Im making a Golems map for me and some friends to play and ive got the thing nearly done.
i have a place where you can select a couple things to help you survive a little longer. One of the locations i want to have it reset the kills to 0. for example:
say player 1 has 1500 kills
and player 2 has 2800 kills.
The number of kills needed to win the game is 3000.
player one can move a special unit to a location and reset the kills so that they read
player 1 0 kills
player 2 0 kills.
in other words nearly resetting the game entirely to give player 1 a second chance.
ive tried making a trigger like this:
| Trigger |
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Current Player brings exactly 1 Selection Civ to Reset kills |
| Actions: |
¤ Modify score for Player 1: set to 0 Kills
|
¤ Modify score for Player 2: set to 0 Kills
|
¤ Modify score for Player 3: set to 0 Kills
|
¤ Modify score for Player 4: set to 0 Kills
|
¤ Modify score for Player 5: set to 0 Kills
|
¤ Modify score for Player 6: set to 0 Kills
|
¤ kill all selection Civ for current player at Reset Kills
|
| ¤ Preserve Trigger |
any help would be greatly appreciated.