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Staredit Network -> UMS Assistance -> Player 12 trigger.
Report, edit, etc...Posted by DeathLovesYou on 2006-03-29 at 12:10:51
in the golem map im making i have player 12 units as a display for the upgrades you can have. some of the heroes are cloaked. i need to turn on shared vision for player 12 so that everyone can see the cloaked units. ive tried to find player 12 trigger editors and starforge keeps giving me an insert disk error.

any thoughts?





I got the Star Forge to work right and the trigger added successfully solved my own problem.
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-29 at 12:41:14
i have heard that u cant have shared vision for player 12 on blushing.gif but i migth have wrong...

//gg.pe4nut
Report, edit, etc...Posted by DeathLovesYou on 2006-03-29 at 12:49:12
QUOTE(GG.Pe4nut @ Mar 29 2006, 12:40 PM)
i have heard that u cant have shared vision for player 12 on  blushing.gif but i migth have wrong...

//gg.pe4nut
[right][snapback]455428[/snapback][/right]


if you wait around for a few minutes ill test it and let you know...


ADDITION:
QUOTE(DeathLovesYou @ Mar 29 2006, 12:43 PM)
if you wait around for a few minutes ill test it and let you know...
[right][snapback]455429[/snapback][/right]


yea it didnt work at all. what i did was try to run the shared vision with player 1-6 then when into starforge and switched it so it applied to player 12 only but it didnt work. ok well, its only like one or 2 units.
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-29 at 16:51:19
QUOTE(DeathLovesYou @ Mar 29 2006, 12:48 PM)
if you wait around for a few minutes ill test it and let you know...
ADDITION:
yea it didnt work at all. what i did was try to run the shared vision with player 1-6 then when into starforge and switched it so it applied to player 12 only but it didnt work. ok well, its only like one or 2 units.
[right][snapback]455429[/snapback][/right]

Only option really is a detector, to see it, from what I know. There was another way but I don't remember, and halued units used to not cloak until a few patches ago and I used to use that.
Report, edit, etc...Posted by KaboomHahahein on 2006-03-29 at 17:10:04
Because it is run AI script, that is why p12 does not get affected. They are concidered neutral. I don't think any of the AI scripts work with players 8+. The only choice like they said is to make a detector.
Report, edit, etc...Posted by Kenoli on 2006-03-30 at 13:12:00
QUOTE
Because it is run AI script, that is why p12 does not get affected. They are concidered neutral. I don't think any of the AI scripts work with players 8+. The only choice like they said is to make a detector.
It's not that the scripts don't work, there just aren't any for those players.

CODE
Turn ON Shared Vision for Player 1
Turn ON Shared Vision for Player 2
Turn ON Shared Vision for Player 3
Turn ON Shared Vision for Player 4
Turn ON Shared Vision for Player 5
Turn ON Shared Vision for Player 6
Turn ON Shared Vision for Player 7
Turn ON Shared Vision for Player 8
Turn OFF Shared Vision for Player 1
Turn OFF Shared Vision for Player 2
Turn OFF Shared Vision for Player 3
Turn OFF Shared Vision for Player 4
Turn OFF Shared Vision for Player 5
Turn OFF Shared Vision for Player 6
Turn OFF Shared Vision for Player 7
Turn OFF Shared Vision for Player 8
These are the only ones available.
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