QUOTE(7-7 @ Mar 29 2006, 03:38 PM)
Ohhh
I really like this map.
I like ones that you defend a certain area like this.
You should make it so you can get hero units with a lot of extra attack points like more than you can buy with civs when you get like 1000 kills!
I am not quite sure how many units you are going to send but the more the better.
I like how the map is really clean too, good job
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ty ty. The attacking bugs can get hero units but they are more expensive and you get less of them. At the top right corner of the map the bugs can buy the units, and they get one of those units, then brings em to one of the nydus canals and it creates 5 or so of that unit type at the corresponding location. If your curious as to the exact numbers look at the triggers. I think the unit's health/armor/attack is even, but i have not tested it in-game yet.
ADDITION:
(well since only one person has given me feedback I'm going to try it from a different angle)
Title
Starship Troopers Death Canyon
Brief description
You can play as the defending troopers or the attacking bugs.
Progress
aprox. 50% in all. I just started to put a dent in the triggers but the terrain is done.
-Ideas
I thought about having the bugs being computer but it would be fun for both sides if the bugs were human controlled.
-Terrain
•Desert
-Unit placement
•each SST player starts out with several marines and a civilian at the top left to purchase other units later on.
-Triggers
•Nothing is really hard in the triggers so far, just lots of repetition.
Specifications
-Players
•1-4+6 are the troopers, player five controls the bugs.
-Map tileset
•
-Map size
•128x128
Storyline / Introduction
theres no storyline, and no intro is really required.
Features
-Player Interface
It's basically a defence map. you will be able to get more units as you kill the opposing players units.
-What's new in your map that others have not done before?
•It's a lot like 'Starship Troopers Outpost 35 except for the outpost is taller, and the bugs are human controlled, changing the way the game is played significantly.
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