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Staredit Network -> UMS Assistance -> Deaths in direction
Report, edit, etc...Posted by r[s]t on 2006-03-29 at 19:27:10
okay i have a directional grid centered on a unit (there are 9 in all)

ooo
ooo
ooo

o=locations
x=explosions
-=space

lets say i want some explotions creating to the right

ooo
ooxxxx
ooo

or down

ooo
ooo
oxo
-x-
-x-

How do i do this?
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-29 at 19:33:33
QUOTE(r[s]t @ Mar 29 2006, 07:26 PM)
okay i have a directional grid centered on a unit  (there are 9 in all)

ooo
ooo
ooo

o=locations
x=explosions
-=space

lets say i want some explotions creating to the right

ooo
ooxxxx
ooo

or down

ooo
ooo
oxo
-x-
-x-

How do i do this?
[right][snapback]455686[/snapback][/right]


You mean like to show it which direction to take when it comes to a location and keep telling it to do that? Until it reaches the next location?
Report, edit, etc...Posted by Kupo on 2006-03-29 at 19:33:48
Create and kill the units centered for the location centered on the bottom?
Report, edit, etc...Posted by r[s]t on 2006-03-29 at 19:56:54
Basically shoot in a direction

Relate question

lets say i have a grid of zlings

zzzzz
zzzzz
zzzzz

When i give 1 zling to another players what is the order?
From bottom left to top?
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-03-29 at 20:29:55
Well I'm pretty sure it would do that to the middle one but I think you should just test that for yourself... I'm going with that the middle one gets converted first then it goes outwards into a spiral... Like the 'Create Units' trigger... But if you wanted to make patterns like the ones you did... You would HAVE to use either triggers where you want the explosions, or spaces. Or you could use the 'Move Location' trigger and have a burrowed Zerg unit so you only have to use one location unless of course you run out of burrow-enabled zerg units... Since you can't use one more than once or else your pattern will skew...
Report, edit, etc...Posted by fritfrat(U) on 2006-03-29 at 20:37:25
3 6 9
2 5 8
1 4 7

That's the order. Left to Right, and if at the same vertical pixel, bottom to top. For example, I once had a map where I had to remove wall by wall from top to bottom, so I just made the top ones 1 pixel more to the left than the one below it.
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-29 at 20:38:13
Something like this maybe? Play it see if this is what you want.

[attachmentid=18038]
Report, edit, etc...Posted by r[s]t on 2006-03-31 at 00:47:35
thats nto very helpfull...

Can i do this with just a 3x3 grid or should i make a 4x4?
Report, edit, etc...Posted by Kookster on 2006-03-31 at 02:47:39
I just made a whole map about air unit grids not too long ago to show in which order units are created and detected I hope this helps.

If you have any questions about the map just message me or post here.

Also heres another map in which its direction is controlled through unit grids.
Report, edit, etc...Posted by r[s]t on 2006-04-01 at 18:41:16
Your snake map. how does it work?
Report, edit, etc...Posted by Kookster on 2006-04-02 at 19:43:07
well basicly it creates 9 mutalisk over the start spot, then depending on which way you want it to go, it will remove a certain number of mutalisk then center a location over that, then make a zergling, then repeat the process, simple idea, bit complicated, but nothing too complicated
Report, edit, etc...Posted by Relentles_Agony on 2006-04-03 at 01:14:02
What Editor do you use to create your maps?

Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-03 at 16:00:40
this is a very complicated piece of material. The grid needs to be the size of explosion otherwise it wont work.
Report, edit, etc...Posted by JaFF on 2006-04-03 at 16:19:17
r[s]t, didn't the scourges help you ?
here's how it works ...

you snap 9 locations to grid on your heroe
create a burrowed unit at location "down" (for example)
then center those 9 locations not on your heroe, BUT ON THIS BURROWED UNIT
repeat the second & third untill you get dizzy

so the trigger for this will be like...
TRIGGER 1
players: human player-you
conditions: when you want it to fire
player has suffered exactly 0 deaths of "counter"
"fire at direction UP" is cleared
actions: set death of unit "counter" to 0
set switch "fire at direction"
preserve trigger
(this trigger turns it on)

TRIGGER 2
players: PC
conditions: switch "fire at direction UP" is set
player has suffered at most X death of "counter"
actions: create "burrowed unit" at location UP
SNAP 9 DIRECTION LOCATIONS TO THE BURROWED UNIT
remoove "burrowed unit"
create "wraith" at location UP
kill all units for players you want at locatino UP
add 1 to number of deaths of "counter"
preserve trigger

TRIGGER 3
players: any
conditions: player has suffered atleast (X+1) deaths of "counter"
switch "fire at direction UP" is set
actions: clear switch "fire at direction UP"
set deaths of "counter" to 0
preserve trigger
(this trigger turns it off)



PLIZ correct me if i'm wrong somewhere or if it can be done better or faster pinch.gif
Report, edit, etc...Posted by Kookster on 2006-04-03 at 16:56:55
I use nothing but SCMDraft2 best editor out there, i do use Starforge to move locations out of the map tho, but thats it. You cant top SCMDrafts text based trigger editor along with the classic.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-03 at 22:52:20
DDDDDD
D00000D
DX--->D
D00000D
D00000D
D00000D
DDDDDD

DDDDDD
D00^00D
D00 l00D
D00 l00D
D00 l00D
D00X00D
DDDDDD

Arena must be size otherwise check out the grid tutorial on how to do this.
Report, edit, etc...Posted by r[s]t on 2006-04-04 at 19:28:40
When locations get cetnered on the science vessel grid, what is the order where they get centered on?

is it

369
258
147?

Report, edit, etc...Posted by JaFF on 2006-04-05 at 10:05:45
QUOTE(r[s]t @ Apr 5 2006, 02:28 AM)
When locations get cetnered on the science vessel grid, what is the order where they get centered on?

is it

369
258
147?
[right][snapback]459365[/snapback][/right]


yes, but to make the grid follow the unit correctly you must do it exactly as it's done here...
Report, edit, etc...Posted by r[s]t on 2006-04-05 at 20:46:18
Why is that?

in the one in the map its

396
285
174 or soemthing like that...


Why does the center row get removed after the first row is made?
You'll have to create the center row again.

can you just remove one at a time?
Report, edit, etc...Posted by JaFF on 2006-04-06 at 06:41:11
QUOTE(r[s]t @ Apr 6 2006, 03:45 AM)
Why is that?

in the one in the map its

396
285
174 or soemthing like that...
Why does the center row get removed after the first row is made?
You'll have to create the center row again.

can you just remove one at a time?
[right][snapback]460097[/snapback][/right]


i think this happens when you move locations & remoove units in the first row (123)
the locations "touch" the second row & it gets remooved allso.

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