Hey ppl,
I dont have to much time writing this but here are the jists.
I have a room and I want the player to be able to see the whole room when he walks in the room but when he walks out the vision of the room disapears.
But I dont want the player to see outside of the room. So if the player goes by a wall he doesnt see anything on the other side.
Any ideas?
g2g later
Ocean
How about, the person who lives in that room, give the human player vision, then unvision once he leaves ?
Basically as Ethic said this is what your looking for, you could have a map revealer that is in the roonm as well that is given to the player when they enter the room, and given back to a comp player when he leaves.
ADDITION:
Disabled(cloaked) spider mines might work better if you have a room smaller than what a map reavealer gives vision of.
Burrowed Zerglings. Cover then with sprites or something. They can't see over walls.
I think map revealer would work best because it can't be selected, but you might have to extend the walls out around the edges for a smaller room...
Also, why are there two threads of this?
I dont k y there are 2 threads I only posted one so the other is the one im gana keep.