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Staredit Network -> UMS Assistance -> Any ideas on how to do this
Report, edit, etc...Posted by lll on 2006-03-30 at 16:01:14
Hey ppl,
I dont have to much time writing this but here are the jists.

I have a room and I want the player to be able to see the whole room when he walks in the room but when he walks out the vision of the room disapears.

But I dont want the player to see outside of the room. So if the player goes by a wall he doesnt see anything on the other side.

Any ideas?
g2g later
Ocean
Report, edit, etc...Posted by Kupo on 2006-03-30 at 16:07:07
How about, the person who lives in that room, give the human player vision, then unvision once he leaves ?
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-30 at 16:33:45
Basically as Ethic said this is what your looking for, you could have a map revealer that is in the roonm as well that is given to the player when they enter the room, and given back to a comp player when he leaves.

ADDITION:
Disabled(cloaked) spider mines might work better if you have a room smaller than what a map reavealer gives vision of.
Report, edit, etc...Posted by Demaris on 2006-03-30 at 16:35:34

Burrowed Zerglings. Cover then with sprites or something. They can't see over walls.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-30 at 17:14:25
I think map revealer would work best because it can't be selected, but you might have to extend the walls out around the edges for a smaller room...

Also, why are there two threads of this?
Report, edit, etc...Posted by lll on 2006-03-30 at 18:41:20
I dont k y there are 2 threads I only posted one so the other is the one im gana keep.
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