I was fooling around with mobile grids and thought I'd put them to use in a few test maps.
The first one is like Dead's concept map with the firing Ion Cannons but instead is shoots 3 shots in a triangle formation around the aimer. I'll probably go more advanced with it later on and randomize the spots where the 3 shots are.
The second map was something thought up by Deathknight which he showed me a long time ago. I remade it with a mobile grid. Basically, you walk up to the zergling and the zergling runs in the opposite direction as you. Gets a little laggy though next to the zergling.
[attachmentid=18062]
[attachmentid=18063]
Just some pointless maps testing out mobile grids.
Oh no! Attachment error!
This sucks.
Right click and save as to your desktop. Then go to the file properties and change the extension to .scx.
QUOTE(--- @ Apr 1 2006, 08:18 AM)
I haven't looked at it yet but that run away map might be a good solution to this topic:
http://www.staredit.net/index.php?showtopic=27727[right][snapback]457054[/snapback][/right]
lol, i made a similar map for that
but it looks more complicated...
I like the run away map you did, its simple but it works, and in regards to the making some random things in a map, did you think of an easier way than using switches, cause I made a map using switches to random remove/kill units to do a mist like affect in random patterns.
I had it so that when the marine gets close to the unit, it starts creating a cycle of checks to detect which position the marine is at with the zergling. Then I would use the mobile grid to order it to the opposite direction. I'm thinking of re-making this how DK had it with an X axis and Y Axis of units.
Here's a simple grid picture to show you how the mobile grid works if any of you want to try and make one yourself.
Do you guys have any other ideas for maps that I can make with mobile grids?
I know how grids work, Ive done ALOT I mean ALOT of grid related things, check this map out I made, its dedicated to how grids work, air ones at least, I finished it like 2 days ago actaully, but I started it like 3 months ago, I had to rethink out my concept of doing Grids constantly constantly, check it out youll see what I mean.
http://www.staredit.net/index.php?download=5127Oh my bad, I thought you didn't understand. How come in that map it removes them in a spiral? Anybody got any ideas on ways I could use mobile grids in a map? I might make a reference list on all the things that you can use them for.
Would it be possible to detect if unit X is in range of unit Y? That would be a pretty cool one.
QUOTE(dumbducky @ Apr 1 2006, 05:22 PM)
Would it be possible to detect if unit X is in range of unit Y? That would be a pretty cool one.
[right][snapback]457423[/snapback][/right]
Quite simply...
Place a location on unit Y that's the size of unit Y's range. If unit X comes to location, then bam.
I thought so.
That would work great for a stealth game, you can tell if your in the "light"(some powerup or something.)
I'll post if I think of another idea.
Is there a tutorial about making grids??? I dont know how and i'm sure it could be helpfull for me
here is the map taht shows how to make them.
Oh I get how this works. Thats pretty nifty.
ive always tryed to do
create 9 units at center
center location lower left on unit
remove 1 unit
center left on unit
remove 1 unit
center top left on unit
remove 1 unit
center bottom on unit
remove 2 unit
center top on unit
remove 1 unit
center bottom right
remove 1 unit
center right on unit
remove 1 unit
center top right on unit
pressurve
ive tryed this but didnt really work for me. it might work for sum1 else.
well you cant have it preserved cause then it will constantly move those locations so your unit will never be able to get to the locations, what i do is make it so when ever that unit goes to one of those locations it sets that player to 1 death of some unit and that triggers the locations to be re centered in the grid.
QUOTE(AgenT_Nick @ Apr 9 2006, 06:34 PM)
ive always tryed to do
create 9 units at center
center location lower left on unit
remove 1 unit
center left on unit
remove 1 unit
center top left on unit
remove 1 unit
center bottom on unit
remove 2 unit
center top on unit
remove 1 unit
center bottom right
remove 1 unit
center right on unit
remove 1 unit
center top right on unit
pressurve
ive tryed this but didnt really work for me. it might work for sum1 else.
[right][snapback]461838[/snapback][/right]
i think it doesent work cuz the locations taht you center on those units "touch" nearby units
Its all in one big location.. It doesn't matter if they "touch"
i liked the moving away thing, simple but neat. Goodjob