Staredit Network

Staredit Network -> UMS Showcase -> Teh Seekers
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-18 at 13:48:42
It was over a month old, so it got deleted, but it's back now. happy.gif

Teh Seekers
Current Version: Beta v.002


All right, so I'll explain now.

Basically, a maze is randomly generated. Yes, completely random. A Flag is placed within this maze along with enemies and items.

There is no way to check if the maze always has a valid path through, thus the Pulse Charge feature is added. Gas is generating while you are alive, and for 100 Gas you can use a Pulse Charge which will destroy nearby maze walls (and you, if you stand by it tongue.gif)

If you die, you will respawn in 100 Hyper Trigger ticks. However, this time increase by 50 each time you die, maxing at 250, so don't die often. There is a Medic in your starting point for healing.

The first player to find and return the flag will score a point. The number of points to win is determined by Player 1 in the beginning. He also determines Item Configuration. The maze is rerandomized completely every round, only unused Items in your inventory remain. You can only carry 3 Items at one time.

Items.
Death Blade - Allows you to instant-kill one player.
Red Wind - Sends all players back to their Start.
Pulse Pack - Adds 200 Gas, the equivalent of two Pulse Charges. There is a limit of 400 Gas, though.
Uber-Shield - Heals you once about every 12 Hyper Trigger ticks, for 7 times. Essentially temporary "invincibility".
Trap Set - Lays a Spider Mine at your Location. 3 Mines per Set.
Quicksand - Slows down all other players. If they're being chased or something, they won't stand a chance.
Headlight - Creates an Observer over you for a limited amount of time.
Fun Box - Auto-uses a Random Item from the above items (assuming they're not disabled).

Have fun, and give me some Feedback. Currently, even I find the map to be a little boring. I might have to overhaul some things. tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-18 at 14:44:48
Why didn't you just have Yoshi fish out the thread on this from last time? Like I alredy said there, its a good map.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-18 at 14:52:51
If it wasn't there before a month ago, it won't be there now. If it was old and locked, don't you think I would use my mod powers to go get the thing myself? tongue.gif
Report, edit, etc...Posted by EzDay281 on 2004-07-18 at 16:44:13
Oooh, I'll try this!
Random mazes eh? How many triggers you use for that?
Report, edit, etc...Posted by BeeR_KeG on 2004-07-18 at 17:02:55
How do you make the map make random mazes?
Or is it you made a bunch of mazes yourself and depending on switch I think, it decides which maze to make?

EDIT: i can't double post...
Couple of bugs

user posted image
user posted image

One of them had defilers going around the place.
The other one generated a machine shop in non-maze area.
Next Page (1)