Staredit Network

Staredit Network -> UMS Assistance -> trigger
Report, edit, etc...Posted by biteme9080 on 2006-03-31 at 16:13:58
hi i am fairly new at this mapmaking thing and i was trying to make an assassination mission but the trigger isn't working
p8 body guards
p7 Target, 1 man
p1-4 human assassins

the trigger -

CONDITIONS:
- player 7 has exactly 0 opponents remaining in the game.
ACTIONS:
- End scenario in victory for current player.

can some one help me?
Report, edit, etc...Posted by flipmonkey on 2006-03-31 at 16:19:23
the trigger seems fine. As long as player 7 is assassinated then the player should end in victory. What doesnt work exactly? The human players are supposed to win right? Then make sure the trigger is in the player 1-4 slots and make sure the trigger is directed to each player.
Report, edit, etc...Posted by KaboomHahahein on 2006-03-31 at 16:33:19
It should work but try these anyways. Make all the human players have allied victory (won't do anything but just incase) and you can change it so that Player 7 brings exactly 0 units to anywhere.
Report, edit, etc...Posted by fritfrat(U) on 2006-03-31 at 17:52:08
If player 7 is the enemy, all the humans need to leave for P7 to have no opponents, so it would never fire. So no, the trigger isn't fine.

Make it for players 1-4 (or their force), and just change the conditions to P7 brings exactly 0 any unit to anywhere or p7 commands exactly 0 any unit.
Report, edit, etc...Posted by Zeratul_101 on 2006-03-31 at 20:01:16
hm, i don't get it... which player is this assigned to? how come everyone believes this would result in a win for the human players(assassins)? The trigger would only fire when there are no opponents left in the game(in other words, all human players are gone)

anyhow,

for assassins to win

players:

w/e force the assassins are in or players 1 -4 if you prefer

condition:

Player 7 commands at most 0 target unit

Action:

end scenario in victory for current player


***

for P7 to win(and i assume the bodyguards too)

Players:

P7 and P8(if you want)

Condition:

P7 has exactly zero opponents remaining in game

Action:

end scenario in victory for current player
Report, edit, etc...Posted by biteme9080 on 2006-03-31 at 20:40:12
Thank you it works now
Next Page (1)