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Staredit Network -> UMS Assistance -> Do P9-12
Report, edit, etc...Posted by Veta on 2006-04-01 at 14:43:35
Death Count Triggers?

As in; can I use one of those players to be the designated DC player? (I use players 1-8.)
Report, edit, etc...Posted by GG.Pe4nut on 2006-04-01 at 15:47:53
what the hell are u talking about? biggrin.gif

//gg.pe4nut
Report, edit, etc...Posted by KaboomHahahein on 2006-04-01 at 15:49:48
I'm pretty sure you can. You mean use players 9-12's Death counts to activate triggers for players 1-8 right? It should work not sure since I just pick random units that are not in the game for the deathcounts.
Report, edit, etc...Posted by Veta on 2006-04-01 at 16:13:08
QUOTE(KaboomHahahein @ Apr 1 2006, 02:49 PM)
I'm pretty sure you can. You mean use players 9-12's Death counts to activate triggers for players 1-8 right? It should work not sure since I just pick random units that are not in the game for the deathcounts.
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Yeah

Testing it right now... I didn't want to because I was lazy but... I guess I will just incase.
Report, edit, etc...Posted by A_of_s_t on 2006-04-01 at 16:19:56
I think the only thing that you cant do to P8-12 are run ai scripts for them...
Report, edit, etc...Posted by KaboomHahahein on 2006-04-01 at 16:46:18
you mean 9-12.

There are a lot of other triggers that don't affect them either. You can't create units through triggers for them and other triggers that I can't think of right now.
Report, edit, etc...Posted by Veta on 2006-04-01 at 16:55:28
Aye, I did exactly what the tutorial said and it's just spawn my units every second instead of every 10 seconds. Like I set it...
Report, edit, etc...Posted by Demaris on 2006-04-02 at 01:39:57

I think you can't set deaths for P9-12. Wasn't that an issue back when EUD's were still alive?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-02 at 07:02:38
hint at the Extended player deaths. p12 isnt extended and because of the way starcraft was programmed, recieves deahths when its units are killed. It would crash starcraft everytime you killed a nuetral unit if they couldnt have deaths. and since p12 has deaths so do p1-11. p13+ cant have deaths anymore.
Report, edit, etc...Posted by Kyuubi. on 2006-04-03 at 19:55:15
to make some sense...triggers wont work for that player unless you give them a start location.
and i think it would make the map or game go wierd if you place a start location for players 9+...but i havent experimented much on giving the extra player start locations though...but would that make the game or map wierd?

i think though it might read an error has occured on the map file or something,
ive never seen a map in the hosting/creation screen on bnet have the players adding up more than 9+.
Report, edit, etc...Posted by M_s4 on 2006-04-03 at 20:01:38
Are "neutral players (in StarEdit)" and P12 exactly the same? If they are I'm pretty sure triggers will work for them regardless of if they have a start location or not. Maybe P12 gets his own start location in a weird, unseeable place or they don't need one.
Report, edit, etc...Posted by Kyuubi. on 2006-04-03 at 20:13:06
neutral players and player 12 are different. player 12 is always neutral to every player, it will never attack anything(even if assigned to do so i think). dont think you can change its alliance either...however setting the regular 1-8 players to neutral is different, you can set their alliance and they will follow it.
in regular staredit, mineral patches and critters are owned by player 12. human players that leave will have their units automatically given to player 12 also.
Report, edit, etc...Posted by A_of_s_t on 2006-04-04 at 00:02:39
P8-12 don't need start locations, if you do place them, it does nothing to the map... P13+ do 'things' to sc...
Report, edit, etc...Posted by Azu on 2006-04-04 at 20:01:32
P8 DOES need a start location!
Report, edit, etc...Posted by A_of_s_t on 2006-04-04 at 22:07:49
QUOTE(Azu @ Apr 4 2006, 06:01 PM)
P8 DOES need a start location!
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DUH! It was just a typo...
Report, edit, etc...Posted by Azu on 2006-04-05 at 01:04:53
QUOTE(A_of_s_t @ Apr 4 2006, 07:07 PM)
DUH! It was just a typo...
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DUH! I was just pointing it out so people don't get confused.
Report, edit, etc...Posted by Kyuubi. on 2006-04-05 at 14:34:26
well, placing the player units in the map without a start location will be hostile to anyone an attack any enemy. and also players without a start location, triggers won't work on that player.

i do know that, but never really tested putting start locations for p9-12...player 12 is a special case where it doesn't need a start location because its in every game if you know what i mean. player 12 is just neutral and it'll stay neutral.
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