the timer isn't working in my game can some one help?
i have it like this:
condition:
-countdown timer is exactly 180 in game seconds
action:
-move 1 any unit from 'location 1' to 'location 2'
what is wrong, the timer only works if i set it to
condition
-always
action
-modify countdown timer: set to _ seconds
but then i cant get the trigger to work
i think if you don't set the countdown timer in the first place the timer will be automatically at 0 or not in effect.since your always condition is setting it there , the countdown will be in effect.
what kind of trigger are your trying to do with the countdown timer?
to make a dropship go from 1 location to another, also can you make the dropship pick someone up because right now i have him move to enemy base then target[the person being picked up]is set to disapear then dropship moves back to its start location then its set for you to lose, but the timer wont start it all off
you have to make the unit go from location 2 to location 1 and preserve the always acts as a preserve that may be why!
Try using atleast or atmost for your trigger instead of exactly because starcraft will run the trigger and might not fire because it already past the time.
QUOTE(KaboomHahahein @ Apr 2 2006, 12:11 PM)
Try using atleast or atmost for your trigger instead of exactly because starcraft will run the trigger and might not fire because it already past the time.
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the timer does not even show up.
Check the players you set the timer for.
players 1-4
trigger is like this
CONDITIONS:
-countdown timer is exactly 500 game seconds.
ACTIONS
-issue order to all terran dropship owned by player 7 at 'dropship':move to target
note: dropship and target are locations ^ ^
2 things:
When I said check the players, I meant for the trigger that starts the countdown timer.
Also, use "At most" instead of "exactly". It's a lot less buggy.
ty
