i was think for this system is that a mineral health system. (or gas w/e u like)
ok first of all you need a hero which a location follows him or her. then have a scourge over the hero and give it 1 Hp. Make it follow you wherever you go. When it dies Subtract 1 Mineral and recreate it. when u have 0 minerals kill your hero. easy as that.
Good Things:
-Health Powerups.
-Gas Armour (or mineral.)
-No Balencing For Enemies. Just You Have to Balence Out Attack And There HP.
Bad Things:
-If All of you know that when u move or create a unit repeatidly over the hero it will slow the units down. (this can be fixed with by just waiting like 750 milleseconds before each move.)
-Melee Units Would Die Faster (But You could do a regeneration system to like add 1 mineral every 1 second.)
-All Units that attack have too be able to attack air.
Well i think its a cool system to have! i thought of it one day and wanted to make a map with it but i gave up when i got to the triggers! maybe sum1 could make it.
This is the same exact thing as virtual health except with a flying unit. I usually use a visual representation for health though for mine.
Me and moogle made an awesome health system, its rocks, il ask him if i can post screenshots.
I made a pretty cool one like this when I was working on a Halo map. Had to cancel it once EUD condtions and actions were cancelled though. I used BC's to create the real Halo life system and the shields would regenerate. It used a burrowed unit instead of a flying unit as the virtual health though.
BC? I know of DC ( Death COunter ) but whats BC?
QUOTE(A_of_s_t @ Apr 3 2006, 12:19 AM)
BC? I know of DC ( Death COunter ) but whats BC?
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I'm assuming it's a typo, but to my knowledge BC stands for Battlecruiser.Another con:
When the scourge dies, the enemy might get shot at your hero dude, and if he is invincable then the enemy will just run away.
thats why u have hypers. it creates so fast. the guy wont have time to run away.
Good point. But if you don't have hypers, this won't work.
Ya, but he got hyppers!
QUOTE(Demaris @ Apr 3 2006, 01:25 AM)
I'm assuming it's a typo, but to my knowledge BC stands for Battlecruiser.
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No I meant Battlecruiser, I thought everybody knew that.
You could do like a health bar system, like in RPG's (real RPGs, not SCUMS ones). Use any random unit, and when you lose a life, give one to p9. Then on the minimap, you can see how much hp your guy has easily. This was probably thought of before, but I just thought of it now.
Found a flaw, well not really a flaw, but worth mentioning: ALL UNITS WILL HAVE ONE DAMAGE. So that means even if something has 9999 physical damage, it will ideally do only 1 "mineral damage", which is your "real" hp on this system
Edit: By this, marines with stim will own and tanks will be poop.
QUOTE(M_s4 @ Apr 3 2006, 05:41 PM)
Found a flaw, well not really a flaw, but worth mentioning: ALL UNITS WILL HAVE ONE DAMAGE. So that means even if something has 9999 physical damage, it will ideally do only 1 "mineral damage", which is your "real" hp on this system
Edit: By this, marines with stim will own and tanks will be poop.
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ya, thats a major issue. in my opinion, the best solution would be to have the burrowed unit's hp as the max dmg. however, in the case of burrowed units, this brings up the issue of units regenerating health, but i still find this to be the best option.
QUOTE(M_s4 @ Apr 3 2006, 03:41 PM)
Found a flaw, well not really a flaw, but worth mentioning: ALL UNITS WILL HAVE ONE DAMAGE.
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That confused me a bit until I realized you meant 'do one damage.'
That's why I don't use this sort of virtual HP system.
Problems with this-
1. The original system with a ling would prob be easier and less complicated.
2. Ground units cant attack the scourge.
3. Each enemy has equal attack so.... enemies dont get harder.
However the idea was good. This would work if you could make a trigger like. Ghost kills a ling borrowed under the hero unit. The ghost has the attack of 20. Ghost for whatever player kills a ling -20 minerals. And would continue for easch unit in sc. Marine kills 1 ling borrowed under hero. The marine has a 10 attack. Marine kills ling -10 minerals.
This is alot of work for just Vhp i would just use the tradition way...easier. Good idea tho.
Ocean
another problem is that if you have like 10 marines around you they will slaughter you!
QUOTE(lll @ Apr 4 2006, 06:57 AM)
Problems with this-
1. The original system with a ling would prob be easier and less complicated.
2. Ground units cant attack the scourge.
3. Each enemy has equal attack so.... enemies dont get harder.
However the idea was good. This would work if you could make a trigger like. Ghost kills a ling borrowed under the hero unit. The ghost has the attack of 20. Ghost for whatever player kills a ling -20 minerals. And would continue for easch unit in sc. Marine kills 1 ling borrowed under hero. The marine has a 10 attack. Marine kills ling -10 minerals.
This is alot of work for just Vhp i would just use the tradition way...easier. Good idea tho.
Ocean
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the thing is, there is no effective way to detect who killed what. its impossible with normal triggers and difficult and unprecise with euds. with euds, its because there is no direct way to detect these, instead, you would have to check cooldown rate. which would still mess up, because the unit could have fired but its target may have died before its attack could damage it. therefore creating false results
QUOTE(AgenT_Nick @ Apr 4 2006, 07:40 AM)
another problem is that if you have like 10 marines around you they will slaughter you!
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they would slaughter you anyways
QUOTE(Zeratul_101 @ Apr 4 2006, 09:11 AM)
the thing is, there is no effective way to detect who killed what. its impossible with normal triggers and difficult and unprecise with euds. with euds, its because there is no direct way to detect these, instead, you would have to check cooldown rate. which would still mess up, because the unit could have fired but its target may have died before its attack could damage it. therefore creating false results
they would slaughter you anyways
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That would be very hard, now that I think about it!
Well I still dont understand this trigger. I mean sure you got the health(ore or gas) and the armor(ore or gas). But you would have to do that for every player right.
QUOTE(xszerg @ Apr 4 2006, 05:41 PM)
Well I still dont understand this trigger. I mean sure you got the health(ore or gas) and the armor(ore or gas). But you would have to do that for every player right.
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yes you would need it for all players!
QUOTE(xszerg @ Apr 4 2006, 05:41 PM)
Well I still dont understand this trigger. I mean sure you got the health(ore or gas) and the armor(ore or gas). But you would have to do that for every player right.
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its really pretty simple
key points:
mins = hp points
burrowed unit = virtual hp unit
primary unit is invincible
virtual hp unit is not invincible and is underneath the primary unit
if virtual hp unit dies then subtract X amount of hp points and create another virtaul hp unit
when hp points = zero then primary unit dies
i would have to say this is only probubly good for maybe a arena map. where u all fight in middle. RPG's would mess it up... bad.. maybe its not perfected
QUOTE(AgenT_Nick @ Apr 6 2006, 06:32 AM)
i would have to say this is only probubly good for maybe a arena map. where u all fight in middle. RPG's would mess it up... bad.. maybe its not perfected
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you know, this isn't a new idea or anything. its used in plenty of maps
it would be good in arenas but it works fine in rpgs. I don't see how it wouldn't.
QUOTE(AgenT_Nick @ Apr 2 2006, 05:27 PM)
i was think for this system is that a mineral health system. (or gas w/e u like)
ok first of all you need a hero which a location follows him or her. then have a scourge over the hero and give it 1 Hp. Make it follow you wherever you go. When it dies Subtract 1 Mineral and recreate it. when u have 0 minerals kill your hero. easy as that.
Good Things:
-Health Powerups.
-Gas Armour (or mineral.)
-No Balencing For Enemies. Just You Have to Balence Out Attack And There HP.
Bad Things:
-If All of you know that when u move or create a unit repeatidly over the hero it will slow the units down. (this can be fixed with by just waiting like 750 milleseconds before each move.)
-Melee Units Would Die Faster (But You could do a regeneration system to like add 1 mineral every 1 second.)
-All Units that attack have too be able to attack air.
Well i think its a cool system to have! i thought of it one day and wanted to make a map with it but i gave up when i got to the triggers! maybe sum1 could make it.
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scourge over your heroe can be bugged a bit.
if 50 marines are shooting you heroe at same time, then some of them (maybe 2-5) will shoot at the same moment at one scourge. so you will get 1 Hp damage instead of 5, becawse the create scourge trigger can't fire so fast.
i think having about 5 burrowed units under you is better, becawse there will be no bug like told above & melee units can allso attack your heroe (+ the blood looks realistic: "Oww ! they shot me !! "
)