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Staredit Network -> UMS Assistance -> Custom Cheats?
Report, edit, etc...Posted by A_of_s_t on 2006-04-04 at 01:15:21
Ok, this has something to do with the Map Saving Post I made. Is it possible to make custom cheats with Uber@ion2? Was that patched? Because I thought only the EUD Actions were patched... If it wasn't patched, how do I do it, do I use the HUD action, or the display text?
Report, edit, etc...Posted by A_of_s_t on 2006-04-04 at 01:42:58
You're right that only the EUD actions were patched. It's possible to detect if a player says a certain thing in a game but I don't think Uberation2's trigger editor will currently make working EUD conditions.

ADDITION:
So, how can I do it?

DAMN IT, ANOTHER POST TAKE OVER< THIS TIME TO I<3(U) PERSON...
Report, edit, etc...Posted by Kalle on 2006-04-04 at 03:11:31
You can't since it counts every line as a string.
It'd be nearly impossible to make cheats.
Report, edit, etc...Posted by Kenoli on 2006-04-04 at 03:36:37
That's strange, A_of_s_t. How did my post end up under your name? 0_o
Report, edit, etc...Posted by Zeratul_101 on 2006-04-04 at 10:23:41
QUOTE(Kalle @ Apr 4 2006, 01:11 AM)
You can't since it counts every line as a string.
It'd be nearly impossible to make cheats.
[right][snapback]459081[/snapback][/right]


not to mention eud conditions have been scrambled, they're still there, but until their new values are found, they can't be used


anyhow, text detection was a pain in the butt anyways. you wouldn't need to know every single character, but you would have to know where your "cheat code" starts and since there are so many different name lengths, its becomes a pain in the ass. i think they caculated it out to be like 137 triggers for jsut one cheat.

I was thinking about this one day and i came to the conclusion, the best way to do this would be to have it like this:

x = longest possible name
y = any other name

x-y = number of spaces to add

e.g. "bob:"(4) "Billy bob:"(10) cheat code: "power overwhelming"

you have to detect the semi-colon and the space i believe

10 - 4 = 6

"bob:******power overwhelming"

"Billy bob:power overwhelming"


player y is shorter than x and would have to add spaces in order to be 'even' with x. the trigger would try to detect the code starting after the maximum length.


text detection could be used for things other than cheats, and the above method was meant for ease of use for text-based maps(for both the player and the map maker). of course, you would need to tell players how to use this system

however, if this cheat was meant just for a single player, you would be trying to detect something like this, with a single trigger:

"Zeratul_101: power overwhelming" - 31 characters





Report, edit, etc...Posted by A_of_s_t on 2006-04-04 at 22:07:11
So, they have been scrambled, and untill 'they' figure it out, I cant do it? And, jesus, over 137 triggers!!!
Report, edit, etc...Posted by r[s]t on 2006-04-05 at 01:15:24
Make them simple like when a unit bring a unit to location etc and or do soemthing.
Report, edit, etc...Posted by Red2Blue on 2006-04-05 at 02:56:26
You could just trigger cheats onto a map and have it all physical sc triggering to activate the cheat.

I suppose text detection is not yet perfected. It's most likely due to the tediousness of it all.
Report, edit, etc...Posted by Kupo on 2006-04-05 at 04:10:20
QUOTE(A_of_s_t @ Apr 4 2006, 06:06 PM)
So, they have been scrambled, and untill 'they' figure it out, I cant do it?  And, jesus, over 137 triggers!!!
[right][snapback]459508[/snapback][/right]

They have been scrambled so well, legacy decided not to look for them biggrin.gif
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