Staredit Network

Staredit Network -> UMS Assistance -> civilian steps on beacon
Report, edit, etc...Posted by rustyknife5 on 2006-04-04 at 05:23:26
how can i make it so that when a civilian steps on a beacons location that player then gets a nuke. what is required to make this possible cause im trying to make a map where you can only get a nuke if you step on a specific beacon location.
confused.gif thanks...
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-04-04 at 07:31:52
I am not sure its possible to make a nuke with triggers that you can actually use to Nuke someone, but you could make it so when they step on the beacon, you get a nuclear silo to build a nuke.
Report, edit, etc...Posted by AgenT_Nick on 2006-04-04 at 10:03:50
double post.
uhh yea... u can always make it so u give the minerals to build it also. u cant create..

double post.
uhh yea... u can always make it so u give the minerals to build it also. u cant create..
Report, edit, etc...Posted by Kyuubi. on 2006-04-04 at 18:09:16
i think theres a 'run ai script at location' to 'fill nuclear silos' with nukes or something like that.

probably you would want to set it for the right player, and supply the necessary things to nuke.
Report, edit, etc...Posted by KaboomHahahein on 2006-04-04 at 18:20:05
Yeah there is an AI scrip that fill the silo with a nuke. However, I'm not sure it works for human players, if it does then perfect. If not, then you can try to make the computer get the nuke in the silo, then give the silo to a human player. Again I'm not sure if the nuke will transfer but it is worth a shot.

http://www.staredit.net/index.php?tutorial=55

Just use the part with filling silo with nuke.
Report, edit, etc...Posted by Valaraukar on 2006-04-04 at 19:23:11
Ummm... Kinda what they said but more like
Player brings civilian to location
Give on nuke silo to comp and make him make a nuke
Give silo to player

See where im going?
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