QUOTE(XMercury @ Apr 4 2006, 08:49 PM)
omg you've had all these views but no comments! looks like you've scared people away with all those useless triggers.
the triggers you have used are unreliable in my opinion, as your conditions are weak.
try this...
---Trigger 1---
CONDITION:
Always
ACTION:
Set Countdown Timer to 505 seconds
---Trigger 2---
CONDITION:
Countdown Timer is at most 7 game seconds
ACTION:
Issue order to all any unit owned by current player at "dropship". Move to "Target".
---Trigger 3---
CONDITION:
Always
ACTION:
Execute AI Script at target
Preserve trigger
---Trigger 4---
CONDITION:
Countdown Timer is at most 2 game seconds
ACTION:
Issue order to all terran dropship owned by current player at "dropship". Move to "target". (Get the ground unit and dropship to meet at the same place!)
---Trigger 5---
CONDITION:
Current player brings at least 1 dropship to "target"
Current player brings at most 0 ground unit to "target ground" (Make a copy of the "target" location layer, but change the name to "target ground" and change the properties of the location layer, so that it covers ground units only)
ACTION:
Issue order to all any unit owned by current player at "target". Move to "dropship".
---Trigger 6---
CONDITION:
Current player brings at least 1 dropship to "dropship"
ACTION:
End Scenario in defeat for current player
NOTE: Throw in a few centerview triggers to make the player aware the reason for defeat. I'm sure you are already onto it.
If you need any more advice, message me. I'm always happy to help.
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i tried this and u started out and it sayed defeat