Staredit Network

Staredit Network -> UMS Assistance -> Burrow System
Report, edit, etc...Posted by A_of_s_t on 2006-04-04 at 22:20:47
I already read the tutorials, but I have, well, I NEED a good burrow system. I followed the steps, and I have a Lurker as the burrowing unit. WHen the unit is Unburrowed, you hijack a car, then I use the Unit Order to attacka near by enimy unit so it will burrow, the only problem is, the lurker doesn't burrow. If the Lurker is manually burrowed, it pops back up. My triggers are in a picture because Im lazy...

user posted image

The Cantina deaths have to do with Center Veiwing locations:
0=civialian
10=marine
20=ghost
30=firebat
and so on ( I have no idea why the fire bat is there )...
Report, edit, etc...Posted by MapUnprotector on 2006-04-04 at 22:25:58
If you use the order trigger on a burrowed unit, it will unburrow. That's actually how the burrow system works where it automatically unburrows the unit for you.

If you aren't want lurker to attack a unit you're going to have to do something else.
Report, edit, etc...Posted by A_of_s_t on 2006-04-04 at 22:35:01
SO I should change my system around so when the lurker is burrowed, it hijacks the car?
Report, edit, etc...Posted by MapUnprotector on 2006-04-04 at 23:03:00
That should work if the lurker stays burrowed and is given time to attack the car if it's owned by an enemy player.
Next Page (1)