This is a tough situation because you can't identify the player owned unit in the conditions. If you get no other suggestions, try this.
| Trigger |
| Players: |
| ¤ Current Player |
| Conditions: |
¤ Current Player kills exactly 1 unit.
|
| ¤ "Force x" has suffered exactly 1 deaths. |
| Actions: |
¤ Set "Force x" deaths to 0.
|
¤ Modify score for Current Player: Set 0 to kills.
|
¤ (other actions)
|
| ¤ Preserve trigger. |
| Trigger |
| Players: |
| ¤ Current Player |
| Conditions: |
¤ Current Player kills exactly 1 unit.
|
| ¤ "Force x" has suffered exactly 0 deaths. |
| Actions: |
¤ Modify score for Current Player: Set 0 to kills.
|
| ¤ Preserve trigger. |
*Force x represents the units you want the players to kill
This is a long shot, and might not work in the event that units die at the same time (storm >.<) but I'm sure you can modify it to your needs... If not, I'm sorry

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Bravo! Well done... closest thing to useful yet.... I'll try to work with it and see how I can do it. I'll probably end up using death triggers to keep track of it somehow.