Welcome, everyone, to
Cool Clasherz.
This a new Moose map based on a combo of a grid system and free movement. Start by waiting for someone to set up the game (or doing it yourself
). Use your dropship to control your Zealot, then "Blast Off!" and use that to attack and change directions. Otherwise, if not attacking, wander the field to dodge or gather up gas (which is used to attack). Gas comes in three flavors, 4, 7, and 15, and distribution of them is adjusted with the number of players. Let the destruction begin!
Give me some feedback and/or ideas.
Game ModesDEATHMATCH »
(I think I misnamed it Killfest in the map itself) The one that's in there already. Pick a number of lives and battle it out to the finish.POINTS »
Players blast neutral units running around for points, first to a certain amount (or within a time limit) wins. You lose 15 points if you die. Points are as follows... Overlord: 1, Guardian: 3, Mutalisk: 6, Queen: 10Notes» Hotkey your Dropship.
» The controls will take quite some time to master. Too bad.
» Five gas minimum to blast off.
Next version progress... (to be added to)
None yet.
Future PlansGame ModesKILLFEST »
Players alternate as the "killer", the only person who can pick up gas and kill. After a set number of rounds, the one with the most kills at the end wins.Items (if I implement them)
BOOSTER »
Attack faster for the duration of your blast off.DISTORTION WAVE »
Randomly changes the direction of other players. They will be unable to change it again for 5 seconds.GAS BLASTER »
Knocks all the gas off a player who gets close enough, gain 30 gas if used sucessfully.GAS BOOST »
Adds 40 gas, and can be used at any time, even while blasting off. Beats collecting those damn boxes. =)MARINE SUIT »
Player transforms into a Marine and loses blasting-off attack power. This Marine is immune to other player's blast off attacks and has a high attack power, and, of course, Stimpacks. Kill those zealots manually!PICKPOCKET »
(Points mode only) Steal 30 points of another player... assuming they are close enough.PORTABLE PORTAL »
Warp to a location on the field at random.SAFETY NET »
(Killfest mode only) Remove yourself from the field for 10 seconds, after which you be randomly placed.TIME DISTORTION »
Slows the movement of non-attacking enemy players for 10 seconds.
Note to self: Put screenshots here.The moose is loose and onto the field!
Sounds great, when I get around to it, I'll dl it.
Very fun map, good job moose i like it.
wowza. good quality map! i shall give a try lata
I just played it with him.
Man, moose is good at that.
I wanna see what it's like with a full game.
Yeah, this map is quite entertaining after you figure out how to use the dropship. Can't wait to see how the other powerups will add to the game.
Version Alpha 002 is out. Grab it in the first topic.
» Points mode implemented.
» More gas crystals dispersed more frequently
» Minor bugfixes, etc.
Needs center view.
Needs more gas.
Needs easier controls.
(I still think the map is too big)
I personally disliked the controls and there was absolutely no professionalism shown in this map.
A waste of a beautiful triggering system.
damn, how to make the file taht i've DL readable for SC ???
QUOTE(WoodenFire @ Apr 10 2006, 05:48 AM)
I personally disliked the controls and there was absolutely no professionalism shown in this map.
A waste of a beautiful triggering system.
[right][snapback]462464[/snapback][/right]
Yes it got boring, and as cheeze said, map to big
QUOTE(WoodenFire @ Apr 10 2006, 09:48 AM)
there was absolutely no professionalism shown in this map.
A waste of a beautiful triggering system.
Your examples and suggestions for fixing this (besides the controls)?
For controls, would
L R
D U
be a better arrangement?
Cheeze, I took center view out until I make it a configurable option. Yes, I can make the map bigger, but then attacking gets harder. I guess I could speed up attacks too. Hm... yes, I can add more gas. So much that even you shall be appeased! Woo, time to edit.
I have some dislikes and likes towards the map. I had fun while playing it with you, but a few things were a little disturbing. The controls were a little annoying; how about having a system simular to the directional keys on your keyboard system?
CODE
V
u Null Unit Up Null Unit
l
t
u
r Left Down Right
e
The null units would be blank, and maybe you could find an incentive for them NOT to click them. "Space filler" or just " ".
Anyways, the controls were really hard to get used to, but other then that, the map was actually fun.
I'm sensing a lack of interest.
Sounds pretty good but as some people have said before the map is too big and it gets kinda boring
Maybe if it used 1/2 grid and we could control the directions by moving the actual dropship in the direciton to go... Like up = up, down = down, get my drift?lol
Okay, I'm redoing the terrain to make each square 2x2 instead of 3x3. Wooden has a good idea with doing the trigger system over, but I'm going to get a new version out before I do something that extensive. Time will tell. Personally, I don't think its practical because you'll have to move the dropship which takes the focus off your Zealot... unless you enjoy clicking the minimap a lot.
Hotkeys are easy to use, so I don't really see the problem with wooden's system. It's definately better than the current one. And if you really liked the old one, you can still keep the current system, and just add the new one.
lol, they both are good systems its just that you gotta get use to mooses.
If units at hatcheries built faster, I could use that as a directional control... just use the 4 units on the sides and the middle for blast off. Actually, I could just do that now, it would definitely be easier for those not adjusted to my controls. Anyone in favor of this?
I don't really get what your saying. Are you saying there are 5 hatcheries, one one each side of the one in the middle, and when you build a unit at one, it'll go in that direction?
I know I'd like the map better if the controls were chosen based on key location rather than icon location. Keyboard-based commands are so much nicer than mouse-based ones...
You should just make it so that you have four zerglings on a separate square of high dirt and when they move off the high dirt onto low dirt, it moves in the direction. That way, the player can hotkey the up/down etc. however he wants it. Say he made 1=the up zergling, 2=the down zergling, 3=the right zergling, and 4=the left zergling. He could just press 1 and right click to move up etc.
QUOTE(Mini Moose 2707 @ Apr 21 2006, 04:46 PM)
Here's a visual.
[right][snapback]469922[/snapback][/right]
I get it.
Do that. It is easy to use and doesn't take time to learn and get used to.