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Staredit Network -> UMS Assistance -> spider mines in dropship
Report, edit, etc...Posted by rustyknife5 on 2006-04-07 at 01:48:45
i was playing golem revelations v9 once and there was this dropship that flew around and dropped spider mines on enemy units. i am trying to figure out how this works. i think this requires some complex trigger settings. i think that it might require "switches" of which i dont understand but if anyone could explain how this is possible id really appreciate it because i think this is the coolest effect ive seen in a long time. thanks...
Report, edit, etc...Posted by MasterJohnny on 2006-04-07 at 02:13:04
first have a location move to dropship....preserve trigger...so move location on dropship at anywhere...and perserve trigger

then a second trigger to create mines on the location...
perserve trigger...

the mines will be created under the dropship...
Report, edit, etc...Posted by dumbducky on 2006-04-07 at 18:35:04
Switches work just like a light switch does. There are two settings for (most) light switches: on and off. IN triggers, they become set and cleared. Their setting is used for conditions. For example:


Trigger
Description:
example
Players:
¤ you choose
Conditions:
¤ Player 1 brings one unit to location wherever
Actions:
¤ Set switch 1 to cleared



Trigger
Description:
example part 2
Players:
¤ any
Conditions:
¤ switch 1 is cleared
Actions:
¤ create 1 unit at location anywhere
¤ set switch 1 to set

Report, edit, etc...Posted by Exploit on 2006-04-07 at 18:41:21
I think there is a trigger where if you unload a unit, you can remove it and replace it with a spider mine. This would be similar to Bomb Osama maps.
Report, edit, etc...Posted by M_s4 on 2006-04-07 at 20:01:54
"Dropped" in your case could mean just created under the dropship rather than actually being unloaded (by click or AI induced). Unless you were the one controling the unit, you wouldn't really know what was going on. Maybe you should play that map as the one that had the dropship and figuring out what was exactly going on.

Through all extent of knowledge of all triggers, loading spider mines is impossible without modding by, i think. There are complex trigger systems, but there are no such things as complex trigger settings.
Report, edit, etc...Posted by fritfrat(U) on 2006-04-07 at 21:11:48
I'll try to say it super simple for you smile.gif

This requires no "complex trigger settings" or switches. The spider mines are just being created underneath the dropship; it isn't actually unloading them. Just do it like MasterJohnny said, only using 1 trigger instead of 2:

Actions for the trigger:
(Move location) Center Location X on dropship owned by current player.
(Create Units) Create 1 spider mine at location X for current player.
Preserve Trigger.
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