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Staredit Network -> UMS Assistance -> Hallucinations in conditions
Report, edit, etc...Posted by FatalException on 2006-04-07 at 22:12:35
Is there a condition like Command or Bring that includes hallucinations? I need an answer ASAP, because this is for my "Drug Induced Illusions" map contest entry. Please help fast!
Report, edit, etc...Posted by FizzleBoink on 2006-04-07 at 22:36:10
I'm not so sure that hallucinations are included in command and bring conditions.
Report, edit, etc...Posted by FatalException on 2006-04-07 at 23:01:39
Well, I need SOME way to make it so hallucinations will trigger a kill action of a certain unit...
Report, edit, etc...Posted by spartapirate on 2006-04-07 at 23:13:49
QUOTE(FatalException @ Apr 7 2006, 09:01 PM)

Well, I need SOME way to make it so hallucinations will trigger a kill action of a certain unit...
[right][snapback]461041[/snapback][/right]

Wait so you need it so that if you move a hallucination to a certain location it causes death?.... from my experience you just treat the hallucinated unit as a regular unit

I just threw this together... it creates a unit hallucinated then moves him to the other side of the map. Let me know if it helps.[attachmentid=18209]
Report, edit, etc...Posted by Kupo on 2006-04-07 at 23:46:41
Hmm the only way i can think of is createa unit with properties and set a death or switch, then if a player brings a unit to whereever then kill it, then set switch or death to 0.
Report, edit, etc...Posted by FatalException on 2006-04-08 at 00:58:18
QUOTE(spartapirate @ Apr 7 2006, 07:13 PM)
Wait so you need it so that if you move a hallucination to a certain location it causes death?.... from my experience you just treat the hallucinated unit as a regular unit

I just threw this together... it creates a unit hallucinated then moves him to the other side of the map.  Let me know if it helps.[attachmentid=18209]
[right][snapback]461060[/snapback][/right]

Attatchment glitch. Email it to me at lifescrewedmail@aim.com Also, just to let you guys know, I'm using SCMDraft 2.
Report, edit, etc...Posted by Lyon on 2006-04-08 at 01:25:19
Im not sure its possible.....if someone would like to Enlighten me on this (prove me wrong) that'd be fine =)
Report, edit, etc...Posted by Zeratul_101 on 2006-04-08 at 01:28:02
QUOTE(spartapirate @ Apr 7 2006, 09:13 PM)
Wait so you need it so that if you move a hallucination to a certain location it causes death?.... from my experience you just treat the hallucinated unit as a regular unit

I just threw this together... it creates a unit hallucinated then moves him to the other side of the map.  Let me know if it helps.[attachmentid=18209]
[right][snapback]461060[/snapback][/right]


hallus don't fulfill "bring" conditions and i'm pretty sure they don't fulfill "command" conditons either.
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