i have 2 reavers... 1 i want to do 3000 dmg and the other i want to do 2000 dmg. i don't know how to do it. everytime i try both of them have the same dmg and makes me mad
well i just want the scarab or the reaver do 3000 dmg and another one do 2000 dmg..
should i post the map ?
you cant have two different damages! no dont post I know
i even would go with one being warbringer and the other would be regular reaver. i just need one to do more dmg than the other and how to set it up to do that.
would that work?
and please dont tell me it work work because i have a map that has it the way i want it but i don't know how to set it up..
should i post that map?
you cant, the scarab is the one that has damage, not the reaver! Only one Scarab!
ok..
blue has a scarab...
red has a scarab...
1 scarab do 3k and the other 2k....
does that make it easier?
im just trying to modify the blue dmg to be 3k without changing the scarab damage of the other one which is 2k.
I know what you are saying, you cant!
Give red and blue different upgrades to scarab damage. For example, you can give scarabs 2000 base damage and 10 upgrade, and give blue 100 upgrades.
what if you want to upgrade later?
Upgrades.
When you upgrade scarab damage, it increases it individually for that specific player.
Each scarab upgrade increases the damage by 25 (which you can change of course).
The scarab damage upgrade is really a one upgrade kind of skill, but strangely, you can upgrade it multipule times and still get it to give upgrades, unlike the zergling speed upgrade...
So, if the damage was +100 per upgrade, just give player 2, 10 more scarab damage upgrades compared to red. Tadah! Make sure you use an extended editor and that you increase the maximum upgrade amount.
Any additional upgrades would be in addition to the starting upgrades. Simply divide the initial difference that you want in damage by the amount you want each upgrade to be, and set that as the initial upgrade for the player who has more damage.
Yes, I know that you can do that, but If he wants to be able to upgrade later that would still screw it up!
7-7, you should really know at least something about the subject before posting... clearly from what you have posted, it was mostly spam.
You have no idea what you are talking about.
You can upgrade later in the game, check out reaver defense. You can upgrade the entire game with the robotics support bay.
I would use a smaller number like 100, and make the ugrades 100 damage. This way you can easily count and modify accordingly.
No, it wouldn't mess up upgrading later. The only possible problem would be if you had changing costs for the upgrade, but even that could be overcome by a conversion system (i.e. the player doesn't directly get the resource used for the upgrade, but gets another resource, which is converted through the trigger system of your choice to the resource that they spend. Then simply adjust for the difference in starting upgrade amount by giving the players different conversion factors).
I doubt he had that upgrade accumuation problem, he just wanted to have two different damage amounts. Besides, scarab upgrades are always the same cost. There's no way to make it more expensive each time. (remember? it's not a real upgrade, it's a modification).
I do know, but if he wants to upgrade later it could screw things up, like if you get all the way to 255 all of them will be the same, no difference!
*Shrug* That's true...but at least now, if he runs into the upgrading issue with another unit, he will know what to do.
And 7-7, you DO know that it's possible to give different players different upgrade maximums, right?
Hey 7-7, he didn't ask about the future. He just wanted two reavers with differing damage, stop spamming the forum.
Having reavers with two different damages is unfair anyway in any situation. And making it difficult to get 255 will balance out the overall upgrade difference or you could set different maximum upgrade amounts.
Yes, I know about upgrades, and I do look in the future, just telling him the pros and cons! (of upgrading blue first)
Clearly you don't know about it. You never knew about it. Every topic ive seen you post in was seriously spam. What are you trying to accomplish anyway? Minerals? Posts? Clear annoyance of everyone? There are no disadvantages of having two different reavers with two different damage amounts. No upgrade disadvantages, no nothing. Just stop, don't hurt yourself.
Ya, because I was actually punching myself over this? And I have been a map editor for years now!
What language are you written in?
... 7-7... you probably confused the HELL out of findme... Another way you can do it is have hit points of the reavers different, that way the reavers have the same attack damage... but I'm just rambling... never mind. O, and findme, make sure at least using Star Xtra Edit.
Honestly, he clearly thinks there is an advantage to having reavers with two seperate damages.
But ya, that's what those 9999 unit maps do with stuff like reaver, carrier, and hero sair; just give one player more ups than the other.