| Trigger |
| Description: |
| Money for beacons |
| Players: |
| ¤ (Whatever force the players are in) |
| Conditions: |
| ¤ Current player commands exactly 1 beacon |
| ¤ Timer is at most 1 second |
| Actions: |
| ¤ Add +1 money increment |
| Trigger |
| Description: |
| Money for beacons |
| Players: |
| ¤ (Whatever force the players are in) |
| Conditions: |
| ¤ Current player commands exactly 2 beacon |
| ¤ Timer is at most 1 second |
| Actions: |
| ¤ Add +2 money increments |
| Trigger |
| Description: |
| Money for beacons |
| Players: |
| ¤ (Whatever force the players are in) |
| Conditions: |
| ¤ Current player commands exactly 3 beacon |
| ¤ Timer is at most 1 second |
| Actions: |
| ¤ Add +3 money increments |
| Trigger |
| Description: |
| Beacon #1 |
| Players: |
| ¤ Force * |
| Conditions: |
| ¤ Bring(CurrentPlayer,AtLeast,1,Beacon,Location1); |
| ¤ CountdownTimer(Exactly,120); |
| Actions: |
| ¤ SetResources(Add,***,Ore); |
| ¤ PreserveTrigger(); |
| Trigger |
| Description: |
| Beacon #1 |
| Players: |
| ¤ Force * |
| Conditions: |
| ¤ Bring(CurrentPlayer,AtLeast,1,Beacon,Location1); |
| ¤ CountdownTimer(Exactly,120); |
| Actions: |
| ¤ SetResources(Add,***,Ore); |
| ¤ PreserveTrigger(); |
| Trigger |
| Players: |
| ¤ force 1 |
| Conditions: |
| ¤ current player bring exactly 1 unit to "Spain"(the beacon of the territory) |
| Actions: |
| ¤ wait 10000 (or the time u want) |
| ¤ display text message "Spain: 100 minerals" |
| ¤ preserve trigger |