im wondering if its possible for a vulture to hold more than just three spider mines. i want it to hold like 5 or 6 spider mines. so is it possible to change the amount that it can hold or is it limited to holding only 3 spider mines.
I don't think you can add any more than 3, but you could try adding a "Modify Unit Hanger Count" trigger. Try setting the unit hanger acount to 5 or 6.
Sorry if that doesn't work, just a suggestion.
No, you can not change the amount of spider mines in Vultures from three to six. The only way to do that is if by using a "mod" to change the vulture's mine count, however if you want, you can make a trigger that refills the spider mines once making the total of 6 mines.
Actually, Vultures don't respond to the Hangar Count action.
What you might want to do is use a trigger based minelaying system. For example, give the player 6 minerals (can use deathcounts for this, but the player won't see it), a vulture, and the control system of your choice (beacons, dropships, barracks, tanks, burrowing, cloaking, scanning, etc.). Whenever the player uses the control system to indicate that they want to lay a mine, see if they have at least one mineral (or gas, deathcount, whatever). If they have it, subtract one of it and make a mine there.
if the signal is making an scv, the trigger would be something like:
| Trigger |
null| Players: |
| ¤ Player 1 |
| Conditions: |
¤ Player 1 brings exactly 1 scv at "location"
|
| ¤ player 1 has got at least 1 mineral |
| Actions: |
¤ center location "laymines" on vulture owned by player 1 at "Anywhere"
|
¤ create 1 spider mine at "laymines" for player 1
|
¤ modify resources for player 1: subtract 1 mineral
|
| ¤ preserve trigger |
try and let me know

Wow FizzleBoink. Long time no see.
Anyways, there is no way to refill or make the vulture have more that 3 as stated before. You can only kill the vulture/remove it and create another one and it will have 3 more mines.