Staredit Network

Staredit Network -> UMS Assistance -> Spawn to Attack
Report, edit, etc...Posted by Mini_Michio on 2006-04-13 at 01:42:25
helpsmilie.gif is there simple script editor for re-occuring spawns set to attack a specific location or do i have to manually make them all? like with LotR:Hero Seige or things like that.
Report, edit, etc...Posted by Demaris on 2006-04-13 at 01:46:57

Trigger
Description:
Spawn Trigger
Players:
¤ Whoever
Conditions:
¤ Always
Actions:
¤ Create 5 "Zerg Zergling" at Location 1 for player 8
¤ Order to all "Zerg Zergling" at "Location 1", Attack to "Location 2"
¤ Wait 10000 ms
¤ Preserve Trigger



That will make zerglings appear at location one and attack to location two every ten seconds.
Report, edit, etc...Posted by Mini_Michio on 2006-04-13 at 01:50:33
cool. does preserve trigger basically repeat or something? i never really understood what it meant...
Report, edit, etc...Posted by Demaris on 2006-04-13 at 01:54:25

Yes, Preserve Trigger means the trigger will fire more than once.
Report, edit, etc...Posted by Mini_Michio on 2006-04-13 at 02:05:10
so could i make a trigger like
(Player x kills 1 unit gains 3 minerals)
(Preserve Trigger)
so that every kill givs 3minerals w/o setting a limit like sctrigger does?
Report, edit, etc...Posted by Demaris on 2006-04-13 at 02:26:55

That trigger would continuously give a player 3 minerals once they get 1 kill. You use Kill Score to detect kills anyway. There are several tutorials on Kills to Cash, look them up if you want more information on it.
Report, edit, etc...Posted by Mini_Michio on 2006-04-13 at 11:17:05
Hmm. I set a trigger up to your parameters (changed slightly).. it looks like this

Description
*Attack 1
Players
*Player 3
Conditions
*Always
*Create 5 Terran Marine for Player 3 at 'Attack 1'
*Create 5 Terran Vulture for Player 3 at 'Attack 1'
*Create 5 Infested Kerrigan for Player 3 at 'Attack 1'
*Order all units at 'Attack 1' to attack 'target'
*Wait 10000milliseconds
*Preserve Trigger

When I went to test it, no monsters spawned. I think it might be because player 3 doesn't haveany buildings yet. Do I have to have a building in order for them tospawn?
Report, edit, etc...Posted by Urmom(U) on 2006-04-13 at 11:20:57
Does the player have a start location? Make sure that he is in the right force and/or is a computer player.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-13 at 11:23:42
QUOTE(Mini_Michio @ Apr 13 2006, 09:16 AM)
Hmm. I set a trigger up to your parameters (changed slightly).. it looks like this

Description
*Attack 1
Players
*Player 3
Conditions
*Always
*Create 5 Terran Marine for Player 3 at 'Attack 1'
*Create 5 Terran Vulture for Player 3 at 'Attack 1'
*Create 5 Infested Kerrigan for Player 3 at 'Attack 1'
*Order all units at 'Attack 1' to attack 'target'
*Wait 10000milliseconds
*Preserve Trigger

When I went to test it, no monsters spawned. I think it might be because player 3 doesn't haveany buildings yet. Do I have to have a building in order for them tospawn?
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hm, i see absolutely nothing wrong with that trigger. is player 3 a human player? cause if he is, then he needs to be in the game for his triggers to work.

no, you don't need buildings for trigger spawning.
Report, edit, etc...Posted by Mini_Michio on 2006-04-13 at 17:51:23
ah. thanks urmom. i just double chekd to make sure he was set as computer, and i guess when i reset them all to i missed that one and it was left as inactive =/ haha. thanks guys...
Report, edit, etc...Posted by KaboomHahahein on 2006-04-13 at 18:21:22
There is some problems with the "attack" command. Sometimes they will not fight back unless fired upon and they go for different units and ignores some buildings. Using the patrol option will work best since they will attack all things in their path.
Report, edit, etc...Posted by Mini_Michio on 2006-04-13 at 18:27:59
cool. thx
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