QUOTE(urmom @ Apr 13 2006, 12:43 PM)
That can take up unessesary space in his map though.

Also isn't 100% accurate.
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What space? Observers and locations don't take up space, I did it right in the middle of the map where players where playing and hardly anyone notices a blur flying around.
The drawback is that your time is off by the time it takes to fire an action, which can be fixed by shortening the distance by one or two squares.
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If you ask me, you are best to listen to urmom. I'm an experienced map creator, and urmom's description is pretty much perfect.
As for Beer_Keg, sorry man, but thats really nooby triggering. You should read urmom's post.
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I am making a simple map for a friend and me.
The map creator isn't the msot advanced, so it's best to give him something that he has a higher chance of working on the first try. And as for nooby triggering, there's no such thing as nooby triggering, as long as it works you're fine.
The less waits and countdowns in your map, the less your times will screw up.
I believe nobody has seen the problem with countdown timers in here. What if several heroes die in less than 2 minutes? Your timer will go way above 2 minutes.