Staredit Network

Staredit Network -> UMS Assistance -> Defence round help
Report, edit, etc...Posted by akcoolboy on 2006-04-13 at 21:27:03
Once again i am forced to call upon help from the all powerful forum users. Anyways, I want to make a trigger that allows you to send waves of people manually instead of timed, like on the lurker defence maps. I try everything and it doesn't work!


P.S. How do you get briefings to work with Scmdraft... don't want to go through stacking all over again so i have to make the briefing in normal.
Report, edit, etc...Posted by KaboomHahahein on 2006-04-13 at 21:39:45
You mean when you bring a unit to a location and it starts a new wave of people? There are many ways to do it. All you need is something to count. Usually it is either using switches or using deathcounts.

I'll explain the deathcounter method
If you don't know what deathcounters are read this http://www.staredit.net/index.php?tutorial=124

Anyways, make a trigger like this
Trigger
Description:
Setting levels
Players:
¤ Current player (does not need to be current player)
Conditions:
¤ Death of "Rynadon" (does not need to be this) is 0
¤ Bring "current player" atleast 1 "anyunit" to "start"
Actions:
¤ Create "whatever you want to spawn"
¤ Set deaths "Rynadon" to "add 1"
¤ Move "whatever unit" at "start" to "back here"


Then you basically make the same trigger and make the deaths to be atleast/exactly 1 and make it spawn different units. Next make the death be atleast/exactly 2 and so on and so forth.
Report, edit, etc...Posted by fritfrat(U) on 2006-04-13 at 21:44:58
It is also a popular idea to use ore or gas instead of deaths, as this allows the player to know what level they are on.
Report, edit, etc...Posted by akcoolboy on 2006-04-13 at 22:04:13
lol. I just fixed something in the triggers. i used the replace feature in microsoft word. I found out that i had done 21 pages of triggers in an hour or 2

ADDITION:
Omg! 83 locations and growing fast!
Report, edit, etc...Posted by KaboomHahahein on 2006-04-13 at 23:05:19
Why would you need so many locations for you defence map and growing fast? And what did you fix? What was problem.
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