I recently just hit the sprite limit in my current map. I was terraining the last section of the map and when I open it in Starcraft, it crashes because of nooks and crannies. Took me a long time to figure out why this was happening, but when I delete all the doodads on the map, it runs fine.
A few questions I have about this though, does certain isometic terrains create sprites in themselves? The last area I terrained, I used temple mostly. When its all there, it crashes, when I delete everything in that area, it does not crash. I recreated the crash replacing temple with just normal High Dirt...Do cliff/temple walls create sprites?
It looks like I will have to delete all the doodads in the map completely and start over. How can I get around the sprite limit to repopulate my map and make it look good again?
These limits are frustrating, I thought I would only have to deal with a string limit by deleting all comments after a certain point, now I have to deal with sprites also...
