Staredit Network

Staredit Network -> UMS Assistance -> mooving grids
Report, edit, etc...Posted by JaFF on 2006-04-14 at 12:54:37
i'm making a map now & i need to moove those 9 locations (center,north,west,sout,east & those between) in some direction WITHOUT USING ANY BURROWED GROUND UNITS.

the "o" is the center location & the ">" symbolises 2 grids 1x1 in size. so if it mooves down, the center location (& all the other 8 locations) must moove like this:

>o
>
>

>
>o
>

>
>
>o

i need that to work without creating ANY ground units while mooving those grids, becawse it's supposed to pass terrain on wich ground units cannot be created.

any ideas on this one ? blink.gif
Report, edit, etc...Posted by EcHo on 2006-04-14 at 13:24:52
use air units
and I cant really understand what you typed
Can you retype it so people can understand it better?
Report, edit, etc...Posted by fritfrat(U) on 2006-04-14 at 13:31:46
I understood the first sentence, but then you lost me. Especially with the ">" stuff; 2 1x1 grids? What the heck do you mean by that?

Some general advice, however, would include that you need burrowed ground units or other stationary units for a "grid system" to work. Creating units as you move could work, also- simply create, re-place locations, and remove- in which case you could use air units.
Report, edit, etc...Posted by Kupo on 2006-04-14 at 13:41:01
For a grid system your supposee to have a Xand aY. the X is all across and Y is all up and down. center those on a unit.
Report, edit, etc...Posted by JaFF on 2006-04-14 at 13:58:48
here is waht i mean

(left-up) (up) (right-up)


(left) (center) (right)


(down-left) (down) (down-right)


the locations are ment to be like this. "center" is allways centered on a unit.

but i need these 9 locations to moove in all 8 directions in the same formation like shown above.
Report, edit, etc...Posted by lll on 2006-04-14 at 16:07:48
haha...here this is what it looks like

[][][]
[][][]
[][][]

Go to the tuts on SEN and check them out...
Report, edit, etc...Posted by fritfrat(U) on 2006-04-14 at 21:25:43
This should be what you are looking for:

http://www.staredit.net/index.php?tutorial=338
Report, edit, etc...Posted by JaFF on 2006-04-15 at 10:18:20
i'll try it out, but i'm not sure will it work

ADDITION:
cool, it works! i had to fix some small bugs, but it works fine in general. THANKS biggrin.gif
Report, edit, etc...Posted by Kookster on 2006-04-15 at 15:17:44
I heed warning with the tutorials way of grids, yes it does work, but not perfectly, sometimes the units can be centered wrongly so one of those locations will already be centered on you, heres an exaple:

The X represents you the O are just locations

This is what you want:
[O][O][O]
[O][X][O]
[O][O][O]

But this sometimes happens cause of the ways starcraft units sizes vary and how units are created:

[O][O][O]
[O][ ][O]
[O][X][O]

[O][X][O]
[O][ ][O]
[O][O][O]

I found a solution to this though, basicly what i do is i do the normal trigger that creates the grid, then the next trigger is if you bring that unit to the North, redo the grid but this time dont center the grid on the unit, but center it on the north location, and vise versa for the south location.

Heres a map I made when testing this a few days ago. this is the easiest way for a PERFECT grid, Ive done alot of grid testing, and this is the best way ive found yet, I still havent found a problem with it too.
Report, edit, etc...Posted by JaFF on 2006-04-18 at 06:54:02
kookster, you just reset the grid if mooving north & south? i can't test "if mooving to direction" becawse it will fire the trigger that i dont want to fire at that moment. the only "+" of mutalisks is that they create a bit smaller grid compared to SCI, but mutalisks don't work properly all the time but SCI does. maybe if i try with other units, like devourer or guardian it will be less bugged ?
Report, edit, etc...Posted by Kookster on 2006-04-18 at 12:38:32
mutas are best, but if you cant use them use kukuluza the mutalisk hero, trust me its the easiest way, and in regards to the reset when your north or south dont worry about it, cause if the reset is the next trigger after the grid trigger it will fire first before your other one, starcraft doesnt do everything at once it works in order player1 top to bottom then so on with player 2-8 then allplayers then the forces yadda yadda
Report, edit, etc...Posted by JaFF on 2006-04-19 at 15:00:10
i'll have to check the correctness of the grid in 3 steps, one by one. if atleast one of them fails, redo the grid. the steps are the same, only locations are different.

create a SCI at S-W & check, does it bring exactly 1 SCI to W,S, S-W & center. if it brings, the first step is correct.

the same with N-W & N-E. if bouth 3 are correct, it means that S-E is correct allso.

dunno why, but the mutalisk don't work in 50% cases for me, allthow my trigger is the same as yours. it mixes up N-E, E & S-E & sometimes mixes up S-W & S...

btw, why do you need the properties ?
Report, edit, etc...Posted by Kookster on 2006-04-19 at 16:01:17
i put the properties as a force of habbit, and give a map to show your triggers so i can see whats up, and if your using any unit other than mutas there will be alot of glitches, my triggers only work for mutas, maby devours or guardians
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