Capture the Weed
You automatically spawn random units to fight with. There are also civs, which are the only units that can pick up the weed. When you have the weed, bring it back to your base and get a point. There are also 15 different powerups that are spawned randomly at the beginning of every round, and they also spawn when there are no more powerups left on the field. You can choose to play to 5, 10, 25 points, or play a 10 minute game.
Progress
-Ideas[progress]80[/progress]
-Terrain[progress]80[/progress]
-Unit placement[progress]100[/progress]
-Triggers[progress]75[/progress]
-To-Do ListNothing yet.
Specifications
-Players6 players with 3 teams of 2.
-Map tilesetJungle
-Map size64x64
-What's new in your map that others have not done before?Lots of randomization - unit spawns, powerup spawns, where the powerups spawn, etc.
-Storyline?Kill others, get the weed and bring it back to your base so you can get high!
Details
-The arenaThere are elevated bases at the top left, top right, and bottom left corners of the field, which is 22x22 grids big. The powerups spawn in elevated boxes in a circular shape around the field. The weed spawns in the elevated middle of the field. There's also a trash can in the bottom right corner which kills your teleporters if none of the players can kill each other.
-Units•Marine - Can stim
•Ghost - Can lockdown
•Hero ghost - Can cloak, but no lockdown
•Firebat
•Hydralisk
•Zergling - No attack speed
•Dragoon
•Zealot
•Civilian - Only thing that can pick up weed
Also, special scvs and probes can do other stuff.
•SCV - build a turret to get an obs that kills all special units under it and sets enemie's hp to 1%. Dies after 10 seconds.
•Probe - Build a pylon to get a DT that kills everything in 1 hit. Dies after 8 seconds.
All of these units, except the probe, can get powerups and special units.
-Powerups•Mine - Zergling. Burrow to kill any 1 ground unit above it
•Timed Mine - IT. After 10 seconds, it will explode and kill everything in a 3x3 radius
•Car - Vulture. Lay mines and run over civs
•Freezer - Corsair. Use Dweb to freeze any unit under it for 6 seconds
•Teleporter - Hero Defiler. Use Dswarm to teleport any unit or the weed under it to a random location
•Weed Teleporter - Defiler. Move to weed to teleport it and your defiler to a random location
•Stealer - 2 high templars. Merge archon to steal 1 unit of someone else in a 5x5 radius
•Underground Missile - Hero hydra. Burrow, and when an enemy comes into 8x8 radius, it will shoot homing missile towards the enemy which kills everything in its way
•Missile - Reaver. Make scarab, and when scarab fires, it will kill everything in its way
•Scatter bombs - Hero tank. Siege to send 4 bombs that go in a spirally direction and kill everything in their way.
•Bomb - Tank. Siege to kill everything in 4x4 radius
There are also 4 powerups that don't give a unit:
•Reset - Moves all of each players units back to their bases and the weed back to the middle, and spawns a different unit for you
•Randomizer - Gives all of the players units to random people
•X-Bomb - Kills everything in a big X across the field, including you
•Invincibility - Sets your hp to 100% for 5 seconds.
There's also a surprise if you kill a certain powerup...
Screenshots / Demo
[attachmentid=18329]The playing field
[attachmentid=18333]The powerups
[attachmentid=18331]The units
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