Ok thanks for the help but ive got a new problem; there is not much space t
| Trigger |
| Players: |
| ¤ Players 1,2,4 |
| Conditions: |
| ¤ Current player commands exactly 3 castle |
| Actions: |
¤ Remove all Castle for current player at 'remove castle'
|
¤ Give 1 Castle Owned by Computer Player at Anywere to current player
|
| ¤ Preserve Trigger |
o build 3 castles for the player so I have about 15 of them stacked in a diff. area that belong to a computer player, when I build the first castle it is removed from were it was built and is given one of the comps stacked castles.
The problem is this trigger only works for the building of the first castle, when you build the next it just sits there and doesnt get removed.
ADDITION:
up