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Staredit Network -> UMS Showcase -> Teh Seekers
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-21 at 16:24:00
Teh Seekers
Current Version: Beta 03
Aug 10, 2004


Yeah, so I'm remaking it. Why, you ask? I'll be blunt: Personally, I thought it sucked. It was also buggy and I don't want to spend as much time fixing the bugs as making the map did. Not to mention the whole concept of a Capture the Flag FFA in a random maze is just a crappy idea anyway. tongue.gif

So, I copied over the terrain and units (props to Clokr_) using SCMIE and unit stats/names etc (props to Yoshi for that opening trick thing) and started remaking. This should be a pretty fast paced mapping project, because I can salvage some useful triggers from the old one. Not to mention this time I'm making the map from the beginning (don't ask happy.gif).

Now, you're probably wondering, what exactly am I changing? At the start of the game, Player 1 chooses a point value that one must attain to win. These are 1000, 2000, 5000, and 10000. In the map, crystals worth 2, 5, 7, or 12 points will be randomly placed (within a random maze, for those who don't know the old map). Run around gathering points and killing other players for the duarion of the round, which will probably be 10 minutes each. Object of the game: get the point requirement at the end of a round to win. Now, the original Teh Seekers had a Flag, and I'm not changing that. There will also be a Flag to get in this one. He who holds the Flag at the end of a round is awarded 300 Points.

If you die, you will lose points (not decided on that yet), and drop the Flag if you have it. But, unlike the first Teh Seekers, you'll have much more HP. tongue.gif

Also randomly placed in the maze will be Items (as in the original). You will only be able to carry 3 at one time, and a Drop option is available. Items are the only thing not reset after each round is over.
Here is a list (not finalized)
Death Blade - Allows you to instant-kill one player. They respawn faster than a regular death and don't lose any points.
Red Wind - Sends all players back to their Starting points. Can't be used with the Flag.
Pulse Pack - Adds 200 Gas, the equivalent of two Pulse Charges. There is a limit of 400 Gas, though.
Uber-Shield - Heals you once about every 12 Hyper Trigger ticks, for 7 times. Essentially temporary "invincibility".
Trap Set - Lays a Spider Mine at your Location. 3 Mines per Set. They're getting a big power boost from the original.
Quicksand - Slows down all other players. If they're being chased or something, they won't stand a chance.
Jewel - Carry 3 of these in your inventory at one time to get 200 Points.
Fun Box - Auto-uses a Random Item from the above items.
Report, edit, etc...Posted by Nozomu on 2004-07-22 at 21:43:42
It's too bad that you scrapped the old one, because I thought it was tons of fun, but hey, progress is always a good thing. I'm looking forward to seeing this.
Report, edit, etc...Posted by EzDay281 on 2004-07-23 at 00:13:29
Not tons of fun if you can't find anyone to play it with.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-27 at 01:36:40
Beta 01 has been attached to the first post as I promised. Only known bug is that Flag doesn't take up an inventory space (yet, I could easily fix but don't have time) I also forgot to add um.... instructions to the map. It should be easy to figure out. Just remember the Pulse Charge ability which kills walls if you get stuck. This is my last post at SEN until Sunday. See you guys next week. Post any bugs you find, hopefully not too much to read when I come back. smile.gif
Report, edit, etc...Posted by Reever on 2004-07-27 at 01:59:43
I enjoyed the first one but this is good.
Report, edit, etc...Posted by Lo[S]eR on 2004-07-27 at 02:15:14
lol i sucked at this game..
Report, edit, etc...Posted by Clokr_ on 2004-07-27 at 08:51:43
QUOTE(Mini Moose 2707 @ Jul 21 2004, 03:24 PM)
unit stats/names etc (props to Yoshi for that opening trick thing)

Is that trick this?:
-Open map A
-Open unit stats window
-Double click on map B so it opens it
-Click OK on the unit stats window

Also, I can't dl the map, someone can email it to me? cry.gif
Report, edit, etc...Posted by Mune'R0x on 2004-08-03 at 01:35:02
Okay, Moose, I got a few bugs/suggestions.

Bug 1.) When I pick up some mines, and use one or two so I have one or two mines left, I can't drop the mines.

Bug 2.) When I had some mines and my inventory was full, I stood next to an item and used a mine, then I picked up the item and had mines. I had four items.

Suggestion 1.) The level just finished, and the machine shops are placed, and you run around on the map then the machine shops from the last game look like they're still there. Here's what I suggest. Give vision to the whole map for a second when the map is empty before you place the machine shops. I dunno, I'm just a complainer.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-03 at 15:14:12
I'm not sure what you meant by the first one there, but meh. I like the element of deception, so I'm going to keep the old machine shops there because it's evil. smile.gif
I finished version Beta 02 today, and it's with the first post.

Changes...
» Fixed 4-Item bug that don described in above post.
» Made it so that you can't need more points to win than the max defined at the start of the game.
» Added instructions to the map during the first maze generation.
» Message added for player who has the Flag at round end.
» Message added that the round ended. Just having it cut off was stupid. tongue.gif
» Fixed terrain so that bases were high ground and not viewable from the maze. Before only the top left had it right, so it was unfair.
» Removed some terrain that was in use for item config in the version 1. Very minor, and most likely not very noticable.
» Decreased the rate at which the item max message displays when you have a full inventory and go by another item. It was spammarific before.
» Added a hallucination cloud over those using an Über-shield. This so you know that its still working as well as telling other players not to screw with you.
» Removed abilities and stuff from inventory items. A good exploit would be morphing Templar into Archons or using a Probe to build a pylon and revive faster. happy.gif

Quick DL Link: http://www.staredit.net/index.php?act=Atta...e=post&id=37105
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-03 at 15:50:13
I played this with you once smile.gif
Great map, I really liked it.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-10 at 16:58:49
Version Beta03 is out.

Changes
» Fixed some minor bugs.
» Decreased Pulse Charge build time to 2.
» Points lost for dying decreased on first two deaths to 50 and 75.
» Decreased amount of points needed to win that can be set. Minimum is now 500, and can be configured with +250, +2500, and -500 (halved from last version).

Basically, I just need to do the briefing, sprite shiz, and other stuff, then it's ready. I've really lost motivation on this map, so I'll probably finish later.
New version is attached to first post.
Report, edit, etc...Posted by Mune'R0x on 2004-08-10 at 17:28:16
QUOTE
Bug 1.) When I pick up some mines, and use one or two so I have one or two mines left, I can't drop the mines


I'm gonna tell you about that now cause I didn't care and you didn't get it.

So I just picked up a new pack of mines. I use one of the mines, so I havethe second kind of dragoon. When I try to drop that dragoon, it doesn't work. Same as with the vulture.
Report, edit, etc...Posted by EruIluvatar on 2004-08-10 at 17:38:33
Man this map sounds simple, but great fun. I will be sure to dl it when I get back from Italy in....5 days! When can we expect the next update?
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