Staredit Network

Staredit Network -> UMS Assistance -> 0 hp
Report, edit, etc...Posted by Zeratul_101 on 2006-04-17 at 20:04:44
is there a way to make it so a unit has 0 hp. I don't want the bar to disappear, i want it so it looks like "0/100". is it possible?
Report, edit, etc...Posted by A_of_s_t on 2006-04-17 at 20:16:46
I think that all you have to do is set the units health to 0 on SCMD or SF...
Report, edit, etc...Posted by XMercury on 2006-04-17 at 20:21:09
Setting the units HP to "0" makes the unit invincible.
Report, edit, etc...Posted by A_of_s_t on 2006-04-17 at 21:12:46
Really? Humph... Then, just SET the HP to 0, that works, doesnt it?
Report, edit, etc...Posted by Zeratul_101 on 2006-04-17 at 22:06:15
QUOTE(A_of_s_t @ Apr 17 2006, 07:12 PM)
Really? Humph... Then, just SET the HP to 0, that works, doesnt it?
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i tried, the unit exploded
Report, edit, etc...Posted by Kenoli on 2006-04-17 at 22:20:55
Setting a unit's health to 0 makes crashes.
Report, edit, etc...Posted by Demaris on 2006-04-17 at 22:22:04

There was an extended unit that did this, I wonder If I can dig up the thread.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-04-17 at 23:14:44
QUOTE(Kenoli @ Apr 17 2006, 09:20 PM)
Setting a unit's health to 0 makes crashes.
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not exactly... i some how set it to 0 hp without crashing... the units can attack it but its unable to do damage to it
Report, edit, etc...Posted by Kenoli on 2006-04-17 at 23:51:17
QUOTE
not exactly... i some how set it to 0 hp without crashing... the units can attack it but its unable to do damage to it
That's something different, a frozen unit.
I ment when you set a unit's max HP to 0 in an editor.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-18 at 01:51:34
i'm not totally sure if you guys understand my question.

current hp/total hp
0/100(or any other number, doesn't matter)
Report, edit, etc...Posted by Kupo on 2006-04-18 at 03:13:18
Pretty sure it still crashes.
Report, edit, etc...Posted by JaFF on 2006-04-18 at 06:12:34
i think i saw it in some bound...

or am i wrong ?
Report, edit, etc...Posted by XMercury on 2006-04-18 at 15:30:42
QUOTE(Jammed @ Apr 18 2006, 04:12 AM)
i think i saw it in some bound...

or am i wrong ?
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Your wrong. LOL how would I know! (Just playing)

Setting the unit's health to "0" shouldn't crash your system. I remember the first time I used "0" HP was in the production of a defence map, and I couldn't kill the units because they had infinate health. It didn't crash my system.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-04-18 at 17:18:06
Setting the unit to 0 hp in Unit Settings will make it have 0/1. The only time it is invincible like this is if whatever is attacking has its HP set to 0, otherwise I have found it just dies it one hit.
I don't think there is any way to make it 0/100.
Report, edit, etc...Posted by Corbo(MM) on 2006-04-18 at 17:34:54
QUOTE(O)FaRTy1billion @ Apr 18 2006, 03:17 PM)
Setting the unit to 0 hp in Unit Settings will make it have 0/1. The only time it is invincible like this is if whatever is attacking has its HP set to 0, otherwise I have found it just dies it one hit.
I don't think there is any way to make it 0/100.
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Indeed, You can only have 0/1.
You cannot have 0/100 or 0/x, you wil still be able to attack the unit but since it has no hp it won't get any damage.
Report, edit, etc...Posted by Chronophobia on 2006-04-18 at 17:54:16
QUOTE(Demaris @ Apr 17 2006, 08:21 PM)

There was an extended unit that did this, I wonder If I can dig up the thread.

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Haven't they scrambled the ID's? If so it will be hard to find.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-19 at 00:15:59
thanks guys, the 0 / 0 thing did it. another unrelated question though. how do you get zero build time, isn't it something like 65573? and i know about the <100% hp problem so don't bother warning me about that
Report, edit, etc...Posted by O)FaRTy1billion on 2006-04-19 at 00:46:39
0 build time crashes for units.

For StarEdit (Includes Xtra/FE)
QUOTE(a tutorial I wrote)
1 is lowest "inputted" number allowed (Blizzard made it so 0 is rounded to 1)
4369 is the highest non-changing number. (9999 is not high at all! It goes down to 1260. Its just the same as building 9 arbiters one at a time.)
4370 and 8739 are numbers that change to 0.

In StarForge you can put 1 for units and that will be close enough to 0.
Report, edit, etc...Posted by HolySin on 2006-04-19 at 01:26:39
In starforge put 0 in the small box (left) and put total health as 1 (right box; large).
Report, edit, etc...Posted by Zeratul_101 on 2006-04-19 at 02:11:20
thanks people, i got it working now

topic closed
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