The Shadow Experiment 2 Demo
Enter the soldier of the First Encounter Assault Recon Squad, [F.E.A.R.] as the government put money in a experiment [The Shadow Experiment] to make super humans to farther increase their power over global domniation. People protested against the experiment. But no-one listened, and continued the project. They failed many times, trying to perfect the DNA to create the "Perfect Human." They put the failed experiments in controlled holding cells, But somehow, they were realsed. They sent in the F.E.A.R. to destroy the realsed experiments. But than something went wrong as they ventured deeper inside the infested labs.
Progress
-Ideas[progress]86[/progress]
-Terrain[progress]71[/progress]
-Unit placement[progress]95[/progress]
-Triggers[progress]83[/progress]
Specifications
-Players•2-6 Players Needed. No Single Player Allowed.
-Map tileset•Installation
-Map size•192x192
Storyline / Introduction
You enter a soldier of the First Encounter Assault Recon Squad [F.E.A.R.] Assigned to eliminate any threats inside the science lab and save as much scientist as possable with out many casulties. The lab in crawling with many experiments and other things that never been seen to the human eyes before. Now lets move out!
Features
# Added New Reload Meter
# Added New Weapons
# Added New Enemies
# Added New PowerUps
# Added Modified Heath Points
# Added Modified Enemies Damage
# Added Armor For Player's Units
# Added AI Teammates
# Added New Kill Counter
# Added CheckPoints (Revives)
# Added New (Better And Bigger) Song
# Map Size, 1.60mb Approx.
-Player InterfaceTry to move out to your mission objectives, Covering fellow squad members will be the most important thing since there will be eneimies lurking around every corner. Invloves alot of teamwork and cooperation to live in this heart-beating, intense game.
-What's new in your map that others have not done before?•Walking Sounds
•Shooting Sounds
•Reloading Meter
•Some Enemies AI
•Survivor Units AI
-Characters# p228 (Team Leader)
- Unit Type - Ghost
- Hp - 300
- Armor - 1
- Rounds Per Clip - 20
- Damage - 130
- Firing Rate - Good
- Range - Good
- Special Abilities - Lockdown
# m3 (1st Squad Leader)
- Unit Type - Ghost
- Hp - 250
- Armor - 1
- Rounds Per Clip - 7
- Damage - 150
- Firing Rate - Good
- Range - Poor
- Special Abilities - Lockdown
# scout (1st Squad Soldier)
- Unit Type - Ghost
- Hp - 500
- Armor - 0
- Rounds Per Clip - 1
- Damage - 300
- Firing Rate - Poor
- Range - Very Good
- Special Abilities - Personal Cloaking
# m4a1 (2nd Squad Leader)
- Unit Type - Marine
- Hp - 300
- Armor - 2
- Rounds Per Clip - 30
- Damage - 100
- Firing Rate - Very Good
- Range - Poor
- Special Abilities - Stim Packs
# usp (2nd Squad Soldier)
- Unit Type - Marine
- Hp - 300
- Armor - 2
- Rounds Per Clip - 30
- Damage - 100
- Firing Rate - Very Good
- Range - Poor
- Special Abilities - Stim Pac
-Items•Ammo Boxes
•Medical Kits
•C-4 [not in demo version]
•Gernades [not in demo version]
•Rocket Launcher [not in demo version]
•Anti-Virus Potion [Spolier and not in demo version]
•And much more to come!
-Others•Force Reload
•Energy Source
Screenshots / Demo
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The Investigation Will Continue...
Summer 2006
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