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Staredit Network -> UMS Assistance -> Tag game
Report, edit, etc...Posted by payne on 2006-04-18 at 18:10:33
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So... helpsmilie.gif
I'm now making a map based on the Tag game (you need to tuch someone and after runaway...).
And I need your help cause I'm not really good in Triggers...
Download my map and try to upgrade it...

What I'm wanting in it (my map) :

At start, each zergling would need to go tuch his Psi Emitter.
The last to touch it will be the Tag...
The five first to have tuch it would be transported to the middle (Location named 'I'm not the tag')
The Location named 'Tag' would follow the last Zergling to have tuch his Psi Emitter.
The Location named 'The tag is...' would create a Flag of the colour of hte Zergling that is the Tag...
When the Tag will tuch an other Zergling (the Tag will goes faster then the Zerglings), this Zergling would (here you have a choice) :
1 - Be teleported to an other place from where he wouldn't be able to quit and a flag will appear at the right place he have been touched and when an other Zergling will tuch this flag, the Zergling will reappear (a little bit like 'Dodge The Rapist')
2 - Be changed in the Tag and the one that tuched him would be teleported at the center and would become an Escaper...

The game will end (the end change) :

If you choice #1 : When all the Zergling would become Flags
If you choice #2 : After 10 minutes of game


helpsmilie.gif helpsmilie.gif helpsmilie.gif helpsmilie.gif helpsmilie.gif helpsmilie.gif

P.S : As you can see, I'm not good in english (cause I'm French) so if you didn't understand what I've write (or if you want to advise myself that you are interrested by this project), just send me a mail at this adress : bg_payne_love@hotmail.com
Report, edit, etc...Posted by XMercury on 2006-04-18 at 18:58:28
I couldn't download the map, but I'll give you some ideas anyway.

First of all, you need some locations that follow the units, wherever they go.

I will use players 1 and 3 in the following examples;

CONDITIONS;
Always
ACTIONS;
Move location "Follow zerling player 1" on "zergling" for player3 at anywhere"
Move location "Follow zerling player 1" on "zergling" for player3 at anywhere"
Preserve trigger

You may add a trigger that removes the "just tagged" unit for 10 seconds, allowing the old tagger, "now free" unit to escape.

Next, you need a trigger and a switch for each player, that determines the status of the player (tagged/free)

For example, if player is the tagger, set his tag status to "SET". Lets use switch 1 for this. Here is what the trigger would look like;

CONDITIONS;
If player 1 brings at least 1 unit to location "follow zergling player 3"
Switch 3 is set
ACTIONS;
Set switch 1 to set
Set switch 3 to clear

Add some hyper triggers as well. Considering you said you weren't too good with triggers, I'll briefly explain HTs.

Hyper triggers (HTs) are triggers that speed up the trigger cycle.

For instance, without them, your locations would follow your units once every 1-2 seconds maybe.

With them, they will follow your units alot faster!

I have to go now, but if you need more help, message me.
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