Title: Death Ravine
Size: 128x128
Tileset: Badlands
Players: 4
Preview:
Description: The ravine literally divides the map in half, making it essential to capture and hold. If one side can work together to turn the dried river bed into a hell-on-earth defense network, they have the game. Units must back up the defense, though, since Siege Tanks or cloaked Ghosts with nukes along the riverside can make short work of defense clusters within the ravine.
NOTE: I actually made this map quite some time ago, about a month or so after I started playing StarCraft. It had been sitting unfinished in my 'Maps' folder for quite some time, so I recently re-opened it up and finished the layout (though it still lacks some detail and has a few wide open areas which I'd like to fill up).