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Staredit Network -> UMS Assistance -> Map help
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-19 at 12:24:45
im making an rpg map on Mario rpg if you have ever played it and i want to know how to set gas as mana so when i heal it goes back to its original and everyone shares magic and how when you level you can change gas amount that when you heal you get back. if this wasnt clear enough ill try and rephrase what i need help with.

Report, edit, etc...Posted by JaFF on 2006-04-19 at 13:08:53
QUOTE(l3liZzArD-X @ Apr 19 2006, 07:24 PM)
and everyone shares magic and how when you level you can change gas amount that when you heal you get back
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you mean that when you level-up you can increase the gas maximum amout?

have a death counter counting your gas amoun upgrades. & have a trigger, that sets the gas back for each upgrade level.
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-19 at 14:30:59
yes but i also want to make it so you can find items and use them at any given time and up your gas maximum because if you ever played mario rpg legend ofthe 7 stars you didnt get MP(gas)(Magic) when you leveled you found Flower tabs flower jars and flower boxes which when you used them it upped your MP(FP)

Any susgestions?

ADDITION:
yes but i also want to make it so you can find items and use them at any given time and up your gas maximum because if you ever played mario rpg legend ofthe 7 stars you didnt get MP(gas)(Magic) when you leveled you found Flower tabs flower jars and flower boxes which when you used them it upped your MP(FP)

Any susgestions?
Report, edit, etc...Posted by JaFF on 2006-04-19 at 14:48:05
yeah, my suggestion is: don't post the same thing 2 times wink.gif

about the gas... if you want to find some item & increase your gas maximum do the same - death counter & a trigger for each level of gas maximum.
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-19 at 20:53:48
just up the death count when you find a flower tab (or whatever). so if 1 death count = 10 mana, then you start w/1, right? so you start w/10 gas, you find a flower tab, and then you make a trigger saying if p8 brings 1 flower tab to location 'p1', then add 1 death count of whatever for player whatever'. then, what i did for a map i made was this for the heal/regenerate mana thing: i had a death count as my 'starter', so when it equaled 1, my trigger would fire. my condition would then look like this: if (starter death) = 1 and (death count for mana level) = 1, then set current player gas to 10 and set (starter death) to 0 and preserve. and then, for lvl 2, you just replace the 'death count for mana level' from 1 to 2, and the gas from 10 to 20. and if you want it to execute the refill for all players, you just have it execute under force 1 (which i assume has all your computer players).

Sorry for the long post; hoped it helped!
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-20 at 11:06:27
alright so theres 30 levels to gain and every level you gain 2 gas and i also want to be able to use the flower tabs at any time

will the thing you said work for that?
Report, edit, etc...Posted by JaFF on 2006-04-20 at 11:09:40
ofcourse it will work. if there are 30 levels for your heroe, & each level you CAN increase your gas & you allso CAN pick up item to increase it, so you have more than 30 "levels" of gas, sure it will.
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-20 at 11:55:31
but i couldnt figure out which triggers to use because the levels of gas are set so they gain at a certain time with the 'Switch' trigger and the tabs are at a random time. if nothing else ill just fark around until i find the right trigger though if i get any volunteers to help it is appreciated smile.gif

ADDITION:
oh and i just remembered im trying to set them to be able to use spells obviously thats what the gas is for but i also need to know how to make the spell appear and follow the charactor as he moves

i tried
Create units at 'Location' but you cant designate a unit as a location so that wont work will it? sad.gif

well when i get it right ill need some testers to help me do i got any volunteers?
Report, edit, etc...Posted by (U)Bolt_Head on 2006-04-20 at 13:44:52
Clearly no one is able to name topics correctly anymore.

user posted image
Report, edit, etc...Posted by JaFF on 2006-04-20 at 14:06:13
i wouldn't say no one... just some.

did you try out what people suggested, blizard-x ?
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-21 at 13:34:17
i didnt get a chance to because i have a bad memory and forgot what you said and if these are time stamped it says im in school and when i get home i forgot what we spoke about.

anyway i got the gas to work because while in school all i really do is think about what to make next on my map lol

so i usually solve what ever was bugging me anyway

and to correct myself if i sounded stupd before

every level i have you auto gaining 2 gas but, i also want to be able to up the gas maximum at any time the players feel like doing it. but if lets say im on level 16 and i use a flower jar (gas up by 15) the next level wouldnt it go back down? and also how would it fit between the level 16 gas trigger and the level 17 gas trgger?



ADDITION:
umm heres the triggers i used

Conditions:

If Mario Mallow peach geno and bowser have a kills and razings score of Atleast 4500.

Mario mallow peach geno and bowser Accumulate Atleast 14 vephene gas

Actions:

Set Mario mallow peach geno and bowser gas to 12

Clear gas trigger 1

Set gas trigger 2

Preserve Trigger

____________________________________________________________________

And thats what used and yes i know that forces them to share gas that was the point it makes teamwork important smile.gif

oh and when i cast a spell (forgot if i posted this already) how do i make it appear next to the charactor who cast it and follows it around (plz show triggers like i did above if you understood it.

better understand it i made it rather clear
Report, edit, etc...Posted by Minority on 2006-04-24 at 08:15:13
To get the "spell" to follow another unit, you first need to create a location over the unit that you want to be followed (I'll call this location "follow"). Then you need to create three triggers:

This will make the location constantly follow the unit that you want followed:

Players:
All players

Conditions:
Always

Actions:
Center location labeled 'follow' on '(unit you want followed)' owned by "(you)' at 'Anywhere'
Preserve trigger

--

This will create the "spell":

Players:
All players

Conditions:
(You cast the spell somehow)

Actions:
Create '1' 'spell' at 'follow' for '(player that will own the "spell")'
Preserve trigger

--

This will make the "spell" follow the unit you want to be followed:

Players:
All Players

Conditions:
(Player owning the "spell") brings at least '1' 'spell' to 'Anywhere'

Actions:
Issue order to all 'spell' owned by '(player owning the "spell")' at 'Anywhere':
'move' to 'follow'
Preserve trigger

EDIT: Forgot Preserve Trigger.
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-24 at 20:59:04
haha i know how to do that now i posted that a while ago so i figured it out
its the 'Move Locaton' trigger that does it smile.gif

now a new problem occured, when i use magic it automatically goes back up w/o going to a heal. what could i be doing wrong and any susgestions to fix it
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