Ok, I'm working on a new map, that I will hopefully finish. It is 20x256, and I have a line of burrowed hero lings running up the left side. I have 20 locations, 1x1, 2x1, etc.
Now, I know I can center all the locations on one of the lings, and they will rest against the edge of the map and extend their proper length across the map, but how can I center a location on a specific point along that line of locations?

Excuse my bad drawing, I'm trying to make it easier for people to understand what I'm trying to do.
Well, if you have all the different-length locations hugging the left edge, then the centers of the locations will allow you to access points from the left edge to the middle, along that line. If you can make all the locations hug the right edge, then the centers of the locations will allow you to get to points from the middle to the right edge.
Is that the kind of thing you were looking for? I was a little unsure about the question.
No, I understand how the lined up location work, but my question is how do you move another 1x1 location to a certain point along the line of locations.
I think biskit has the righ idea here. The first unit created at a location is created at the centre of a location, so half of the location's width gets you the distance from the edge at which a 1x1 spot will be centred when you move it to a single unit created at the location. So for instance, your 20x1 location spreads across the whole map, so creating a unit at it will create the unit at the centre.
So if you wanted to put your 1x1 location four squares over, you would start out by centring your 7x1 location on a zergling along the left edge, then creating a unit in the middle of that location. Keep in mind that we are working with squares here, so a 7x1 location should be used rather than an 8x1 (the middle square is the fourth, with three others on each side for a total of 7, not 8). Then you centre the 1x1 location on that unit, and then remove the unit.
And yeah, you do need another row on the other side, to capture points past the middle.
Ok, thanks. I thought that locations don't run off the side of the map though.
I assume download still works since it was uploaded a long time ago. You should take a look at it, its exactly what your doing plus some.
Coordinates2.scx ( 41.02k )
Number of downloads: 95PS. There is no reason to create a unit just to center a location on it unless you expect the unit to be displaced. Just center the location on a unit not there, the locaiton will move to the correct spot regardless (less lag = good)
Here we go my announcement thread about this map. (Your quesitons are all most likely answered in this thread)
http://blizzforums.com/showthread.php?t=36...ght=coordinateswhat is your goal of doing this, what will it help you do? im just wondering cause i once tried to do this, but lost interest cause i found a different way of doing things that was alot easier and didnt require preplaced units
It's just an alternative to a mobile or static grid. I'm hurting my eyes and head on this though.
Its the same concept that your asking about.
Wow.... I get this now. That's brilliant Bolt. Thanks for the help guys.