I've tried to implement a fastestx2 setting in a use map settings melee map.
This map is intended for melee fights taken up a notch.
For this I used the p14 map revealer unit trick.
As far as I've been able to tell, this trick makes everything go a little faster.
It is not my goal to make everything exactly twice as fast, so I didn't not time to check if it's actually 2x, just a little faster will do.
However, I've noticed the time spent in the refinery is exactly the same.
This results in approximately 20% less gas mined in the same period of time if the geyser is the optimal distance away from your command building.
I have been wondering about ways to compensate for this. Perhaps you guys can come up with some interesting proposals.
Proposal 1:
For every refinery a player controls, add 1 gas every 320 milliseconds
(320 can be refined with more accurate timing I will do later)
Pro: Very easy to implement
Con: Will add gas even if the player isn't mining
Proposal 2:
For every gas container that disappears from the map, perform the following cycle.
Add 2 gas
Add 2 gas
Add 1 gas
Add 2 gas
Add 1 gas
This results in an average of 1.6 gas added per container that disappears from the map.
Pro: More accurately reflects the gas mined.
Con: I would need your help on this because I have no idea how to implement it.
Another (very minor) con: If an scv holding a container dies, you get gas even though your container wasn't returned to the command building.
Many thanks for your help.
