Does this custom room look okay?
( Thanks to inderect help from Wilhem )
Rate please...
Although the concept is pretty good, there are a few things to fix.
First, that ramp. Just place in a regular ramp and work on the right edge.
You could alternate the walls your using. using the same tiles over and over doesn't really help into making it look good.
The bottom edges are going to be the hardest, I'd suggest using something like this:
http://www.staredit.net/index.php?act=Atta...pe=post&id=9052I cant find those tiles, let me check some more, then you can yell at me. And the ramp in my opinion will be the hardest...
I don't think that thoes things on the tables work in-game unless they are sprites.
I think it looks good, except there is a few edges you need to work on.

The ramp needs work, and I think you should remove that door, it doesn't have much purpose. The walls need work on top and bottom, which I looked into for you:
[attachmentid=18468]
They're not perfect, but it's the best for the time being. The tables don't merge into the bridge tiles right, (you forgot to "change the direction" of the bridge tiles) and the bridge wall tops at the bottom need to be blended into the dirt. Overall, it's still pretty nice. Mind if I "be inspired by" your piece which was "inspired by" my piece?
Im sorry to say, that's very blocky. Try to fix the ramp, it can be done easily.
4/10
cool, good luck fixing the ramp, and try making it from high dirt instead of from dirt, thatll also help you with the back thing... i think...
I like these interiors that are coming out from the terrainers on SEN. I have reached the point in Crescent Dyne where I need to do some interior research. I already have some basic and advanced blends for both Dirt and Grass bottoms, now I wanna experiment with the bridge tiles you guys have been working on and some other mediums for the floor.
Good work A & T, I look forward to more finished and polished pieces in the future.
lol, go ahead Wilhem. I got rid of the door and fixed a few things up, but it still doesnt look that good.
I'll have an update soon.
That's awesome! Even though i've seen the idea before that's really cool!
I'm love the interior terrain you guys are comin' up with! Brilliant!
QUOTE(WoodenFire @ Apr 23 2006, 09:39 AM)
I like these interiors that are coming out from the terrainers on SEN. I have reached the point in Crescent Dyne where I need to do some interior research. I already have some basic and advanced blends for both Dirt and Grass bottoms, now I wanna experiment with the bridge tiles you guys have been working on and some other mediums for the floor.
Good work A & T, I look forward to more finished and polished pieces in the future.
[right][snapback]471036[/snapback][/right]
The rooms I saw in your puzzle mapette looked pretty polished and researched to me...
The room looks good, but the edges need polishing.
How'd you get a picture of my room?

(JK!)
id give it a 2/10 for visual preference
id give it a 1/10 for neatness
so mabye a 3/20 for all. try harder next time :l
It is kinda blocky but I like the idea ramp down to the room maybe u should try stairs down to say something like a basement that would be awsome
A little too blocky, but good.
A new one, but, I NEED HELP WITH THE OUTER WALLS!!! ( The stairs thing would not work, it doesnt blend right... )