Staredit Network

Staredit Network -> UMS Assistance -> max money system
Report, edit, etc...Posted by sharf on 2006-04-22 at 21:49:52
ok i wanna make a banking system were each bank (cc) increases how much cash u can have and i let te hcc take off so u cnat use teh burrowed coutning method...
Report, edit, etc...Posted by DoomGaze on 2006-04-22 at 23:36:36
Increase the money as in interest? I'm not too sure about doing percentiles in SC...well, you actually can. But I think the interest rates would be inconsistent though.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-04-23 at 00:51:47
He said MAXIMUM, which is easy. Do something like this.

Trigger
Conditions:
¤ Current Player commands exactly 1 Command Center
¤ Current Player accumulates at least 501 minerals
Actions:
¤ Modify Resources for Current Player, set to 500
¤ Preserve Trigger

Trigger
Conditions:
¤ Current Player commands exactly 2 Command Center
¤ Current Player accumulates at least 1001 minerals
Actions:
¤ Modify Resources for Current Player, set to 1000
¤ Preserve Trigger

Trigger
Conditions:
¤ Current Player commands exactly 3 Command Center
¤ Current Player accumulates at least 1501 minerals
Actions:
¤ Modify Resources for Current Player, set to 1500
¤ Preserve Trigger

And so on, for as many as you need. The only problem is the amount of CCs will probably get pretty high. Such is the price for an effective system.
Report, edit, etc...Posted by sharf on 2006-04-23 at 03:25:20
ok
i have come up with a pretty good system, it only works if only 1 of the resources is used(which is what mien is) if i detect a new cc(not sure how) add X to gas amount and if mins are greater then gas set mins down, this might not work since there is no greater then i would hav to do one for each bank anyway....dangit that wont work will it? ranting.gif
Report, edit, etc...Posted by dumbducky on 2006-04-23 at 08:49:48
I think it's pretty safe to say that won't work. Moose's method is the best.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-23 at 19:22:01
QUOTE(sharf @ Apr 23 2006, 01:24 AM)
ok
i have come up with a pretty good system, it only works if only 1 of the resources is used(which is what mien is) if i detect a new cc(not sure how) add X to gas amount and if mins are greater then gas set mins down, this might not work since there is no greater then i would hav to do one for each bank anyway....dangit that wont work will it? ranting.gif
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the only way i would imagine to 'detect' the cc would be to give 1 to another player and raise your mineral count at the same time. i'm not sure if this would be bug free or not. probly not.
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