Fable
“For every choice, a consequence.”
Progress
-Ideas[progress]5[/progress]
-Terrain[progress]20[/progress]
-Unit placement[progress]0[/progress]
-Triggers[progress]1[/progress]
Specifications
-Players•4 Players
-Map tileset•Jungle
-Map size•256x256
Storyline / Introduction
Players will take on the roll of the nameless "Hero" and will battle through Albion, making choices as choices arise.
Based on the game "Fable", you can accept and complete quests that are offered in the original game. Will you attack Orchard Farm? Or will you protect it?
Features
-Player InterfaceExplore and battle through Albion, gaining experience, gold, weapons, and perhaps a hand in marriage. Determine your alignment by making choices, affecting the way people treat you. Will you strive to become the Noble Hero, or the Evil Villain?
-What's new in your map that others have not done before?•The ability to manipulate your surroundings due to your alignment.
Details
-Characters•Hero
•Guildmaster
•Maze
•Theresa
•Scarlet Robe
•Whisper
•Thunder
(Characters may be added or removed)
-Weapons•Longswords
•Greatswords
•Katanas
•Maces
•Bows
•Crossbows
•Legendary Weapons (including the Sword of Aeons and Avo's Tear(though this map is not based on The Lost Chapters, Avo's Tear is still accessable))
-Items•Health/Mana Potions
•Food
•Fishing Rod
•Spade
-Spells•Fireball
•Lightning
•Enflame
•Force Push
•Physical Shield
In-Game Features•Save system
•Alignment (Good or Evil)
•Expressions
•Control Panel
•Day and Night
•Gold System
•Experience and Experience spending system
•Renown
Screenshots / Demo
Coming once Terrain is complete...
Made with Production Template (keep this link to help propagate this template or you get smitten!)I understand the difficulty of making a map like this, but I am willing to give it a try. I may be asking for help, so if you are willing, drop me a PM.