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Staredit Network -> UMS Production -> Sorcery RPG II
Report, edit, etc...Posted by bearcat_fan on 2006-04-23 at 14:53:51
QUOTE

Sorcery RPG II

Created by: bearcat_fan
A new map that draws its inspirations from Sorcery RPG that I created about four years ago.  This map is being designed to be newbie friendly and also to please sophisticated players in order for it to be a success on battle.net.  This RPG will provide endless replayability and various character build strategies.




Progress


-Ideas
•95% Complete
•Possible Features Not Yet Included:
    •Multiple Boss Fights
    •Small Inventory for Items like Jewelry to Icrease Hero Stats
    •Shrines for Mana, Increased Exp., Increased Gold, Increased Mana Recharge
    •Class Specific Quests
    •Other Idea Suggestions Welcome

-Terrain
•Normal Terrain
•25% Complete

-Unit placement
•70% Complete

-Triggers
•80% Complete

-Storyline
•0% Complete

-Renamed Units
•1% Complete

-Balancing
•10% Complete

-Enemies/Bosses
•25% Complete

-Towns
•60% Complete
•3 Towns Total with Warp Portals Between Towns for Easy Access

-Overall
•70% Complete




Specifications


-Players
•1-5

-Map tileset
•Jungle

-Map size
•256x256




Storyline / Introduction

This RPG uses a real time battle system that keeps track of experience and awards stat points.  The current storyline is undeveloped, but I have left the map open for many possibilities and this has not slowed the map making process.  Any suggestions for the storyline are welcomed.  I am pretty sure that the story will build up to a final boss meeting with the villian from Sorcery I.




Features


-Player Interface
•Simple Beacon Spell Casting System (For Simplicity and Learning Curve)
•Stat Points Used to Upgrade:
    •Hero Health +5% (2 stat points) - Max of 18 times
    •Gain New Spell (5 stat points) - Max of 4 times
    •Upgrade Spell Mastery (4 stat points) - Max of 10 times
    •Decrease Spell Failure Rate by 5% (2 stat points) - Max of 6 times
    •Increase Maximum Mana +5 (1 stat point) - No Max
    •Increase Mana Recharge Rate (2 stat points) - Max of 8 times

-What Players May Find Unique or Engaging
•5 Unique Classes with 5 Different Spells Each
•Each Spell Can be Upgraded 3 Times to Maximize the Spell's Usefulness and Power
•Increasing Mana Costs with Spell Upgrades
•Spells Have Recharge Times that Decrease Along with Mastery in that Spell
•Spells Fail at a Rate of 30% and this Decreases as Stat Points are Invested
•Unlimited Stat Points and Maximum Mana Upgrades By Using Death Counters for Calculations
•A Player Friendly RPG Focusing on Replayability and a Short Learning Curve while Maintaining a Challenging and Fun Game
•In Game Help Feature for Inexperienced Players



Details


-Characters
•90% Complete
•Heros Are Chosen In Game and Not In Game Lobby!
•2 Players Cannot Use the Same Hero
  •Necromancer (Dark Archon)
  •Warrior (Zealot)
  •Rogue (Kerrigan Ghost)
  •Enchanter (Raynor Marine)
  •Cleric (Tasssadar)

-Weapons
•Upgrade Armor and Weapons with Gold From Monsters

-Items
•60% Complete
•Randomly Spawn on Map and Gain Worth in Harder to Reach Places
•Merchant Sells Many of the Items in Town
•Town Portal
•Mana Potion
•Large Mana Potion
•Heal Potion
•Mana Stone
•Large Mana Stone
•Gold
•Treasure Chest
•Scroll of Experience

-Spells
•99% Complete
•Very Useful For Character Strength and Success for All Classes
•Cool Effects

-Enemies/Bosses
•Randomly Spawning and Randomly Patrolling Enemies
•Bosses Use Spells
•Enemy Concentration Increases Depending on How Many Players are in the Area
•Enemy Spawns are Never Seen By Players


Screenshots (Unfinished Terrain)


user posted image
Spell Mastery Interface
user posted image
Necromancer Earning a Stat Point with a Golem
user posted image
Stat Point Interface
user posted image
Mmmmm...Mana
user posted image
A Warrior Spell with a "Spell"ing Error




Notes

•Beta Build to Be Tested Before the End of May
•More Screenshots/Spell Info Coming Upon Request
•This Map WILL Be Finished and Polished
•Current Strings Used: Only 324 (String Recycle Being Used)
•Let Me Know What You Guys Think!



Made with Production Template
Report, edit, etc...Posted by DoomGaze on 2006-04-23 at 15:54:25
QUOTE
-What's new in your map that others have not done before?
•5 Unique Classes with 5 Different Spells Each
•A Player Friendly RPG Focusing on Replayability and a Short Learning Curve while Maintaining a Challenging and Fun Game
•In Game Help Feature for Inexperienced Players


I'm absolutely sure that those features are not new.

If you're planning to win any awards with this map, I do hope that you find a great storyline to back-up the clicheness of the game. If you're just making the RPG for fun and such, then you probably wouldn't have too much trouble.
Report, edit, etc...Posted by [SmC]DiNO-X on 2006-04-23 at 16:16:43
Pretty fun, i just wait a full version happy.gif
Report, edit, etc...Posted by bearcat_fan on 2006-04-23 at 16:26:22
QUOTE(DoomGaze @ Apr 23 2006, 01:54 PM)
I'm absolutely sure that those features are not new.

If you're planning to win any awards with this map, I do hope that you find a great storyline to back-up the clicheness of the game. If you're just making the RPG for fun and such, then you probably wouldn't have too much trouble.
[right][snapback]471268[/snapback][/right]



I know those are not new especially since I had some of those features in my map that came out 4 years ago. I was just following the Template and stuck that in there, so I changed the heading to make more sense for the bullet points. I am not making this map to gain acclaim or awards. My reward will be a finished and polished map that can be enjoyed by players from across the community. As for the storyline, I am very capable of writing one and I will do so in the near future. It will not just be "Kill the boss and save the people". For the past few months, I have been focusing on the gameplay and triggers. I did this because I will have a better idea of the strings at my disposal for in game text. If I have any storyline inspirations soon I will update the post. Also, the title of the RPG is not set in stone and I may even decide to not make it a sequal. I realize the title may invoke a cliche in people's minds so I may ultimately change it. Thanks for the feedback DoomGaze. I encourage others to let me know what the think because I really want this map to be fun for everyone who plays.

-bearcat_fan
Report, edit, etc...Posted by Dark_lunatic_K on 2006-04-23 at 16:38:59
Finally a map that'll acctually be done around here! Good job, please finish it! Don't dissapoint! sad.gif
Report, edit, etc...Posted by WoodenFire on 2006-04-23 at 17:37:35
I have never seen DLK say something like that. You 2 must be friends!

Addition: ROFL, THE LAST SCREENSHOT SAYS...

Shield Of Vigor Casted... ROFL ROFL ROFL
u mean to say (if you have any tact or professionalistic ideals)..

Shield Of Vigor was Cast
Shield Of Vigor Has been Cast
Shield Of Vigor Enabled?

ANYTHING but Shield Of Vigor Casted... ROFL
Report, edit, etc...Posted by Dromiceiomimus on 2006-04-23 at 18:28:11
QUOTE(WoodenFire @ Apr 23 2006, 03:37 PM)
Addition: ROFL, THE LAST SCREENSHOT SAYS...

Shield Of Vigor Casted... ROFL ROFL ROFL
u mean to say (if you have any tact or professionalistic ideals)..
[right][snapback]471380[/snapback][/right]


Woodenfire talking about tact? Wow, talk about irony. How about you go and look up the definition of that word before misusing it. Furthermore, did you know that 'professionalistic' is not a real word? Your grasp of the English language is two-fingered at best.

Sorry, bearcat, I hope your map goes well. Sorcery was good for its time, and I'm sure this one will be, too. Don't let people like wooden annoy you.
Report, edit, etc...Posted by bearcat_fan on 2006-04-23 at 19:38:24
Thanks for the correction on the grammar there Wooden. It is not very hard to fix, but I am glad that it provided you so much amusement happy.gif. Wooden, I was going to offer to help write for your upcoming RPG, but I will work on my own map's grammar first lol. Further, I do not know DLK nor have I ever talked to him. Honestly, I do not know anyone on this forum very well and I also do not want to show any hostility towards anyone on here. Dromiceiomimus, don't worry because things like that do not annoy me, but thanks for your remarks. I appreciate any comments or suggestions that you all can provide.

-bearcat_fan
Report, edit, etc...Posted by Carlsagan43 on 2006-04-23 at 22:43:30
I loved Sorcery RPG. Dont let me down!!
Report, edit, etc...Posted by Lyon on 2006-04-23 at 22:53:20
Cool. is that a mobile grid in the Zealot spell?

and i noticed it says....story 0%?, Hell, i'll make it if you want smile.gif
Report, edit, etc...Posted by bearcat_fan on 2006-04-24 at 00:47:20
It is not actually a mobile grid for that spell. It is pretty simple and just creates a battlecruiser and then 8 protoss air units at the hero location, removes the battlecruiser, and then kills the air units. However, several of the spells have systems similar to mobile grids to create effects. Mp)Lyon, if you have some ideas for a storyline message me and we can talk about working together. Time to make the town portal system...
Report, edit, etc...Posted by DoomGaze on 2006-04-24 at 02:13:37
Oh, I just realized that this is a sequel. I want to try out the first one, got a link? Oh, and breakdown the storyline for the first Sorcery RPG for me. You know what, you seem like a good guy, and I feel generous right now, so I wouldn't mind developing an entire story for your map. Of course, there are always string limits that may inhibit you from executing the entire story...

Did you remove the spell listing? No wait, that was another WIP, so nevermind. One thing I should note is that it'll be amusing seeing Jim Raynor named 'Enchanter.' It appears that the spell failure system will be a bit annoying. But anyways, in order to prevent your RPG from becoming a hack 'n slash, you'll have to think out of the balance between the spells, as well as each character's base strength. The exception is the warrior, but he could have a bunch of support abilities to better his base strength. As for the other classes, you'll have to think what the player may be thinking, and add balance to their perspective.

Is it worth using up my mana for this spell? Would casting a spell right now be worth my time and money? Do I want to buy another mana potion so I can cast more spells? Do my spells actually make a difference in this battle? Should I use this spell, even against non-boss foes? Are there any cool effects worth watching when I cast this?

I want you to take a challenge. A challenge for you to imagine yourself in your player's shoes. A challenge to ask these questions, and answer yes to all of them. If you can do so, your RPG is sure to exceed the other hack 'n slash class RPGs. At least, battlewise.
Report, edit, etc...Posted by Moogle on 2006-04-24 at 03:39:53
Will it be harder then first one? i found it pretty easy. I just hope this one just enjoyable and good as first one play, even so old still owns =) good luck with map.

\\Moogle
Report, edit, etc...Posted by bearcat_fan on 2006-04-24 at 11:01:34
Basically, the first Sorcery RPG has zero storyline. Honestly, the story sucks and is quite boring because I probably spent 15 minutes on it. I focused purely on game play because people on b.net were always annoyed reading paragraphs before playing. Also, most RPGs on b.net back then were not very story driven. I hope to make this one much more involved story wise and also the triggers are much more advanced. I do have a complete spell listing and all of the trigger work for them is done. Obviously, I made some spells more useful than others, but each spell definitely will come in handy in many situations. Surprisingly, the warrior will be very effective with all of his spells. Also, I made sure to make spell one very useful to start the game to get players interested in their spells. Every class will need to use spells to survive and ultimately defeat the bosses. Some spells are even team oriented. I expect to be tinkering a lot with spell balancing as the testing phase begins so that each spell is worth the mana, time, and appearance. As far as the spell failure, it could be annoying but I put it in there because it gives a different experience and challenges the player to make character build decisions early on in the game. "Do I want my spells to fail less, or do I want to be risky and get a new spell instead." The failure rate starts at 30% and if that ends up being to high it is easy to lower with the system I have in place. I am going to make this one more difficult than Sorcery I but still playable all the way through. Actually, the most positive feedback I got from that map was that people liked the fact that it could be beaten with reasonable players. As for the character names, are you implying that they are lame? Personally, I think it is annoying when maps have heroes with proper names like "Algar the Warrior" because these names never come up in the storyline or make any sense. I am open to any ideas with character names and the storyline. I was also thinking of having class specific quests to increase the map's replayability. I tried to attach my Excel file with all of the spell information but it would not allow me. DoomGaze, if you message me your email address I can send you an attachment with the Excel file. By the way, you can download Sorcery I in the SEN database. Here: http://www.staredit.net/index.php?download=200
Report, edit, etc...Posted by Oo.Insane.oO on 2006-04-24 at 12:07:27
Looking pretty good hope you will finish it. If you need a tester just message Oo.Insane.oO@Useast
Report, edit, etc...Posted by DoomGaze on 2006-04-24 at 18:26:58
Well, that's good to hear. Any map with something related to magic in the title would be expected to be very spell-oriented. As for the names of the characters, it depends on how story-driven the map is. Since you're planning on making it so, you definately will need to have specific names for the characters. Of course, you could just leave the unit names as their class names, but each character will need an actual name throughout the game. Personally, I don't like really forced names, such as Algar, Xoron, or whatever crap someone spewed out. It's actually quite difficult to think of a name that flows well, yet is somewhat unique. If you want, you could simply use real names, such as Jack, Arthur, or something, but make sure it's not as generic as those names, because it could be taken as a joke. Perhaps you could just use a name that you like and put use it for one of your characters. The naming part isn't too difficult.

I just tried out the map and got kicked, since it requires multiple players, and I'm not about to do so. I got the gist of the story, and the primary villian was Gerteshia or someting like that. To help you on your story, I need to know some details that you want. Do you want the same antagonist to be this evil witch again, or someone else? Or perhaps a successor to the witch? Will this take place shortly after, or 50 years later? Or maybe even centuries after the first map. About the geography of the world...perhaps you can draw a basic map on microsoft paint or something, so I would understand the layout you want? Unless you want this to take place in another world/region.

But anyways, send up the spell spreadsheet to Atma.SF@Gmail.comNOSPAM. If you haven't set your spells in stone yet, maybe I could introduce some new ideas to you.
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