Sorcery RPG II
Created by: bearcat_fan
A new map that draws its inspirations from Sorcery RPG that I created about four years ago. This map is being designed to be newbie friendly and also to please sophisticated players in order for it to be a success on battle.net. This RPG will provide endless replayability and various character build strategies.
Progress
-Ideas•95% Complete
•Possible Features Not Yet Included:
•Multiple Boss Fights
•Small Inventory for Items like Jewelry to Icrease Hero Stats
•Shrines for Mana, Increased Exp., Increased Gold, Increased Mana Recharge
•Class Specific Quests
•Other Idea Suggestions Welcome
-Terrain•Normal Terrain
•25% Complete
-Unit placement•70% Complete
-Triggers•80% Complete
-Storyline•0% Complete
-Renamed Units•1% Complete
-Balancing•10% Complete
-Enemies/Bosses•25% Complete
-Towns•60% Complete
•3 Towns Total with Warp Portals Between Towns for Easy Access
-Overall•70% Complete
Specifications
-Players•1-5
-Map tileset•Jungle
-Map size•256x256
Storyline / Introduction
This RPG uses a real time battle system that keeps track of experience and awards stat points. The current storyline is undeveloped, but I have left the map open for many possibilities and this has not slowed the map making process. Any suggestions for the storyline are welcomed. I am pretty sure that the story will build up to a final boss meeting with the villian from Sorcery I.
Features
-Player Interface•Simple Beacon Spell Casting System (For Simplicity and Learning Curve)
•Stat Points Used to Upgrade:
•Hero Health +5% (2 stat points) - Max of 18 times
•Gain New Spell (5 stat points) - Max of 4 times
•Upgrade Spell Mastery (4 stat points) - Max of 10 times
•Decrease Spell Failure Rate by 5% (2 stat points) - Max of 6 times
•Increase Maximum Mana +5 (1 stat point) - No Max
•Increase Mana Recharge Rate (2 stat points) - Max of 8 times
-What Players May Find Unique or Engaging•5 Unique Classes with 5 Different Spells Each
•Each Spell Can be Upgraded 3 Times to Maximize the Spell's Usefulness and Power
•Increasing Mana Costs with Spell Upgrades
•Spells Have Recharge Times that Decrease Along with Mastery in that Spell
•Spells Fail at a Rate of 30% and this Decreases as Stat Points are Invested
•Unlimited Stat Points and Maximum Mana Upgrades By Using Death Counters for Calculations
•A Player Friendly RPG Focusing on Replayability and a Short Learning Curve while Maintaining a Challenging and Fun Game
•In Game Help Feature for Inexperienced Players
Details
-Characters•90% Complete
•Heros Are Chosen In Game and Not In Game Lobby!
•2 Players Cannot Use the Same Hero
•Necromancer (Dark Archon)
•Warrior (Zealot)
•Rogue (Kerrigan Ghost)
•Enchanter (Raynor Marine)
•Cleric (Tasssadar)
-Weapons•Upgrade Armor and Weapons with Gold From Monsters
-Items•60% Complete
•Randomly Spawn on Map and Gain Worth in Harder to Reach Places
•Merchant Sells Many of the Items in Town
•Town Portal
•Mana Potion
•Large Mana Potion
•Heal Potion
•Mana Stone
•Large Mana Stone
•Gold
•Treasure Chest
•Scroll of Experience
-Spells•99% Complete
•Very Useful For Character Strength and Success for All Classes
•Cool Effects
-Enemies/Bosses•Randomly Spawning and Randomly Patrolling Enemies
•Bosses Use Spells
•Enemy Concentration Increases Depending on How Many Players are in the Area
•Enemy Spawns are Never Seen By Players
Screenshots (Unfinished Terrain)
Spell Mastery InterfaceNecromancer Earning a Stat Point with a GolemStat Point InterfaceMmmmm...ManaA Warrior Spell with a "Spell"ing Error
Notes
•Beta Build to Be Tested Before the End of May
•More Screenshots/Spell Info Coming Upon Request
•This Map WILL Be Finished and Polished
•Current Strings Used: Only 324 (String Recycle Being Used)
•Let Me Know What You Guys Think!
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