Staredit Network

Staredit Network -> UMS Assistance -> Invisable Becons..
Report, edit, etc...Posted by Kp.ZpfW-PanzerIII on 2006-04-24 at 17:19:36
I'v tried over and over in every possible way I could. I used all the triggers required for doing this but it never seems to work... And when it does work, which is very rarley it doesnt stay like that! What The P O O P ! ): ranting.gif
Report, edit, etc...Posted by KaboomHahahein on 2006-04-24 at 17:22:01
Don't evade the swear filters, it would be smart to edit that out.
Anyways, the beacon is right in the Map Assistance sticky... "basic help"
http://www.staredit.net/index.php?showtopic=4311
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-04-24 at 17:22:43
We have tutorials!!!!

And don't evade censors.

ADD: Ahh, you beat me to it.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-04-24 at 17:22:58
Well you said you tried everything so I guess I can't help.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-04-24 at 17:26:00
QUOTE((U)Bolt_Head @ Apr 24 2006, 04:22 PM)
Well you said you tried everything so I guess I can't help.
[right][snapback]471903[/snapback][/right]


Lol
Report, edit, etc...Posted by sharf on 2006-04-24 at 17:42:32
u want JUST the glow? or the cloaked effect?

for the glow:
Trigger
Players:
¤ player beacon belongs to
Conditions:
¤ always
Actions:
¤ disable doodad state for beacon at location
¤ create 1 obserever(or any detector)
¤ remove all detectors at location
¤ preserve

for the cloaked effect:
Trigger
Players:
¤ player beacon belongs to
Conditions:
¤ always
Actions:
¤ disable doodad state for beacon at location
¤ preserve


haveing a detecter view the disabled unit it becomes INVISIABLE if u dont detect it it will be CLOAKED liek a ghost or dark templar....

hope this helps happy.gif,
Report, edit, etc...Posted by Kupo on 2006-04-24 at 17:53:08
Making a detector gives vision, i simply suggest

always

turn on vision for computer player
wait 0 milliseconds
turn off vision for computer player
Report, edit, etc...Posted by Urmom(U) on 2006-04-24 at 18:15:58
Doesn't turning on vision for a player become delayed? And I'm not sure if he wants the players to see all of the computers units.
Report, edit, etc...Posted by Kyuubi. on 2006-04-24 at 18:27:36
QUOTE(urmom @ Apr 24 2006, 02:15 PM)
Doesn't turning on vision for a player become delayed?  And I'm not sure if he wants the players to see all of the computers units.
[right][snapback]471975[/snapback][/right]

yea it does become delayed for about a second before actually revealing any units on the map...but the fact that the triggers fires on it so fast doesn't give it the chance to reveal the units at all when turning off the vision, but still works on making the beacons glow.
you might also have to hyper it...
Report, edit, etc...Posted by Kp.ZpfW-PanzerIII on 2006-04-24 at 21:04:14
QUOTE(sharf @ Apr 24 2006, 03:42 PM)
u want JUST the glow? or the cloaked effect?

for the glow:



Trigger
Players:
¤ player beacon belongs to
Conditions:
¤ always
Actions:
¤ disable doodad state for beacon at location
¤ create 1 obserever(or any detector)
¤ remove all detectors at location
¤ preserve

for the cloaked effect:



Trigger
Players:
¤ player beacon belongs to
Conditions:
¤ always
Actions:
¤ disable doodad state for beacon at location
¤ preserve


haveing a detecter view the disabled unit it becomes INVISIABLE if u dont detect it it will be CLOAKED liek a ghost or dark templar....

hope this helps happy.gif,
[right][snapback]471921[/snapback][/right]



That yars happy.gif
Next Page (1)