u want JUST the glow? or the cloaked effect?
for the glow:
| Trigger |
| Players: |
| ¤ player beacon belongs to |
| Conditions: |
| ¤ always |
| Actions: |
¤ disable doodad state for beacon at location
|
¤ create 1 obserever(or any detector)
|
¤ remove all detectors at location
|
| ¤ preserve |
for the cloaked effect:
| Trigger |
| Players: |
| ¤ player beacon belongs to |
| Conditions: |
| ¤ always |
| Actions: |
¤ disable doodad state for beacon at location
|
| ¤ preserve |
haveing a detecter view the disabled unit it becomes INVISIABLE if u dont detect it it will be CLOAKED liek a ghost or dark templar....
hope this helps

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