QUOTE(Kupo @ Apr 25 2006, 01:52 AM)
Yes that doesn't do nothing.
Anyways, make sure the computer player has no other wait triggers. Also, making new wait triggers, such as for normal players can affect your hyper triggers.
Just simply recreate them and it will be fixed.
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Thats very likely a problem but you got the solution wrong. Normally you recreate your hypertriggers to put them at the end of your trigger list when they block something else.
If something else is blocking your hyper triggers than that means it is already behind it and recreating it won't change that. You would have to recreate the OTHER trigger but then it wouln't work at all cause it would be blocked by the hyper. So your only real solution is to move the trigger/s with the wait to another player or simulate the wait with something like death counters.
QUOTE(IA-Sky @ Apr 25 2006, 01:37 PM)
if you have other waits in other triggers it can screw up your hyper triggers for example.
if you have a wait 1000 in one of your triggers, then the other wait actions wont fire until that wait is completed.
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Exactly, My guess would be that you have a repeating wait for some trigger under the same player. Maybe it is a music loop, maybe it is a unit spawn. The wait would be at least 1000 milli seconds.
If this isn't the case then maybe the player just isn't present in the game like other people have suggested.
Pretty much the only other thing that could go wrong is an error in your interpretation. Ither being they work and you think they don't or you told us you did something differant than the way you actually did.
Edit: oh your probolly using Starforge so you could of also messed up in your trigger syntax.