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Staredit Network -> UMS Production -> Final Fantasy Prothent
Report, edit, etc...Posted by AshaMeD on 2006-04-25 at 20:19:56
QUOTE
*Story*
Do you beleive if you are somewhere in the right time at the right place you can skip to a new world. Well thats what happens to our hero Ravonus. Hes in a fight with a jerk from school the kid hits him down and he hits his head in the right spot so that he dies... but instead of his soul going to the after life it skips bodys into a differnt world. He awakes and he notice that he looks much much differnt but still kinda like he use to. He finds out hes in a world called Prothent. As he adventures he finds out that hes the hero that is supose to come from afar that is written in the great text. As he journeys he discovers that the world he is in is much much differnt but still the same as the world he left from. As he puts the puzzles together he gets stronger he meets freinds who help him and who betray him.
He must kill the dark lord whos name will stay unknown for now.



QUOTE
*Battle System*
The Battle System will work alot like final fantasys it will be turned based and you will run into random mobs their will be vurtal health. Units will get stronger and you will also. Your attack will be on a random grid so what every your attack points are it can do 2 below or 2above Crit,or miss. So lets say your attack power is 5... you can do 3-7 (Crit=10) (Miss) At the begin of the battle it matters what enemy your fighting but their armor is also effected by how much you do so lets say your pretty far in the game and you have 150 attack power but the unit you are fighting lets say is very defensive has 100 defense your 150 attack power will get subtracted 100 so that its 50... its not really 50 Attack power its just their defense is so high that you do that. This will also be the same to the enemys you fight. Enemys will have A good AI they will know when they are screwed or what to do and yes enemys have skills and magic don't you hate it when you get poisoned.... Well don't think you wont in this game or hate it when the slow you ahaha you will get slowed.

Gear you can buy gear to make you stronger or give you abiltys Weapons will have weapons skills and you can have one weapon equiped at a time but there will be class changed and thus differnt skills. Skills get stronger you can equiped left and right hand but some items can only be equiped if theres nothing or some classes wont let you.


QUOTE
*Map*
Players=1 For now may change(Probly Wont)
Jungle 256 by 256


QUOTE
*Extras*
Text: The text will be controled by a Shuttle so you can tell it next like a real rpg i thought that would be cool.

Quest: There will be 100-200 side quest to get the full story do them all

Lvls: Max lvl will be at lvl 100 but in order to get this you will have to stop at 75 and have to do 3 extremly hard quest like the first one will give you 80 second will give you the abilty to get to 90 and last one will let you get to 100.

Gameplay: Hopefully it will be a long rpg at least 10 hours... you will need to save probly 2 hours if you just go through the game fast.

Jobs: You will get jobs like cooking and fishing mining and all that good stuff to earn money.

Houses: You will be able to enter every house you see.

Civs: Every person will talk to you.

Cheats:Yes you will be able to unlock a few cheats if you are good enough.

Day and night: Differnt quest will come on at the night and stuff... towns will get darker but street lights just somthing i thought would be cool i dunno tho you tell me ^_^


So i would like your help give me weapons ideas,classes,stuff for quest, and Anything you can help me on please info is greatly wanted!!!

Screens shots soon!!!!
Report, edit, etc...Posted by Mp)MinigameEast on 2006-04-25 at 21:34:12
it will sound like a good map if you put more details and putting up screen shots.
its a shame that you dont come and visit anymore in my channel.
Report, edit, etc...Posted by Zwitch on 2006-04-25 at 21:47:24
Wow lots of stuff your putting into this map I see, hope you finish this..

Are there any other ideas you are implementing from the Final Fantasy series aside from the battle system? (Magic, Weapons, Monsters, etc.)

Anyways, good luck on the map! smile.gif
Report, edit, etc...Posted by AshaMeD on 2006-04-25 at 21:57:44
Well of course all that stuff will be from the final fantasy game... Im making my own story with final fantasy i mean every final fantasy is differnt but they all are the same in a way 2.. thats how it is going to be

And mini im not going to be on bnet for a few months.. or not alot lol i lost my job and i have dial up.. sad.gif for the time being!
Report, edit, etc...Posted by Moogle on 2006-04-25 at 22:40:36
Ashamed, i see your back into map making again? Teehee.. Good luck with the map and hope see much progress / updates soon.

\\Moogle
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 11:04:21
Its awesome the shutle follows you all around but it wont get in your way like if it gets to close it will just stop and if you go under it. He will move out of the way its awesome i really really like it.... I think its pretty good AI I need 3 testers... That can probly get on durring my school time because.. thats the best time for me since they don't have dial up!!

HELP!!! Music i can't ever figure out how to put music in without it messing up the rest of the triggers or the looping going to slow HELP!!!

The Talking system is going great better then how i expected it!!

I havn't really added the differnt classes its going to be hard and long... if you have any ideas on how to make it shorter please speak up !!

The battle system will be a location that dosn't follow you all the time when you step out its on random to add a certain amout of deaths 1-2-3-4 so when you get to like 150 you will get into a battle but if your at like 149 and get 4 on the next it will be 153 so that will be a differnt battle and mby i might make others like in random spots liek 50 67 92 150 152 153 so that each 1 is differnt and changes stuff up! Good idea?

ADDITION:
Please tell me what you think about the battle system! And help me with classes!! its going to take forever to do them!!
Report, edit, etc...Posted by DevliN on 2006-04-26 at 11:26:57
What help do you need for classes? Do you need names of classes and a simple description of each (along with unit ideas for each class)?

EDIT:
Or are you looking for help with the triggers for your classes? You don't give any info pertaining to any classes in your first post, so I'm not actually sure what you're talking about.
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 12:07:59
Kinda like every thing the classes arnt going to be seprate units they just are going to learn differnt skills and stuff and differnt weapons.... you know so far im going to add

Warrior,Fighter,Monk,White Mage,Black Mage,Red Mage, Mby Blue Mage, Archer, Dark knight, Paladin, Ninja, Theif, and i want much much more...but i also want triggers i could use for them.. but i think i got some good 1s !!
Report, edit, etc...Posted by WoodenFire on 2006-04-26 at 13:15:54
100-200 side quests... Wow? :l
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 13:34:07
QUOTE
Skills:

Class Skills:
Eng= Energy (this is what you use to do the attack) Sp= Skill Points (Some attacks need skill points to be used 5 maxed, Some attacks also give you skill points)
Mp= Magic Points

Warrior:Power Swing(You attack for more power Eng=25, Sp Added), Power Stab(You attack for more power and you can make the enemy flinch Eng=35, Sp 1 Needed), Cheer( Your next attack is stronger Eng=10)

Theif: Steal (Eng 5), Dagger Throw (You toss your dagger at the enemy, Long Ranged Sp 1 Added Eng=25) ,Flea(Allows you to run from any common monster. Eng=0), Steal Xp (Allows you to steal some xp from the enemy Sp Needed 1 Eng=50)

Monk:Double Punch (Hits with to attacks Sp Added 1 Eng=25), Lung Attack (You Swing with all your might to hit for good damage Sp Needed 1 Eng=50), Earth Punch (This is an elemental attack you swing at the ground and makes chunks of rocks hit the enemy Sp Needed 2 Eng=50)

White Mage: Cure ( Cures your units Mp=5), Life (Cures the dead Mp=50) Cura (Cures the entire team mp=25),(Poisona Cures poision mp=10) (Much more)

Black Mage: Fire,Water,lighting,ice,earth,dark,light( All the elements Mp=Varys)
(Much More)

Red Mage: Fire,water,lighting,ice (Elements) Cure (cure units) Cura (Cures entire team) Life (raises Death) (Much More)

*Secret Classes*

Dragoon:

Ninja:

White Monk:

Ranger:

Alchemist:

Fighter:

Solder:

Dark Knight:

Paladin:

Time Mage:

Blue Mage:

*Advanced Secret Classes*

Shamen:

Rouge:

Hunter:

Sorcerer:

Holy Knight:

Dark Knight:

Druid:

Summoner:

More classes and skills will be added please help with any skills and classes you can think of thank you. I still want more class please!!

Weapon Skills: Sword: Swing attacksp Sp=1, Slice attack Sp=1, Back Stab Sp=1, Beheaded Sp=2 (More)

Staff: Element Upgrade sp=1, Staff Crusher sp=1, Staff Double Hit Sp=2, Jump Staff sp=2 (More)

Dagger: Switch Blade Sp=1, Small Cut Sp=3 (May Cause a poison effect), Furry swing Sp=2) (More)

Wand: Power Swing Sp=1, Smack Sp=1, Clobber Sp=2 Drunken Slap Sp=2 (More)

Fist: Double Hit Sp=1, Upper Cut Sp=1, Nose Spiker Sp=2, Knock Out Sp=5 (May Cause Death) (More)

More weapons and skills later on please help me with names and weapons.

Another thing with the weapon skills lets say you only need 1 Sp for the attack but you have 3 you will use all 3 but the attack will be stronger!!!


Ok Please help me with classes,weapons and skills TY!!!



ADDITION:
Yah my mark is at least 100.... But see your going to have to find them all to learn the full story... and they wont be like really hard i might add a few long ones but most of them will keep short. And you will get some quest from the same people after you finish their other ones. And rember you can go into every house!! and talk to every person!!
Report, edit, etc...Posted by WoodenFire on 2006-04-26 at 14:08:28
I was going to do the "ability to go into every house" thing for Crescent Dyne... I think I was going to use a few base House-setups as terrain, and "Generate" the house in each one using triggers and a few burrowed units...

Since I have limited space, I found this sytem might work best for the regular houses seeing I could put a small loading time which would take just a few seconds and I could have children running around inside n' such.



100 quests isnt' that bad but watch out for text string max at 1024... You should keep them each to an average of 3-5 texts and 5-10 for the long ones! Or 1-3 for short, ect... like you should pace your resources... maps can't hold as much as people would like.
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 14:24:08
lol thats exacly how im doing it... Great minds think alike lol ^_^

And strings yah i know it sucks sad.gif!!

ADDITION:
Oh yah and about the quest i will make sure to finish the game before i aad most of them!
Report, edit, etc...Posted by WoodenFire on 2006-04-26 at 14:26:24
You should do the quests as you progress because of the fact when you finish the main storyline, you will feel too acomplished to go back and do the 100 mini-quests which you might not even like the idea anymore, lol...
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 16:30:25
no no i wasn't saying that i was saying in my triggers im adding the main story then going back and filling the mini quest in!! LOL sry for the missunderstanding ^_^ Of course not like that... I love rpgs and a rpg like that would be just crappy! LOL!!

ADDITION:
I Added New classes help with skills... i want at least 10 for each smile.gif this rpg is going to be great!
Report, edit, etc...Posted by Mp)MinigameEast on 2006-04-26 at 20:46:07
just make the dang map so i can play it lol. im impatient ermm.gif

where always here if you need help.
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 20:50:46
well.. i do need a tester.. wanna be it mini?? and if you want to help give me a list of skills and classes and all that good junk
Report, edit, etc...Posted by Mp)MinigameEast on 2006-04-26 at 21:44:03
QUOTE(AshaMeD @ Apr 26 2006, 07:50 PM)
well.. i do need a tester.. wanna be it mini?? and if you want to help give me a list of skills and classes and all that good junk
[right][snapback]473414[/snapback][/right]

i dont play final fantasy the real game.... all i know is how to map make.
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 21:49:41
do you know how to rpg?? on starcraft??
Report, edit, etc...Posted by Moogle on 2006-04-26 at 21:53:23
Alot of classes, i asume classes effect your damage output / weapons you can use / hp of your hero as well, along with armor? Sounds like alot of work but seems like a good idea so far =) 100 Quest hmm, hehe i hope ones to save a moogle lol happy.gif; GOGO BLACK MAGE!!

Isnt Holy Knight = Holy Crusader ? mah anywoot classes look nice and so does the progress.. What realm ya on now ashamed?

\\Moogle
Report, edit, etc...Posted by Demaris on 2006-04-26 at 21:53:49
QUOTE(WoodenFire @ Apr 26 2006, 12:08 PM)
I was going to do the "ability to go into every house" thing for Crescent Dyne... I think I was going to use a few base House-setups as terrain, and "Generate" the house in each one using triggers and a few burrowed units...

Since I have limited space, I found this sytem might work best for the regular houses seeing I could put a small loading time which would take just a few seconds and I could have children running around inside n' such.
100 quests isnt' that bad but watch out for text string max at 1024... You should keep them each to an average of 3-5 texts and 5-10 for the long ones! Or 1-3 for short, ect... like you should pace your resources... maps can't hold as much as people would like.
[right][snapback]473049[/snapback][/right]


Oh, but with SCMLoader, it CAN hold as much as you would like. 65535 strings anyone?
Report, edit, etc...Posted by AshaMeD on 2006-04-26 at 22:32:58
Im on east... Mp)AshaMeD..

See moogle thats what i need i need more classes!! Help ^_^

ADDITION:
Who thinks this should be 1 players or 3 players
1 player it will be alot like a rpg 3 players some stuff might have to go but it still will rox like the text... will have to be timed insted of you chose when they go away.
Report, edit, etc...Posted by Moogle on 2006-04-27 at 00:16:57
Pretty much every FF Class was in most of FF Games

CLASSES
-------------
* Alchemist
* Alchemist
* Animist
* Archer
* Arc Knight
* Assassin
* Astrologist
* Bard
* Beastmaster
* Berserker
* Bishop
* Black Belt
* Black Mage
* Black Wizard
* Blue Mage
* Calculator
* Caller
* Chemist
* Cleric
* Conjurer
* Dancer
* Dark Knight
* Defende
* Divine Knight
* Dragoner
* Dragon Knight
* Dragoon
* Elementalist
* Engineer
* Fencer
* Fighter
* Floral Falla
* Full Throttle
* Gadgeteer
* Gambler
* General
* Gladiator
* Geomancer
* Gunner
* Gun Mage
* Heaven Knight
* Hermetic
* Hell Knight
* Holy Knight
* Holy Priest
* Holy Swordsman
* Hunter
* Hunter
* Illusionist
* Judgemaster
* Juggler
* Karateka
* Knight
* Knight Blade
* Lady Luck
* Lancer
* Lunarian
* Lune Knight
* Machina Maw
* Magic Knight
* Magic Warrior
* Mascot
* Master
* Machinist/Puppetmaster
* Mediator
* Mime
* Mimic
* Mog Knight
* Moogle
* Monk
* Morpher
* Mystic Knight
* Ninja
* OnionKid/OnionKnight
* Oracle
* Paladin
* Pictomancer
* Priest
* Princess
* Ranger
* Red Mage
* Red Wizard
* Rune Knight
* Runeseeker
* Sage
* Samurai
* Scholar
* Shaman
* Sniper
* Soldier
* Songstress
* Sorceror
* Special Spheres
* Squire
* Summoner
* Taoist
* Templar
* Temple Knight
* Thief
* Time Mage
* Trainer
* Viking
* Warlock
* Warrior
* White Knight
* White Mage
* White Monk
* White Wizard
* Wild Boy
* Wizard

Magic/Skills
--------------
WM = White Magic, BM = Black Magic; BL = Blue Magic; TM = Time Magic; DM = Dimensional Magic; YY = Yin Yang Magic; MG = generic Magic; AB = ability, SA = Support Ability; GG = Garment Grid ability. Note that in X-2, the Gun Mage uses Blue Magic.

1000 Needles (8 in Cactuar summon; 9/X-2 BL; 10 non-usable)
AKA: Blow Fish (5/6 BL)
Effect: Exactly 1000 HP worth of damage regardless of enemy defenses. In FF8 it multiplies it by a certain amount. FF10 also has 10,000 and 100,000 Needle attacks.

Aero (2 MG; 3 WM; 5/6 BL; 8 MG; 9 non-usable; MQ BM; TA Bishop/Sage)
Effect: Air-elemental attack

Alert (8/9 SA)
Caution (5 SA), Pre-emptive (7 SA), Initiative (10 SA, X-2 Thief)
Effect: Prevents back attacks or increases Preemptive Strike chances.

Aqua Breath (8/9/10 BL)
AKA: Aqua Rake (5/6 BL), Aqualung (7 BL)
Effect: Water-elemental attack on all enemies.

Arise (5 WM)
AKA: Life2 (1/3/4/6 WM; 7 MG), Full-life (8 MG, 10/X-2/TA WM; CC MG), Life (MQ WM), Raise 2 (11/Tactics WM)
Effect: Revive ally with full HP

Armor Break (9 Steiner, 10 Auron, X-2 Warrior, 11 Great Axe, Tactics Knight, TA)
Effect: Breaks armor or lowers defense.

Aspir (4/11 BM)
AKA: Psych (4a BM), Asper (5 BM), Osmose (2 MG; 6 DM; 9/10 BM; X-2 GG), MP Absorb (X-2 BM), Spell Absorb (Tactics YY), Aspel (Tactics Beowulf)
Effect: Drains MP from target to caster

Auto-Haste (8/9/10/X-2 SA)
Effect: Haste status is always in effect during battle.

Auto-Potion (8/9/10/Tactics SA)
Effect: Character uses potion when hit.

Auto-Protect (9/10 SA; X-2 Mascot)
Effect: Character always in Protect status.

Auto-Reflect (8/9/10/X-2 SA)
Effect: Reflect status is always in effect during battle.

Auto-Shell (9/10 SA; X-2 Mascot)
Effect: Character always in Shell status.

Bad Breath (7/8/9/10/X-2/TA BL)
AKA: Sour Mouth (6 BL), Bad Bracelet (Tactics Molbol)
Effect: Adds many status ailments to entire enemy party.

Berserk (2 MG; 4/5 WM; 6 DM; 7/8 MG; 9 WM; X-2 Berserker; 11 Warrior; Tactics Beowulf)
AKA: Blind Rage (Tactics YY)
Effect: Causes Berserk status. In X-2 can only be used on self.

Bio (3/4/5/6/9/11 BM; 8 MG; Tactics Apanda; TA Sage)
AKA: Virus (4a BM), Bio2/Bio3 (7 MG)
Effect: Strong attack, adds Poison status

Black Shock
AKA: Flash (5 BL), Dischord (6 BL)
Effect: Lowers enemy's level by half.

Blind (1 BM; 2 MG; 3 BM; 8 MG; 9 WM; 11 BM; Tactics YY; Tactics Beowulf; TA Sage)
Effect: Causes Blind status

Blink (2 MG; 4/5 WM)
AKA: Invis (1n WM), Invis1 (1 WM), Invisible (11 WM)
Effect: Raise evade % of target, or cause attacks to completely miss.

Blizzaga (8 MG; 9/10/X-2/TA BM; CC MG)
AKA: Ice3 (1/3/4/5/6 BM; 7 MG; Tactics BM), Blizzard III (11 BM)
Effect: Strong ice-elemental attack. In CC, can cause Frozen status.

Blizzara (8 MG; 9/10/X-2/TA BM; CC MG)
AKA: Ice2 (1/3/4/5/6 BM; 7 MG; Tactics BM), Blizzard II (11 BM)
Effect: Medium ice-elemental attack. In CC, can cause Frozen status.

Blizzard (8 MG; 9/10/X-2/11/MQ/TA BM; CC MG)
AKA: Ice (1 BM; 2 MG; 3/4/5/6 BM; 7 MG; Tactics BM)
Effect: Weak ice-elemental attack. In CC, can cause Frozen status.

Break (1 BM; 2 MG; 3/5/6 BM; 7/8 MG; 9 BM; X-2 Dark Knight; Tactics Beowulf; TA Bishop)
AKA: Stone (4/11 BM), Petrify (Tactics YY)
Effect: Causes Petrify or Stone status. In 7 this also deals Earth damage. In 11, does not petrify, only deals Earth damage.

Chakra (5 Monk; 9 Amarant; 11/Tactics/TA Monk)
AKA: Mantra (6 Sabin)
Effect: Recovers HP and possibly MP or status for a character.

Cherry Blossom (9 Freya; Tactics Cloud)
Effect: Strong physical attack on all enemies.

Climhazzard (7 Cloud; 9 Steiner; Tactics Cloud)
Effect: Physical damage against one enemy.

Comet (4 Twin; 5 DM; 7 MG; 9 BM)
Effect: Non-elemental attack. See "Meteor".

Confuse (1n BM; 3 WM; 7/8 MG; 9 WM; X-2 Dark Knight; Tactics Beowulf)
AKA: Charm (4 WM), Muddle (1 BM, 2 MG, 5 WM, 6 DM), Confusion Song (Tactics YY)
Effect: Cause Confusion status

Counter (5/11 Monk; 8/9/Tactics/TA SA)
AKA: Counter Attack (7 SA), Counterattack (10 SA; X-2 Berserker)
Effect: Character physically attacks whenever damaged.

Cover (4 Cecil; 5 Knight; 7/8/9/TA SA; 11 Paladin)
AKA: Sentinel (10 Auron, X-2 Warrior)
Effect: Character takes damage instead of an ally. The True Knight relic has this effect in 6.

Cure (1 WM; 2 MG; 3/5/6 WM; 7/8 MG; 9/10/X-2/11/MQ/Tactics/TA WM; CC MG)
AKA: Cure1 (4 WM)
Effect: Small HP gain

Cura (8 MG; 9/10/X-2/TA WM, TA Bishop; CC MG)
AKA: Cure2 (1/3/4/5/6 WM; 7 MG; Tactics WM), Cure II (11 WM)
Effect: Medium HP gain

Curaga (8 MG; 9/10/X-2/TA WM; CC MG)
AKA: Cure3 (1/3/4/5/6 WM; 7 MG, Tactics WM), Cure III (11 WM)
Effect: Large HP gain

Darkside (8 AB; 9 Steiner)
Dark Wave (4 Cecil), Darkness (X-2 Dark Knight)
Effect: Damages enemy at HP cost to self.

Death (2 MG; 3/4 BM; 7/8 MG; 9/Tactics BM; X-2 Dark Knight; TA Alchemist)
AKA: XXXX (1n BM), Fatal (4a BM), Doom (1/5/6 BM)
Effect: Instantly kills enemy, heals undead fully

Death Sentence (7 BL; Tactics Mediator)
AKA: Condemn (5/6 BL), Doom (8/9/10 BL; X-2 Dark Knight), Countdown (9 Amarant)
Effect: Counter appears above target's head; when counter is at 0, target dies.

Dispel (4/5 WM; 6 DM; 8 MG; 9/10/X-2 WM; 11 RM; TA Bishop)
AKA: DeSpell (7 MG), Dispel Magic (Tactics YY), Despair (Tactics Beowulf)
Effect: Erases all magical effects from target

Drain (2 MG; 3/4/5/6 BM; 8 MG; 9/10/11 BM; X-2 Dark Knight; Tactics Beowulf; TA Sage)
AKA: Life Drain (Tactics YY)
Effect: Drain HP from target to caster

Esuna (2 MG; 4 WM; 7/8 MG; 9/10/Tactics/X-2/TA WM)
AKA: Heal (3/4a/5/MQ WM), Remedy (6 WM), Clear/Clearaga (CC MG)
Effect: Cure all status ailments

Final Heaven (6j Sabin; 7 Tifa; 8 Zell)
Effect: Strongest physical attack.

Fira (8 MG; 9/10/X-2/TA BM; CC MG)
AKA: Fire2 (1/3/4/5/6 BM; 7 MG; Tactics BM), Fire II (11 BM)
Effect: Medium fire-elemental attack. In CC, can cause Burn status effect.

Firaga (8 MG; 9/10/X-2/TA BM, CC MG)
AKA: Fire3 (1/3/4/5/6 BM; 7 MG; Tactics BM), Fire III (11 BM)
Effect: Strong fire-elemental attack. In CC,can cause Burn status effect.

Fire (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 9/10/X-2/11/MQ/Tactics/TA BM; CC MG)
AKA: Fire1 (4 BM)
Effect: Weak fire-elemental attack. In CC, can cause Burn status effect.

Fire Breath (8/10/X-2 BL; TA Dragoon)
AKA: Emission (5 BL), Flame Thrower (7 BL)
Effect: Fire attack on one enemy.

Flametongue (X-2 Warrior)
AKA: Emission (5 BL), Flame Thrower (7 BL)
Effect: Sword attack with fire element.

Flare (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 9/10 BM; X-2 GG; MQ Wizard; Tactics BM; TA Alchemist)
AKA: Nuke (1n/4a BM)
Effect: Ultimate fire-elemental attack (in 8, it's fire/ice/bolt-elemental and in 10 it's non-elemental).

Flee (9 Zidane, 10 Tidus, X-2/11 Thief)
Effect: Instantly allows all characters to run away from battle.

Float (4 WM; 5/6 DM; 8 MG; 9 WM; Tactics TM)
Effect: Causes target to Float

Focus (9/10/X-2 BM)
Effect: Raises magic power.

Frog Song (5, 7 BL)
Effect: Turns target into a sleeping Frog.

Full Cure (7 MG; Selphie's Limit Break in 8; 10/X-2 WM)
AKA: Cureja (Tactics-j WM), Cure 4 (Tactics WM), Cure IV (11 WM)
Effect: Cures all HP for one target or a very large amount of HP for multiple targets

Gil Toss (5 Samurai)
AKA: Coin Toss (6 Setzer), Coin (7 AB), Spare Change (9 Amarant; 10 Rikku; X-2 Samurai)
Effect: Cause damage to the enemy by throwing money.

Gillionaire (10 SA; X-2 Lady Luck)
AKA: Millionaire (9 Quina), Gilfinder (11 Thief)
Effect: Get more Gil after battle.

Goblin Punch (5/7/9 BL; Tactics enemy spell; TA BL)
Effect: Physical attack which costs no MP; if enemy is on same level as caster, effect is greater.

Graviga/Gravija (8/10 non-usable, CC MG)
AKA: Demi3 (7 MG), Demi2 (5 BM, Tactics TM), Quarter (6 BM, TA TM), Gravira (CC MG)
Effect: Target(s) lose(s) a high % of HP

Gravity (11 RM; CC MG)
AKA: Demi (5 DM; 6 BM; 7/8 MG; 9/10 BM; X-2 Dark Knight; Tactics/TA TM)
Effect: Target loses a certain % of HP. In CC, target is also brought to the ground.

Haste (1 BM; 2 MG; 3/4 WM; 5/6 DM; 7/8 MG; 9/10/11 WM; Tactics/TA TM)
AKA: Fast (1n BM; 4a WM)
Effect: Raise target's speed

Hastega (10/11 WM; X-2 GG; CC MG)
AKA: Haste2 (5, 6 DM; Tactics TM)
Effect: Raises targets' speed

Holy (2 MG; 3/4/5 WM; 8 MG; 9/10/11/Tactics WM; X-2 GG; TA Bishop; CC MG)
AKA: Pearl (6 BM), White (4a WM; MQ Wizard)
Effect: Strong Holy-elemental attack. Part of the storyline in 7. In CC, makes undead creatures take physical form (and therefore vunerable to physical attacks).

Holyra (CC MG)
AKA: Holy II (11 WM)
Effect: Next-level Holy-elemental attack. In CC, hits all targets and makes undead creatures take physical form (and therefore vunerable to physical attacks).

HP Stroll (10 SA; X-2 Trainer)
AKA: Move-HP Up (8 SA; Tactics Monk)
Effect: HP is recovered as you walk around.

Ice Brand (X-2 Warrior)
AKA: Blizzard Sword (5/9 SM), Frostbite/Freezebite (11 Greatsword), Icestrike (CC MG)
Sword attack with ice element

Level 3 Flare (5 BL)
AKA: Level 4 Flare (6 BL), LV? S-Flare (TA BL)
Effect: All enemies at a level divisible by 3 (or 4) are hit with a Flare spell.

Level 5 Death (6/7/9 BL)
AKA: Level 5 Doom (5 BL), Level?Death (8 BL)
Effect: All enemies at a level divisible by 5 are instantly killed. In 8 it depends on Quistis's HP. All the "level X" skills are also done (with FAR more variety) by the Calculator in Tactics.

Libra (3 WM, X-2 Floral Fallal)
AKA: Rabur (4 WM), Peep (4a WM), Scan (4 WM, 5 WM and Blue Mage ability; 6 DM; 7/8 MG; 9/10 WM; X-2 Gun Mage), Analyze (5 Blue Mage ability)
Effect: Sees enemy HP/MP, sometimes also weaknesses and other info

Liquid Steel (X-2 Warrior)
AKA: Water Sword (5/9 SM)
Effect: Sword attack with water element.

Magic Break (9 Steiner, 10 Auron, X-2 Warrior, Tactics Knight, TA Warrior/Soldier)
AKA: Skullbreaker (11 Club)
Effect: Lowers enemy's magic power.

Magic Hammer (5/7/9/TA BL)
Effect: Spell lowers target MP (in 7 the caster gains MP as well).

Manipulate (7 AB)
AKA: Control (5 Mediator, 6 Relm, TA Beastmaster), Charm (11 Beastmaster)
Effect: Controls an enemy's actions.

Meteor (3/4 BM; 5 DM; 6 BM; 8 MG; 9 BM; 10/X-2 non-usable; MQ Wizard; Tactics TM, TA Alchemist)
AKA: Comet2 (7 MG)
Effect: Multi-hit non-elemental attack on all enemies. See "Comet".

Mighty Guard (8/9/10/X-2/TA BL)
AKA: Guardian (5 BL), Big Guard (6/7 BL), MBarrier (Tactics Princess)
Effect: Casts Protect, Shell, and sometimes Haste on the entire party. In Tactics it's just on one person.

Mime (5 Mime; 6 Gogo; 7 AB; Tactics Mime)
AKA: Copycat (10 Rikku)
Effect: Mimics the last action done by an ally.

Mini (2 MG; 3/4/5 WM; 7 MG; 9 WM)
AKA: Size (4a WM)
Effect: Turn target to/from Midget status

Missile (5 BL)
AKA: Laser (7 BL)
Effect: Halves target HP.

Mug (5 Thief; 7/8/9 SA; 10 Rikku; X-2 GG; 11 Thief; TA Soldier)
AKA: Capture (6 Locke)
Effect: Steal and attack simultaneously. In 11, allows thief to steal gil.

No Encounters (10 SA; X-2 SA)
AKA: Enc-None (8 SA)
Effect: Allows you to walk around without running into random battles.

Poison (5/6 BM; 8 MG; 9/11/Tactics BM, TA Alchemist/Red Mage)
AKA: Venom (3/4 BM), Bio (7 MG; 10 BM; X-2 Dark Knight)
Effect: Poisons enemy plus (usually) loss of HP

Poisona (7 MG; 11 WM)
AKA: Esuna (1 WM), Pure (1n/3 WM), Antidote (5/6 WM), Panacea (9 WM)
Effect: Cures Poison (and Venom).

Power Break (9 Steiner, 10 Auron, X-2 Warrior, Tactics Knight, TA Soldier/Warrior)
Effect: Lowers enemy's attack power.

Protect (8 MG; 9/10/X-2/11/Tactics/TA WM)
AKA: Shield (2 MG), Safe (3 WM; 6 DM), Armor (4 WM) Protes (5 WM), Barrier (7 MG)
Effect: Raises physical defense

Pray (4 Rosa, X-2 White Mage)
AKA: Health (6 Banon)
Effect: Heals a small amount of HP to the whole party.

Quake (1/3/4/6 BM; 7/8 MG; MQ BM; Tactics ?)
AKA: Earth Shake (9 BL), Earthquake (10 non-usable)
Effect: Strong earth-elemental attack on all enemies

Quick (5/6 DM; Tactics TM)
AKA: Quicken (TA TM)
Effect: Allow for multiple actions for a short amount of time. Tidus's Quick Hit in 10 has a similar ability.

Raise (5/11/Tactics WM)
AKA: Life (1n WM; 2 MG; 3/6 WM; 7/8 MG; 9/10/X-2/TA WM; CC MG), Life1 (1/4 WM)
Effect: Revive ally with minimal HP

Reflect (5 WM; 6 DM; 7/8 MG; 9/10/X-2 WM; Tactics/TA TM)
AKA: Wall (1n/3/4 WM), NulAll (1)
Effect: Causes spells to bounce back from target

Regen (5 DM; 6 WM; 7/8 MG; 9/10/X-2/11/Tactics WM)
Effect: Causes HP to slowly regenerate

Reraise (11/Tactics/TA WM)
AKA: Life 3 (6 WM), Auto-Life (9 BL; 10 WM)
Effect: Character comes back to life when killed

Return Magic (9/10/Tactics/TA SA)
Effect: When hit with magic, character casts same magic on opponent.

Revive (5 Chemist ability; 8 AB; 9 Amarant; Tactics Monk)
AKA: Raise (Sage)
Effect: Revive from KO with about half (or more) HP.

Roulette (5/6/7/9/TA BL)
Effect: Randomly kills one fighter from either side

Sacrifice (9 Zidane)
AKA: Pep Up (5/6 BL)
Effect: Completely removes caster from battle and completely heals one ally.

Shell (2 MG; 4/5 WM; 6 DM; 8 MG; 9/10/X-2/11/Tactics/TA WM)
AKA: MBarrier (7 MG)
Effect: Raises magic defense

Shock (6 Leo; 9 Steiner; Tactics Beowulf)
AKA: Shockwave (11 Greatsword)
Effect: Strong physical attack against all enemies.

Sight (3/4 WM)
Effect: See more of the world map

Silence (1 WM; 2 MG; 7/8 MG; 9 BM; 11 WM; Tactics Beowulf; TA TM/Templar)
AKA: Mute (1n WM; 3/4/5 WM; 6 DM), Silence Song (Tactics YY)
Effect: Stops target from casting spells

Sleep (1n BM; 2 MG; 3/4/5 BM; 6 DM; 8 MG; 9 BM; 11 BM; Tactics YY; Tactics Beowulf; TA Red Mage)
AKA: Sleep1 (1 BM), Sleepel (7 MG)
Effect: Puts target to sleep

Slot (6 Setzer, 7 Cait Sith, 8 Selphie; X-2 Lady Luck)
Effect: Random effects, including heavy damage, curing the party, and ending battle immediately. Wakka's Overdrive (in 10) also uses slots, as does all of the Gadgeteer's abilities in TA.

Slow (2 MG; 4 WM; 5/6 DM; 7/8 MG; 9 BM; 10/11 WM; Tactics/TA TM; CC MG)
Effect: Lowers enemy's speed

Slowga (10/11 WM; CC MG)
AKA: Slow2 (5/6 DM; Tactics TM)
Effect: Lowers enemies' speed

Soft (1n/3 WM)
AKA: Stona (1/9/11 WM)
Effect: Heals Stone status

Steal (3/5/10/X-2/11 Thief; 4 Edge; 6 Locke; 7 AB; 9 Zidane; Tactics/TA Thief)
Effect: Steal an item from an enemy.

Steal Gil (9 Zidane(SA); Tactics/TA Thief)
AKA: Pilfer Gil (10/X-2 Thief), Mug (11 Thief)
Effect: Steal Gil from an enemy.

Stop (2 MG; 4 BM; 5/6 DM; 7/8 MG; 9 BM; Tactics/TA TM; CC MG)
AKA: Paralyze (11 WM)
Effect: Paralyzes target

Suicide (used by Bomb throughout the series)
AKA: Exploder (5, 6 BL), Self-Destruct (10 BL), Charon (X-2 Dark Knight), Blowup (TA BL)
Effect: Kills caster in exchange for a strong fire or non-elemental attack on one enemy.

Teleport (11 WM)
AKA: Exit (1n WM; 2 MG; 3/4 WM), Warp2 (1 WM), Telepo (5 DM), Warp (6 DM; 11 WM)
Effect: Warps party out of a dungeon

Throw (5/Tactics/TA Ninja; 6 Shadow; 7 AB; 9 Amarant)
AKA: Use (10 Rikku), Hurl (TA Juggler)
Effect: Allows a character to throw shurikens or other weapons in battle; some games also allow special Elemental balls or scrolls.

Thundaga (8 MG; 9/10/X-2/TA BM; CC MG)
AKA: Lit3 (1n/4a BM), Bolt3 (1/3/4/5/6 BM; 7 MG; Tactics BM), Thinder III (11 BM)
Effect: Strong lightning-elemental attack. In CC, can cause Paralyzed status.

Thundara (8 GM; 9/10/X-2/TA BM; CC MG)
AKA: Lit2 (1n/4a BM), Bolt2 (1/3/4/5/6 BM; 7 MG; Tactics BM), Thunder II (11 BM)
Effect: Medium lightning-elemental attack. In CC, can cause Paralyzed status.

Thunder (8 MG; 9/10/X-2/11/TA BM; MQ Wizard; CC MG)
AKA: Lit (1n BM), Bolt (1 BM; 2 MG; 3/4/5/6 BM; 7 MG; Tactics BM), Lit1 (4a BM)
Effect: Weak lightning-elemental attack. In CC can cause Paralyzed status.

Thunder Blade (X-2 Warrior)
AKA: Thunder Sword (5/9 SM), Thunderstrike (CC MG)
Effect: Sword attack with thunder element.

Toad (2 MG; 3 WM; 4/5 BM; 7 MG; TA Alchemist)
AKA: Frog (Tactics BM)
Effect: Turn target to/from Frog status

Tornado (4 BM; 7/8 MG)
AKA: WWind (3 WM; 6 BM), Weak (4a BM), Twister (9/TA BL)
Effect: Air-elemental attack which leaves targets with single-digit HPs

Ultima (2 MG; 6 BM; 7/8 MG; 9 enemy spell; 10 BM; X-2 GG; Tactics Squire[Ramza]; Tactics Assassin)
Effect: Ultimate non-elemental attack on all enemies. In TA each species had one Ultima attack. Humans: Ultima Shot (Hunter); Bangaa: Ultima Sword (Gladiator); Nu Mou: Ultima Blow (Sage); Viera: Ultima Masher (Assassin); Moogle: Ultima Charge (Mog Knight)

Vanish (6 DM; 9 BL)
AKA: Hide (11 Thief), Conceal (TA Sniper)
Effect: Makes a character disappear.

Wall (7 MG; Selphie's Limit in 8; Tactics WM)
AKA: Barrier (TA Bishop)
Effect: Raises physical and magical defense

Warp (1n BM; 2 MG; 3/4 BM), Warp1 (1 BM)
Effect: Warps one or more floors towards the exit of a dungeon.
An interesting point: In Tactics, when Rofel opens the magical door to Murond Death City, the final word in the chant is "Dejeon"; the Japanese name for this magic is "Dejon".

White Wind (5/7/8/9/10/X-2/TA BL)
AKA: Pearl Wind (6 BL)
Effect: Heals entire party of HP based on caster's current or maximum HP.

X-Zone (5/6 BM)
Effect: Instantly kills one or more enemies

Zombie (6 DM; 8 MG; Tactics YY; Tactics Beowulf)
Effect: Causes target to become Undead

Summons
------------
* Adremmalech (TOTEMA)
* Alexander
* Angelo
* Anima
* Ark
* Asura
* Atomos
* Bahamut
* Bismark
* Bomb (MONSTER)
* Brothers (A.K.A. Minotaur/Sekhmet) (MONSTER)
* Cactuar (MONSTER)
* Carbuncle
* Catoblepas
* Cerberus
* Chocobo
* Cockatrice (MONSTER)
* Crusader
* Cyclops
* Diablos
* Doom Train
* Eden
* Exodus (TOTEMA)
* Famfrit (TOTEMA)
* Fenrir
* Garuda (MONSTER)
* Gilgamesh
* Goblin/Imp (MONSTER)
* Golem
* Hades
* Hydra / Syldra
* Ifrit
* Indra (AKA Ramuh)
* Ixion
* Kirin
* Kjata
* Knights of the Round
* Leviathan
* Lich (MONSTER)
* Madeen/Maduin
* Magus Sisters
* Mateus (TOTEMA)
* Mist Dragon
* Moomba
* MiniMog
* Odin
* Palidor
* Pandemona
* Phantom
* Phoenix
* Quezacotl
* Ragnarok
* Ramuh
* Raiden
* Remora
* Salamander
* Shiva
* Shoat
* Silf
* Siren
* Sraphim
* Starlet
* Stray
* Sylph
* Tonberry (MONSTER)
* Terrato / Midgar Zolom
* Titan
* Tritoch
* Typhon
* Ultima (TOTEMA)
* Unicorn
* Valefor
* Yojimbo
* Zodiac
* ZoneSeek

All Items (i guesS)
------------------------

Antidote (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, X-2, Tactics, TA)
AKA: Pure Potion (1n)
Effect: Cures Poison status (and Venom in 9).

Bacchus Wine (2, 4)
AKA: Gods' Wine (3), Speed Drink (5, 7)
Effect: Speeds up one ally, or casts Berserk on him (in 3).

Bomb Fragment (3, 8, 10, X-2)
AKA: Bomb (4), Firebomb (4a), Fire Fang (7)
Effect: Weak fire attack on enemy, except for 8 where it raises compatibility with Ifrit.

Bomb Spirit (8)
2/18/2006
AKA: Kamikaze (4), Bomb Shell (TA)
Effect: Use or teach Kamikaze ability (self-destruct). In TA this is a "quest item".

Bomb's Right Arm (3, 7)
AKA: Inferno (4), Bomb Core (10, X-2)
Effect: Strong fire attack on enemy, except for 7 where it's non-elemental. The effect of this item is carried out by "Fire Veil".

Cottage (2)
AKA: Cabin (1n, 4, 5), Tent (1, 6, 7, 8, 9)
Effect: Heals all HP and MP for party; can only be used at Save Points or World Map.

Dark Matter (4, 5, 9, 10, X-2)
Effect: In 4, lowered attack power of final boss; in 5, was a chemist ingredient; in 8, taught Quistis's Shockwave Pulsar spell; in 9, taught the Odin spell; in 10 and X-2, does a non-elemental attack.

Earth Drum (2, 3, 7)
AKA: GaiaDrum (4)
Effect: Strong Earth-elemental attack on all enemies.

Echo Screen (6, 7, 8, 9, 10, X-2, TA)
AKA: Mallet (2), Echo Herb (3), EchoNote (4), Echo Grass (Tactics)
Effect: Cures Mute status.

Elixir (2, 3, 4, 5, 6, 7, 8, 9, 10, X-2, MQ, Tactics, TA)
Effect: Restores all HP and MP for one ally, except in MQ where it is a story item, and 8 where it restores HP and status.

Ether (2, 5, 7, 9, 10, X-2, Tactics, TA)
AKA: Ether1 (4), Tincture (6)
Effect: Heals small amount of MP.

Eye Drop (3, 5, 6, 7, 10, Tactics)
AKA: Eye Drops (2, 4, 8, 9, X-2, TA)
Effect: Cures Blind/Darkness status.

Gysahl Greens (7, 8, 9, X-2, TA)
AKA: Gisahl Vegetable (4), Carrot (3, 4a)
Effect: Summons Fat/Chubby Chocobo in 3 and 4, used to catch Chocobos in 7, summons your chocobo in 8 and 9. Used to feed Chocobos in X-2. A "quest item" in TA.

Gods' Rage (3)
AKA: ThorRage (4), Swift Bolt (7)
Effect: Strong lightning-elemental attack on enemy.

Gold Needle (1, 2)
AKA: Soft (3, 4, 5, 6, 7, 8, 9, 10, X2, Tactics, TA), Soft Potion (1n)
Effect: Cures Stone status.

Hi-Ether (7, Tactics)
AKA: Ether2 (4), X-Ether/Ether (6), Turbo Ether (7, 10, X-2)
Effect: Heal all or a large amount of MP.

Hi-Potion (3, 4, 5, 7, 8, 9, 10, X-2, Tactics, TA)
AKA: Cure2 Potion (4a), Potion (6)
Effect: Heal large amount of HP for one ally.

Holy Water (8, 10, X-2, Tactics, TA)
AKA: Revivify (5, 6), Magic Tag (9)
Effect: Heal Undead, Curse, or Zombie status.

Lilith Kiss (3)
AKA: Vampire (4), Vampire Fang (7)
Effect: Drain HP from target.

Luck Mallet (3, 4, 5)
AKA: Cornucopia (7)
Effect: Cures Mini status.

Maiden's Kiss (2, 3, 4, 5, 7, Tactics, TA)
Effect: Cures Frog status.

Megalixir (6, 7, 8, 10, X-2)
Effect: Restores all HP and MP for entire party, except in 8 where it restores HP and status.

Midget Bread (3)
AKA: Eagle Eye (4), Child's Bread (Tactics), Kiddy Bread ( TA)
Effect: See more of world map. Also a Treasure in Tactics and a "quest item" in TA.

North Wind (2, 3, 8)
AKA: Boreas (4), Ice Crystal (7), Arctic Wind (10, X-2)
Effect: Strong Ice attack on enemy, except in 8 where it raises compatibility with Shiva.

Phoenix Down/Fenix Down (2, 3, 5, 6, 7, 8, 9, 10, X-2, Tactics, TA, CC)
AKA: Life Potion (4, MQ)
Effect: Brings ally back to life.

Potion (1, 2, 3, 4, 5, 7, 8, 9, 10, X-2, Tactics, TA)
AKA: Heal Potion (1n), Cure1 Potion (4a), Tonic (6)
Effect: Heal small amount of HP for one ally.

Rat Tail (1, 4, 9, Tactics, TA)
A special item used for diverse purposes; it's a Treasure in Tactics and a "quest item" in TA.

Remedy (4, 6, 7, 8, 9, 10, X-2, Tactics)
AKA: Heal Potion (4a, MQ), Cureall (TA)
Effect: Heals most status problems.

South Wind (3, 8)
AKA: Notus (4), Iceblast (4a), Antarctic Wind (7, 10, X-2)
Effect: Weak ice-elemental attack on enemy.

Tent (1n, 4, 5)
AKA: Sleeping Bag (1)
Effect: Recovers moderate amount of HP and MP for entire party.

Turtle Shell (3, 5, 8)
AKA: Tortoise Shield (6), Lunar Curtain (7, 10, X-2)
Effect: Raises physical defense, except for 5 where it is a mixing ingredient and 6 where it's a shield. In 8 it teaches "Vit+20%".

X-Potion (4, 6, 7, 8, 10, X-2, Tactics, TA)
AKA: Hi-Potion (2) Cure3 Potion (4a)
Effect: Cures all (or a large amount) of HP for one ally.

Zeus' Rage (3, 4)
AKA: Litbolt (4a), Bolt Plume (7)
Effect: Weak lightning-elemental attack on enemy.

Armor

Adaman Vest (9, Tactics, TA)
A low-to-medium-strength light armor.

Aegis Shield (1, 2, 3, 4, 5, 6, 10, MQ, Tactics, TA), Aegis Armlet (7, 8, 10), Aegis Gloves (9), Aegis Gauntlet (10)
Good at evading magic attacks. In 8 used to junction magic to Evade stat. In 10 it's an armor equipped with all four element "proof" abilities.

Angel Earrings (9, X-2)
AKA: Angel Ring (Tactics, TA)
Protects from instant death, may add Auto-Life.

Barette (9, Tactics, TA)
A helmet for women that protects from some status ailments.

Battle Boots (9, Tactics, TA)
An accessory that raise movement capability.

Black Belt (6, 9, X-2)
Either adds counterattack ability, or raises strength and/or defense.

Black Robe (2, 3, 4, 5, 9, Tactics, TA)
Strong robe for Black Mages.

Bracer (9, Tactics)
AKA: Bracers (TA)
Gloves that raise strength.

Brigandine (9, Tactics, TA)
A medium-power light armor for thieves and monks.

Buckler (1, 2, 6, 10, Tactics)
Low-level shield.

Cachusha (9, Tactics, TA)
A helmet for women that protects from some status ailments.

Carabini Mail (9, Tactics, TA)
Fairly strong heavy armor.

Chain Plate (9, TA)
AKA: Chain Vest (Tactics)
A low-level light armor.

Circlet (5, 6, 7, 8, 9, X-2, Tactics, TA)
A strong helmet/accessory with various effects. In 8 it teaches "SumMag+10%".

Cross Helm (9, Tactics, TA)
A medium-strength helmet for knights.

Crystal Equipment (3, 4, 5, 6, 7, 10, X-2, Tactics)
Most powerful equipment set in the game; includes shield (2), armor (2), glove, helmet (2), and sometimes a sword. In 10 it's a weapon or armor that absorbs/strikes with all 4 elements.

Diamond Equipment (1, 2, 3, 4, 6, 7, 8, 10, X-2, Tactics, TA), Opal Equipment (1n)
Very powerful heavy equipment; includes sword (2), shield (2), armor (2, 3), glove, and helmet (2, 3). Diamond Armor in 8 teaches "GFHP+40%". In 10 it's an armor with all four "Defense+X%" abilities.

Feather Boots (9, Tactics, TA)
An accessory that make the wearer float.

Feather Hat (3, 4, 9), Leather Hat (4a), Plumed Hat (5, 6), Feather Cap (Tactics, TA)
Magic user's hat.

Gaia Robe/Gear (2, 4, 5, 6, TA), Earth Clothes (Tactics)
Absorbs Earth attacks.

Gauntlet (3, 5, 6), Paladin Gauntlet (4), Gauntlets (9, X-2, TA)
Glove for Knight in 3 and 4. Accessory in 6 which allows a weapon to be held in two hands.

Genji Equipment (2, 3, 4, 5, 6, 9, 10, Tactics, TA), Samurai Equipment (4a)
Equipment used by Magic Knights, Samurais, or Ninjas. Extremely powerful. Includes armor (2, 3), shield (2, 3) [except in 9], helmet (2, 3), and glove (2, 3). The Genji Glove relic in 6 allows weapons to be held in both hands. In 10 it was an armor with "Break HP Limit" on it.

Germinas Boots (9, Tactics, TA)
A high-level accessory that has various effects.

Gold Hairpin (2, 5, 6, X-2, Tactics, TA), Golden Hairpin (9, CC), Tiara (4)
A hat in 2, 4, 5, and Tactics; an accessory in 6 and X-2 which cuts MP use in half.

Gold Armor (6, 9, Tactics, TA)
Medium-strength heavy armor.

Green Beret (5, 6, 9, Tactics, TA, CC), Bandanna (4)
A hat that sometimes raises HP for its wearer.

Hypno Crown (5, 6, 7, 8, X-2)
Raises rate of controlling enemies. In 8 it teaches "Mag+40%" and in X-2 it raises magic defense.

Judo Uniform (9, TA)
AKA: Judo Outfit (Tactics)
Clothing for monks that raises attack power.

Kenpo Robe (3, 4) Karate Robe (4a), Kung Fu Suit (6)
Robe for Monk.

Knight Armor (2, 3, 10), Paladin Armor (4)
Medium-strength armor for Knights. In 10 it had all three "HP+X%" abilities on it.

Light Robe (4, 6, 9, Tactics, TA)
A high-level robe that raises magic power.

Linen Cuirass (9, Tactics)
AKA: Cuirass (TA)
Weak armor for knight-type characters.

Maximillian (9, Tactics, TA)
Extremely strong heavy armor.

Minerva Robe (4, 6, 7), Minerva Plate (9, X-2, TA), Minerva Bangle (10), Heroine Gown (4a)
Powerful magic robe which can only be worn by women. In 10 it had "Break HP Limit" on it. In X-2 it has various effects.

Mithril/Mythril equipment (1, 2, 3, 4, 5, 6, 7, 9, 10, X-2, Tactics), Silver Equipment (1n, 4a)
Light equipment which can be given even to some characters who can't equip armor. Items include armor (2), shield (2), gauntlet, helmet (2), knife, and sword. The Mithril Glove in 6 raised magical defense in battle. In 10 it had both Defense and Magic Defense raised.

Power Wrist (1n, 2, 3, 7, 8, 9, X-2, Tactics), Giant's Gloves (1), Strength Bracelet (4)
Strong gauntlet; raises strength. In 8 it teaches "Str+40%".

Reflect Ring (7, 9, Tactics), Wall Ring (5, 6), Star Bracer (X-2)
Casts Reflect on its wearer during battle.

Ribbon (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, X-2, Tactics, TA, CC)
Helmet; Protects against all status problems. In 8 it teaches an ability that protects from all status ailments. In 10 this was actually an ability. Switches off between being an accessory and a headpiece.

Robe of Lords (9, Tactics)
AKA: Lordly Robe (TA)
Most powerful mage's robe.

Rubber Suit (9, TA)
AKA: Rubber Costume (Tactics)
Light armor that's strong against lightning.

Running Shoes (6, 9), Sprint Shoes (7, Tactics), Speed Bracer (X-2), Dash Boots (TA)
Accessory that raises speed or movement ability.

Safety Bit (6, 7, X-2)
Protects from fatal attacks.

Silk Robe (5, 6, 9, Tactics
AKA: Silken Robe (TA)
A low-level robe.

Star Pendant (6, 7, X-2, CC)
Protects from Poison.

Thief Glove (2, 3, 5, 6, 9)
AKA: Sneak Glove (7), Thief Armlets (TA)
Gauntlets in 2, 3, and TA, and an accessory in 5, 6, and 7. In 3, 7, and TA raises "Steal" accuracy; in 6 allows to "Capture" in battle. In 9 it teaches an ability which steals better items before weaker ones.

Triangle Hat (4, Tactics)
AKA: Tricorn (5), Magus Hat (9), Wizard Hat (TA)
A medium-strength hat for mages.

Twist Headband (5, 6, X-2, Tactics, TA)
AKA: Mantra Band (9)
A hat for monks that raises strength. In X-2 it protects from Sleep.

White Cape (6, 7, X-2)
Protects from Silence (or Imp/Toad).

White Robe (2, 3, 4, 5, 9, Tactics, TA)
Strong robe for White Mages.

Weapons

Air Knife (2, Tactics), Air Lance (5), Air Lancet (6)
Wind-elemental knife.

Ancient Sword (2, 3, 4, 5, Tactics, TA)
Medium-strength sword. In 5 this casts Old on the target.

Artemis Bow (4, 5, Tactics, TA)
Ultimate bow. Mistranslated as Ultimus Bow in Tactics.

Ashura (3, 4, 5, 6, 7, TA), Middle Knife (4a), Asura (10, Tactics)
Low-level katana. In 10 it has several Counter abilities.

Assassin Knife/Dagger (4, 5, 6, Tactics)
Ultimate knife, randomly kills enemy.

Battle Axe (2, 3, 5, MQ, Tactics)
Low-strength axe.

Blood Spear (3, 4, 5), Drain Spear (4a)
Drains HP from the enemy.

Blood Sword (2, 3, 4, 5, 9, Tactics, TA), Drain Sword (4a), Drainer (6)
Drains HP from the enemy.

Boomerang (3, 4, 6, 7)
Throwing weapon which can attack from the back row with equal damage.

Broad Sword (2, 5, 9, Tactics), Shortsword (TA)
Low-level sword.

Cat Claw (1n, 2, 3, 4, MQ), Cat Claws (1, TA), Cat's Claws (9)
A claw in 1, 3, 4, 9, MQ and TA, and a knife in 2. Fairly powerful.

Chain Whip (4, 5, 8)
Low-level whip.

Coral Sword (1, 5, 9, Tactics)
Varies according to the game.

Cure Staff (5, TA)
AKA: Heal Rod (6), Healing Rod (9), Healing Staff (Tactics)
A staff that heals whoever it hits.

Defender (1, 3, 5, 9, Tactics, TA, CC), Defense Sword (1n, 2, 4)
A powerful sword which raises defense; sometimes requires two hands to use.

Dragon Claw (3, 6, 7, MQ), Dragon's Claws (9)
Powerful claw.

Dragon Whisker (Tactics, TA)
AKA: Dragon's Hair (9)
One of the strongest spears.

Dream Harp (3, 5), Dreamer (4)
Puts enemies to sleep.

Earth Bell (3, 5, TA)
Earth-elemental bell.

Enhance Sword/Enhancer (5, 6, 7)
Raises magic power.

Excalibur (1, 2, 3, 4, 5, 6, 8, 9, 10, MQ, Tactics, TA, CC)
The ultimate sword, it's usually Holy-elemental. Gilgamesh uses this in 8. In 10 it has Break Damage Limit attached.

Excalipur (5, 8, Tactics non-usable)
A comically weak sword which is a good imitation of Excalibur, this is Gilgamesh's sword. This was a Treasure in Tactics.

Flame Bute (5), FireLash (4), Flame Whip (4a, Tactics)
A fire-elemental whip/flail.

Flame Sword (1, 2, 4, 5), Salamand (3), Flame Brand (4a), Flame Sabre (6, 9), Flametongue (10, TA, CC)
Fire-elemental sword.

Full Moon/Engetsu (3, 4, 5, 6)
A strong weapon which can attack from the back row with equal damage.

Giyaman Bell (3, 5)
Low-level bell.

Gungnir (4, 5, 7, 10)
A medium-level spear; in 5 and 7, this is Odin's alternate weapon; in 10, it has Break Damage Limit attached.

Heaven's Cloud (7, 10, Tactics, TA), Nimbus (5), Strato (6)
Strong katana; in 10 it has Break Damage Limit on it.

HellClaw (3, 4), Poison Claw/Knuckles (4a, 6, 9, 10), Sick Knuckles (TA)
Poisons enemy.

Holy Spear (2, 3, 5, 6), Holy Lance (4, 9, Tactics), White Spear (4a), Spirit Lance (7, 10)
Ultimate spear; Holy-elemental.

Ice Brand (1, 4, 5, 9, 10, Tactics, TA, CC), Ice Sword (1n, 2), Ice Blade (3), Blizzard (6)
Ice-elemental sword.

Javelin (2, 5, 7, 9, Tactics, TA)
Low-level spear; there was another "Javelin" in Tactics which was the ultimate spear.

Kaiser Claw (3, 5, 6, 7), Kaiser Knuckles (9, 10, TA, CC)
In 5 this is an accessory which raises a Monk's attack power. This claw is Holy-elemental. In 10 it could Break the Damage Limit.

Kikuichimoji (3, 4, 5, Tactics, TA), Ninja Knife (4a), Forged (6)
Medium-strength katana.

Killer Bow (2, 3, 5), Archer Bow (4)
Medium-level bow.

Kotetsu (3, 4, 5, 6, Tactics, TA), Long Knife (4a)
Medium-level katana; in 10 it could counter physical attacks.

Kunai (4, 5), Short Knife (4a), Imperial (6), Ninja Knife (TA)
A strong knife, sometimes used for ninjas.

Lamia Harp (3, 4, 5, Tactics), Charm Harp (4a), Lamia Flute (9)
Causes confusion. Mistranslated as Ramia Harp in Tactics.

Long Sword (1, 2, 3, 5, 10, Tactics)
Low-level sword.

Mace of Zeus (9, Tactics)
AKA: Zeus Mace (TA)
The most powerful staff/mace.

Mage Masher (5, 6, 9, Tactics, TA, CC), Mute Knife (4)
Knife that randomly casts Mute. This is a rapier in TA.

Main Gauche (2, 3, Tactics) , Guardian (5, 6)
A medium-strength knife.

Masamune (1, 2, 3, 4, 5, 7, 8, 9, 10, Tactics, TA, CC), Aura (6)
The ultimate sword in 1 and 2, the ultimate katana in 3, 4, 5, 9, 10, and Tactics (and a really strong one in TA). In 7 this is Sephiroth's katana. It raises speed and strength of its user. In 8 this is one of Gilgamesh's weapons.

Morning Star (3, 5, 6, Tactics, TA)
An axe in 3 and a flail in 5, 6, and Tactics which can hit from the back row for equal damage. A mace in TA.

Mithril/Mythril Knife (1, 2, 3, 4, 5, 6, 9, Tactics), Silver Knife (1n, 4a)
Low-level knife.

Mithril/Mythril Sword (1, 2, 3, 4, 5, 6, 7, 9, Tactics), Silver Sword (1n, 4a)
Low-level sword.

Murasame (4, 5, 6, 7, 10, Tactics)
A powerful katana which raises speed. In 10 it had One MP Cost attached.

Ogre Axe (2, 4, 5)
Powerful axe.

Ogre Nix (6, CC), Organics (7), The Ogre (9, 10)
A medium-strength sword. In 10 it had multiple attack/magic attack raises.

Orichalcon (2, 3, 5, 8, 9, Tactics)
A fairly strong knife. In 8 this item teaches "Vit+40%".

Partisan (5, 6, 7, 9, Tactics)
Fairly strong spear.

Pinwheel (5, 7, 8), Fuma (4), Ninja Star (4a, 6), Magic Shuriken (Tactics)
Powerful throwing weapon.

Poison Axe (2, 5), Venom Axe (4)
Poisons the enemy.

Ragnarok (3, 4, 5, 6, 7, 9, 10, Tactics, CC)
This sword is generally the strongest weapon in the series; it sometimes has effects like casting Flare. It also appears as transportation in 8 and as an accessory in X-2.

Rising Sun (5, 6, 7, 8, 9)
A throwing weapon which can attack from the back row with equal damage. Unequippable in 9 but used in "Throw" command.

Rune Axe (2, 3, 4, 5)
Ultimate axe.

Rune Bell (3, 5, CC)
Most powerful bell.

Rune Blade (1, 6, 7, 9, Tactics, CC), Rune Sword (1n), Rune Edge (5), Rune Steel/Runemaster (10)
In several games, uses MP to inflict critical blows. Raises magic power in other games.

Sage Staff (4, 5, Tactics), Life Staff (4a)
Ultimate staff raises magic power.

Save The Queen (8, 9, 10, Tactics, CC)
Quistis's best whip in 8, Beatrix's sword in 9, Meliadoul's sword in Tactics. Had Double AP and Double Overdrive in 10.

Scorpion Tail (8, Tactics, TA)
A medium-to-strong whip/mace.

Shuriken (3, 4, 5, 6, 7, Tactics)
A ninja throwing star.

Sleep Sword (2, 4, Tactics), Slumber Sword (5)
Puts enemies to sleep.

Thor Hammer (1, 3, 5)
A run-of-the-mill hammer.

Tiger Fangs (6, 9, TA)
Strong claws.

Trident (2, 5, 6, 7, 9, 10)
A Water-elemental spear. In 10 it had three elemental attacks.

Ultima Weapon (7, 9, 10j, 8 non-usable)
A smooth, shiny blade; one of the strongest in the game. In 8 it was held by the monster "Ultima Weapon". In 10 this was translated as Caladbolg, Tidus's Ultimate Weapon.

Wind Spear (3, 4, 5)
Wind-elemental spear.

Wizard Rod (5, 9, Tactics), Magus Rod (6)
Strongest rod in the game.

Yoichi Bow (2, 3, 4, 5, Tactics), Samurai Bow (4a)
Ultimate bow.

Zantetsuken (4, 5, 6, 7, 8, 9)
This is Odin's Steel-Bladed Sword; Gilgamesh inherits it in 8.

Zorlin Shape (9, Tactics, TA)
One of the most powerful thief knives.

Now lets hope this helps mah

\\Moogle
Report, edit, etc...Posted by AshaMeD on 2006-04-27 at 14:37:36
Holy crap thx!! i love u moogle!!

ADDITION:
Aright now we gotta get items monsters and hero names and stuff i will give you an updated list tomorrow for each char and skills and stuff lol thanks moogle i could hump you.. but i wont. its great and i still need weapon skills and even so custom skills you think of or even classes its cool i want this rpg to be of the people and if your making it up then why won't you like it?

ADDITION:
Class List:

(Skill Points are just like your level but its for your class and thats how you earn skills and stuff. Like you could be lvl 70 and start a new class and it will be lvl 70 and have all that good stuff but the skill lvl will be 0.. The stronger monters you fight though you will lvl faster)
Begin Classes:

Warrior
Theif
Monk
White Mage
Black Mage
Red Mage
Archer

High Classes: ( These will be earned when you get the certain class to 10 skill points)

Paladin-Warrior
Dark Knight-Warrior

Ninja-Theif
Assassin-Theif

Berserker-Monk
White Monk-Monk

White Wizard-White Mage
Priest-White Mage

Warlock-Black Mage
Wizard-Black Mage

Red Wizard-Red Mage
Shaman-Red Mage

Hunter-Archer
Ranger-Archer

Advanced Classes: (Need to do quest Do not require any other jobs)

Beastmaster
Summoner
Dragoon
Samurai
Devine Knight
Blue Mage
Oracle
Templar
Gunner

Advanced High Classes: (Skill Level Advanced jobs 30)

Bard-Beastmaster
Rune Knight-Summoner
Dragon Knight-Dragoon
Hell Knight-Samurai
Holy Knight-Devine Knight
Shapeshifter-Blue Mage
Sage-Oracle
Temple Knight-Templar
Gun Mage- Gunner

Secret Classes(Quest Very Hard)

Dark Priest
Swordsman
Gladiator
Mog(For Moogle) ^_^

Secret Advanced Classes:(Quest and must be at 50 skill exp For secret Classes)

Holy Priest -Dark Priest

Heaven Knight-Swordsman

Knight Blade-Gladiator

Mog Night-Mog

Awesome Class (You must get all Begin Classes skill exp 10, Advanced sill exp 25, Secret Classes Skill Xp 50 and quest)

MASTER-Every thing!!! Strong Defense Attack Magic!!

____________________________________________________________________

Summons:
Alexander
Shiva
Ifrit
Ramuh
Leviathan
Bahamut
Bahamut-Zero


____________________________________________________________________
Weapons,Items,Weapons skills If you guys got some awesome weapons skills and items for me just speak up!!













Report, edit, etc...Posted by Kupo on 2006-04-27 at 15:00:28
As you can see, my name is Kupo, im a final fantasy fan and i due hope you the best of this game.
Report, edit, etc...Posted by AshaMeD on 2006-04-27 at 15:09:24
Well don't just wish me luck help me.. What would you like in this map that would make it more Final Fantasy...If your a Final fantasy Fan i can use your opinion!!! So speak up!!
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