Staredit Network

Staredit Network -> UMS Assistance -> Need some help on trigers.
Report, edit, etc...Posted by Dropkick_Grim on 2006-04-26 at 19:21:50
Hey, I just registered and my first post here (sry if this is the wrong place). I needed some help on making 2 trigers.

How do I make that crazy lurker affect.
How do I make the crazy turret affect.

I looked in the page that has these kind of triggers but didn't see them.

Thx in advance.

X---------------------------------------------------------------------------------------------------------X

I have another question now...

I'm making a defense that has the affect were you build a Armory and it turn into a bunker with 1-4 units in it and then disables. My problem is that sometimes my bunker will disable on its own to quickly sometimes and it leaves infantry siting out in the open or when building above or under another bunker it will leave infantry out. Can anyone help me on this?
Report, edit, etc...Posted by Urmom(U) on 2006-04-26 at 19:24:57
Are you sure that you looked?
http://www.staredit.net/index.php?tutorial=82
Report, edit, etc...Posted by Dropkick_Grim on 2006-04-26 at 20:26:20
Tyvm, I looked at this before but didn't see it this time, figured it was taken down.
Report, edit, etc...Posted by Maith on 2006-04-27 at 10:46:57
with your bunker problem you have to make a location to center on the bunker but it has to be 3x1 so that you can say

-Condition-
Curent Player Brings 3 Units to Location(3x1)
-Action-
Move Bunker for Current Player at Depot to Stackage

just so that it realizes there are a certain set of units in the bunker.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-04-27 at 10:56:11
He is disableing the bunkers not moving them. So alot of the problem is the units try to enter the wrong bunkers.

Try creating the bunker for a computer then load it.

Use the trigger Maith listed to determan when all the units are in the bunker. When that happens give it to the human player and disable it.
Report, edit, etc...Posted by Urmom(U) on 2006-04-27 at 14:39:21
I found out that waiting 600 milleseconds after you order the units to enter the bunker is the perfect amount of time needed.
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