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Staredit Network -> UMS Assistance -> Need help w/ zombie survival map
Report, edit, etc...Posted by NoPantsRepublic on 2006-04-26 at 23:27:05
Hey all

I'm using x-tra editor on a bw zombie survival map, where the waves add up to form a massive zombie assault, with spawn triggers like so:

Trigger
Players:
¤ player 1 (zombies)
Conditions:
¤ elapsed time x
Actions:
¤ set switch "spawn1"


then:
Trigger
Players:
¤ player1
Conditions:
¤ when switch "spawn1" is set
Actions:
¤ create 5 zombies at location
¤ preserve trig
¤ wait 7000 millisec


So what I've noticed is this:
first 2 waves keep spawning as theyre supposed to
any further activated waves spawn once, then stop

The question is how can I fix this? Thanks for any help

EDIT: yes I am using hypertrigs and they are working
Report, edit, etc...Posted by Maith on 2006-04-27 at 10:49:11
well first your preserve trigger is b4 the wait time, which makes it skip the wait time...you creating 5 zombies but you need to move the wait time up happy.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2006-04-27 at 10:57:07
Maith.... stop posting nonsence.

NoPantsRepublic, you have wait block occuring. Delete your hyper triggers and recreate them inorder to put them at the end of your trigger list.
Report, edit, etc...Posted by NoPantsRepublic on 2006-04-27 at 23:36:24
Tried that... didn't work sad.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-04-27 at 23:57:05
bolt head, i don't think thats the proper solution.

find all your triggers with waits, put them as the last computer player. then recreate the hypers and put them at the bottom of the second to last comp player's trigger list.

from what i've heard, every session you use waits, you have to recreate the hypers
Report, edit, etc...Posted by KaboomHahahein on 2006-04-28 at 00:05:28
No, (U)Bolt_Head's way should work. The problem seems to be the wait blocks.
First try completly taking off the Hyper Triggers to see if they are part of the problem. And like they said, move the hyper triggers to the bottom of the trigger list. You don't need to recreate the hypers just make sure that when you have them, they are always at the bottom of the trigger list for that certain player.
Report, edit, etc...Posted by NoPantsRepublic on 2006-04-28 at 19:58:07
I had the same problem without hyper trigs

The spawn trigs are for force "zombies;" should I have the hyper trigs for all players or players w/out any wait trigs? I put the hypertrigs at the end of the list, but still, the problem persists... helpsmilie.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-04-28 at 20:53:23
QUOTE(NoPantsRepublic @ Apr 28 2006, 05:57 PM)
I had the same problem without hyper trigs

The spawn trigs are for force "zombies;" should I have the hyper trigs for all players or players w/out any wait trigs?  I put the hypertrigs at the end of the list, but still, the problem persists... helpsmilie.gif
[right][snapback]474897[/snapback][/right]


have you tried my suggestion yet, second to last comp has hypers, last comp has ALL the triggers with waits, excluding hypers obviously.

you only need one set of three hypers in one map.

or

the best solution is to not use waits and use DCs instead
Report, edit, etc...Posted by NoPantsRepublic on 2006-04-28 at 21:30:43
DC = ?
Report, edit, etc...Posted by Zeratul_101 on 2006-04-28 at 21:58:48
QUOTE(NoPantsRepublic @ Apr 28 2006, 07:30 PM)
DC = ?
[right][snapback]474965[/snapback][/right]


death counter
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-02 at 00:38:19
The second trigger would not stop fireing. You are ither clearing the switch or it is being delayed by waits making appear to have stopped.

Most likely the wait would be a long wait. So maybe you have a music loop blocking it. Or maybe you have a bunch of spawn triggers all using hugh waits like the one you showed us.

If that isn't the case then you have left some vital information out.
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