Staredit Network

Staredit Network -> UMS Assistance -> Need help with fire trigger
Report, edit, etc...Posted by Hackerck on 2006-04-27 at 08:00:52
When i make the cloak bunker on fire, the bunker still there, and when i move a detector near the bunker, and the bunker is cloaked but i can see it, and when i move the detector out the way, the fire is there, tell me how can i fix that? i don't want to make a trigger to create then kill a detector there because then i will have the vision for that area...

Human slot is player 2

The Neutral that owns bunker is player 8

anyone give me a trigger?
Report, edit, etc...Posted by empty on 2006-04-27 at 10:35:33
First of all this is the TERRAIN section, how does that have ANYTHING to do with terrain?!
Report, edit, etc...Posted by Wilhelm on 2006-04-27 at 11:19:14
Please, report topics like this, don't post responses.
Report, edit, etc...Posted by sharf on 2006-04-29 at 13:48:43
well ive had this prob before if i understand you right you want the fire from the buner but not see the bunker? so its just fire? well u do have to disable it and have a detector view it im not sure but i think the detector has to have shared vis with you i dotn think this is possible......yea its a pain ill test it tho to see if u need shared ill reply again soon!


EDIT nope sorry you gota put shared vision
Report, edit, etc...Posted by DT_Battlekruser on 2006-04-29 at 14:50:36
You can simply have the owner of the bunker you want to achieve this affect with share vision with you. This way you don't gain detetion-vision of the area; only what the bunker can see.

There is no way to achieve this effect without having exclusive vision of the bunker.
Report, edit, etc...Posted by Lord_RexJr on 2006-05-01 at 18:39:49
Well i think you would want to disable the bunker or something like tat but if u set it on fire, i still think the detector would see but i dont know...
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