Staredit Network

Staredit Network -> UMS Assistance -> Need help with fire trigger
Report, edit, etc...Posted by Hackerck on 2006-04-27 at 21:32:08
When i make the cloak bunker on fire, the bunker still there, and when i move a detector near the bunker, and the bunker is cloaked but i can see it, and when i move the detector out the way, the fire is there, tell me how can i fix that? i don't want to make a trigger to create then kill a detector there because then i will have the vision for that area...

Human slot is player 2

The Neutral that owns bunker is player 8
Report, edit, etc...Posted by Demaris on 2006-04-27 at 21:35:10
Trigger
Players:
¤ Player 2
Conditions:
¤ Whatever Sets off the bunker on fire
Actions:
¤ Run AI Script "Turn ON Shared Vision for Player 8"
¤ Wait 0 ms
¤ Run AI Script "Turn OFF Shared Vision for Player 8"

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