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Staredit Network -> UMS Assistance -> Trigger help!
Report, edit, etc...Posted by JB4times4 on 2006-04-27 at 23:07:08
alright what i want is to add a trigger to my map. its a four player map. i want it so that once there is 1 person left that isnt in the middle to kill them and then move every1 to one of the first 3 players start positions and then create a wall of pylons a little bit further down and set minerals to 200. then when there is 1 person not in the middle kill him and then display message saying, "go back to your starting place" and then set a switch. any ideas? i tried a couple but i cant get it to work if there is 3players.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-28 at 00:01:48
QUOTE(JB4times4 @ Apr 27 2006, 09:06 PM)
alright what i want is to add a trigger to my map. its a four player map. i want it so that once there is 1 person left that isnt in the middle to kill them and then move every1 to one of the first 3 players start positions and then create a wall of pylons a little bit further down and set minerals to 200. then when there is 1 person not in the middle kill him and then display message saying, "go back to your starting place" and then set a switch. any ideas? i tried a couple but i cant get it to work if there is 3players.
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um, could you clarify please, thats really hard to understand.

1.who's "them?"
2.who's "him?"
Report, edit, etc...Posted by JB4times4 on 2006-04-28 at 22:12:33
alright what i want is to add a trigger to my map. its a four player map. i want it so that once there is 1 person left that isnt in the middle to kill the 1 person not in the middle and then move every1 to one of the first 3 players start positions and then create a wall of pylons a little bit further down and set minerals to 200. then when there is 1 person not in the middle kill the 1 person not in the middle and then display message saying, "go back to your starting place" and then set a switch. any ideas? i tried a couple but i cant get it to work if there is 3players.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-28 at 22:23:01
QUOTE(JB4times4 @ Apr 28 2006, 08:12 PM)
alright what i want is to add a trigger to my map. its a four player map. i want it so that once there is 1 person left that isnt in the middle to kill the 1 person not in the middle and then move every1 to one of the first 3 players start positions and then create a wall of pylons a little bit further down and set minerals to 200. then when there is 1 person not in the middle kill the 1 person not in the middle and then display message saying, "go back to your starting place" and then set a switch. any ideas? i tried a couple but i cant get it to work if there is 3players.
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alright, i want to add a trigger to my 4-player map. I want it so when there is only one person not in the middle, that person will die. Everyone else will move to one of the remaining players' starting locations. Then, a wall of pylons will be created further down and minerals will be set to 200. Next, a message saying "go back to your starting place" will display and a switch will be set.

I rewrote your message cause its just five lines of barely legible english. did i get it right?

ADDITION:
on second thought, did you want it as a switch where, when set, will move everyone to the starting location and when cleared, will display the message "go back to your starting place"?
Report, edit, etc...Posted by JB4times4 on 2006-04-28 at 23:34:20
QUOTE(Zeratul_101 @ Apr 28 2006, 10:22 PM)
alright, i want to add a trigger to my 4-player map.  I want it so when there is only one person not in the middle, that person will die.  Everyone else will move to one of the remaining players' starting locations.  Then, a wall of pylons will be created further down and minerals will be set to 200.  Next, a message saying "go back to your starting place" will display and a switch will be set.

I rewrote your message cause its just five lines of barely legible english.  did i get it right?

ADDITION:
on second thought, did you want it as a switch where, when set, will move everyone to the starting location and when cleared, will display the message "go back to your starting place"?
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not a switch for the message. but also in between "minerals will be set to 200." AND "Next, a message saying" i only want it to say that when there is only one person not in the middle again. so there should be three players left and then 1 not in the middle will be killed leaving two players to recieve that message.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-29 at 00:29:34
QUOTE(JB4times4 @ Apr 28 2006, 09:33 PM)
not a switch for the message. but also in between "minerals will be set to 200."  AND "Next, a message saying"  i only want it to say that when there is only one person not in the middle again. so there should be three players left and then 1 not in the middle will be killed leaving two players to recieve that message.
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okay i think i finally got it.

-all players go to middle
-one player doesn't make it
-player dies
-players return to start location
-pylons made and minerals set to 200
-three players rush for middle
-one doesn't make it
-message is displayed to two players

that right?



Report, edit, etc...Posted by JB4times4 on 2006-04-29 at 00:31:07
-all players go to middle
-one player doesn't make it
-player dies
-players return to start location
-pylons made and minerals set to 200
-three players rush for middle
-one doesn't make it
-player dies
-message is displayed to two players
-switch is set
-1st one back to start wins
Report, edit, etc...Posted by Zeratul_101 on 2006-04-29 at 00:44:42
player 5 will be a comp and p1-4 will be his enemies

*player 5*
conditions:
enemies bring at least 3 marines to 'middle'
switch 3p is clear
Actions:
set switch 3p


*players 1-4*
conditions:
current player brings at most 0 marines to 'middle'
switch3p is set
Actions:
kill all units for current player
move all units for all players to 'start'
create pylons at 'pylons'
set minerals to 200 for all players
set 2p
end scenario in defeat for current player


*player 5*
conditions:
enemies bring at least 2 marines to 'middle'
switch 2p is set
actions:
clear 2p

*players 1 - 4*
conditions:
current player brings at most 0 marines to 'middle'
switch 2p is cleared
switch 3p is set
actions:
kill all units for current player
end scenario in defeat

*players 1 - 4*
conditions:
current player brings at least 1 marines to 'middle'
switch 2p is cleared
switch 3p is set
actions:
2p is set
display text message to player

*players 1 - 4*
Conditions:
current player brings at least 1 marines to 'middle'
switch 2p is set
switch 3p is set
Actions:
end scenario in victory for current player

this could prob be simplified alot but it should work


Report, edit, etc...Posted by JB4times4 on 2006-04-29 at 13:07:32
ok i dont understand how that will do what i want but ill try it once your done with it all.

oh and i cant get anything to let me upload my picture of my map.

ADDITION:
oh i get it blushing.gif
1 problem i realized... is there anyway to have the pylons created here "-pylons made and minerals set to 200" be stacked so a probe cant just walk through it?
Report, edit, etc...Posted by Noober on 2006-04-29 at 17:23:22
You can't create stacked buildings with triggers, only preplace them stacked.
Report, edit, etc...Posted by dumbducky on 2006-04-29 at 18:15:31
You can sorta stack em. If you make a pile of buildings in location X, you can remove one building from X and move building Y to location X. Of course, buildings in Y are still there, which makes it all ugly.
Report, edit, etc...Posted by JB4times4 on 2006-05-02 at 23:20:50
alright i decided i want mineral fields with TONS of minerals instead.
Report, edit, etc...Posted by Zeratul_101 on 2006-05-03 at 00:40:26
QUOTE(JB4times4 @ May 2 2006, 09:20 PM)
alright i decided i want mineral fields with TONS of minerals instead.
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open scmd2, click minerals, put in insanely high amount
Report, edit, etc...Posted by Kyuubi. on 2006-05-03 at 00:47:43
QUOTE(JB4times4 @ May 2 2006, 07:20 PM)
alright i decided i want mineral fields with TONS of minerals instead.
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if you need to you can modify the resource amount later in the game. there's a trigger action called 'set resource amount'. be sure to select the right type of mineral patch at the right location and also make sure the mineral patch is there so it can reset the resource amount.
Report, edit, etc...Posted by JB4times4 on 2006-05-03 at 17:08:43
QUOTE(JB4times4 @ Apr 29 2006, 12:30 AM)
-all players go to middle
-one player doesn't make it
-player dies
-players return to start location
-mineral fields made and minerals set to 200
-three players rush for middle
-one doesn't make it
-player dies
-message is displayed to two players
-switch is set
-1st one back to start wins
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i want to make minerals instead of pylons right there. Zeratul you have the rest of the triggers yet? if not its fine just curious.
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