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Staredit Network -> UMS Assistance -> A - Big - Bag - Of - Fun
Report, edit, etc...Posted by Marandule1 on 2006-04-29 at 08:39:28
Hi all just gonna give you a big bag of fun for you all to play with.


Buildings



#1 with all protoss buildings except Nexus and pylon you can cloak them quite easly.
Trigger :
Condition :
Current Player Commands/Brings 1 Building(Protoss) to location anywhere.
Action :
move location named .... to building(protoss) at location anywhere.
wait 5 milliseconds
disable building at .....
wait 0 milliseconds
enable building at ....

there you go now to make the building work just place a pylon next to it and voila a cloaked building(can change if you disable or enable too slow or too fast.


Units



2# most people know how to use the random switch trigger(not hard) but for the people that are not sure about it heres another easy way.
Trigger :
( Firstly place a hive or hatchery etc anywhere on the map some place where u cant see it then when your ready stack the 1 u placed about 200 times many many larvas will appear.

Condition :
Player ... commands (example) 20-40 larvas/40-80 larvas/80-120 etc
Action :
set switch ......

ATTENTION (make a really random number of kills.
Trigger :
Condition : Always
Action : Kill 1 Larva at .....
wait 50
Kill 2 larvas at ......
wait 252
kill 13 larvas at ...
etc pretty damn simple and its quite affective too.


Zerg Unit Fun



#3 Now heres sumin not many people come a cross every day.

Firstly make a location the size of a dot usint starforge and call it ...... dunno
then make that location follow the zerglings where ever it goes----
Trigger :
Condition :
Current player commands 1 zergling
Action :
Move location named ..... dunno on zergling at location anywhere
Preserve Trigger

Now make a dark templar where ever on the map and make that unit teleport to the location ...... dunno

Trigger :
Condition :
Always
Action :
Move 1 Dark templar at location anywhere to ...... dunno
preserve trigger

now when the zergling burrows the dt should be right ontop of the zergling
now heres where the fun comes in.

secondly make a map revealer in the top right corner of the map for player 14 (use sf) and make it invincible.
now that will make it x2 speed.

another trigger to make the magic work lol.

Trigger :
Condition :
Player ...... brings 1 dark templar to ...... dunno
Action :
issue order zergling at location anywhere move to location ...... dunno
preserve trigger

and voila you have a cloaked zergling from doing hardly anything.
using this way to cloak a ling is the best way for a start your computer will have a 7.2% approcimate chance of crash when the disable and enable has a 50%.

I will update this for more recent discoverys. Have Fun
Report, edit, etc...Posted by AgenT_Nick on 2006-04-29 at 08:52:07
this means what again? if i knew what was going on i would defenently help but i dont know wtf is going on! could you please tell me?
Report, edit, etc...Posted by Marandule1 on 2006-04-29 at 09:50:20
Got more stuff for you all hehe.


Invisible Photon Cannons that work



ok what you do is you place a few cannons anywhere then place a pylon sumwhere cloose to it.
now make a location that moves to a player 7 cannons for example it will work all like this

Trigger :
Condition : Player 7 Commands atleast 1 cannon
Action : move location named ..... Beans to cannon owned by player 7
wait 5
Give to player 8
wait 5
disable photon for player 8 at ..... beans
wait 0
enable photon for player 8 at ...... beans
preserve trigger

when once its done make a player 7 unit and voila the cannons will automatically attack it while they are cloaked hehe and it also give a pretty damn good effect have a look around of Hen Ball Coming soon in the Others Map section.


Stack Bunkers Or Any Building



Many people have been wanting to know about this soo here we go.
ill give you a simple effect and it works for every building but the building that will be killed once must be bigger than the rest of them
here we go.

Trigger :
Condition : Current player brings 1 supply to .....
Action : move location names yum eggs on supply owned by current player.
wait 5
remove 1 supply for current player at yum eggs.
wait 5
create 1 bunker for current player at yum eggs.
wait 5
create 1 marine for '' '' at yum eggs
create 1 firebat for '' '' at yum eggs.
create 1 ghost for '' '' at yum eggs.
(ai script) move to closest bunker.
wait 100-500
remove 1 example building (xel naga temple) at stack here.
wait 5
move 1 bunker for current player at yum eggs to stack here.
preserve trigger

voila another good thing that can be used in defences as you should all know by now. smile.gif have fun


Coming Soon (NEW)




ADDITION:
hey agent im helping other lol

ADDITION:
Yet more stuff i can think about


Swarm/Distruption Web



Firstly you should know that swarm or web belong to player 12 so either use starforge or scmdraft or even guedit to change the number now then what you do is you can either do that or just use all players.

Triggers :
Condition :
All Players/Player 12 bring 1 swarm/web to anywhere
Action :
Move Location ...... Choco onto swarm/web by all players/player 12
wait 5
remove all swarm/web for all players at anywhere.
wait 2
create 1 Unit
wait 1
Kill 1 unit att ..... CHOCO
preserve trigger

pretty simple and affective,
this technique has been used in many maps even 1 of mine OMFG Larvas.


Hyper Trigger



Just making sure you all know this cause this is 1 of the most important things of most games.

simple as can be really.
put as the computer in the last force.

Force (4)
Trigger :
Condition :
Always
Action :
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
Wait 0
as many times as possible but leave a space for Preserve trigger.

and thats all a very very helpfull little trigger.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-04-29 at 10:05:23
We have tutorials for all of these simple tricks.
Report, edit, etc...Posted by Marandule1 on 2006-04-29 at 10:21:59
these are just making them clearer
Report, edit, etc...Posted by DT_Battlekruser on 2006-04-29 at 14:55:47
We have a tutorials section for dealing with tutorials. This is the Assisstance forum, where you ask for assisstance. Don't solicit in here.

If you believe that the tutorials could be better explained, you can send LegacyWeapon a PM and he will deal with it.


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